Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 21.1
edited by stefan
on 2019/02/08 11:56
on 2019/02/08 11:56
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. cbj1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,513 +25,11 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.20 == 31 -))) 32 32 |((( 33 -Scripts 34 -)))|((( 35 -3.20 Beta 1 36 -)))|((( 37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 38 -))) 39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 40 -((( 41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 44 -))) 45 -|((( 46 46 UI extensions 47 47 )))|((( 48 -3.20 Beta 1 49 -)))|((( 50 -**FFI**: Deprecated the following functions: **GetContainerAllowedBuildFactions()**, **GetNumContainerAllowedBuildFactions()**, **IsContainerFactionBuildRescricted()**, **IsContainerFactionTradeRescricted()**, **SetContainerBuildAllowedFactions()**, **SetContainerFactionBuildRescricted()** 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//With the addition of the Trade Rule feature the given functions are considered deprecated and should not be used anymore. Consider GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions for replacement.// 55 -))) 56 -|((( 57 -UI extensions 58 -)))|((( 59 -3.20 Beta 1 60 -)))|((( 61 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 62 -))) 63 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 64 -((( 65 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 66 -))) 67 -|(% colspan="3" %)(% colspan="3" %) 68 -((( 69 -== 3.10 == 70 -))) 71 -|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 -Scripts 74 -)))|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -3.10 Beta 1 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Removed script action **<add_build/>** 80 -))) 81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 -((( 83 -//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 84 -))) 85 -|(% colspan="3" %)(% colspan="3" %) 86 -((( 87 -== 3.00 == 88 -))) 89 -|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -Scripts 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -3.0 Beta 6 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -Changed behaviour of script action **<get_suitable_job/>** 98 -))) 99 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 100 -((( 101 -//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 102 -))) 103 -|(% colspan="1" %)(% colspan="1" %) 104 -((( 105 -Scripts 106 -)))|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 -3.0 Beta 6 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 -Changed behaviour of script action **<get_ware_definition/>** 112 -))) 113 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 -((( 115 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 116 -))) 117 -|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 -Global 120 -)))|(% colspan="1" %)(% colspan="1" %) 121 -((( 122 -3.0 Beta 5 123 -)))|(% colspan="1" %)(% colspan="1" %) 124 -((( 125 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 126 -))) 127 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 128 -((( 129 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 130 - 131 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Scripts 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -3.0 Beta 5 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Scripts 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -3.0 Beta 5 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 156 -))) 157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 -((( 159 -//Before the change, positions are relative to $dockingbay.parent. 160 -After the change, positions are relative to $dockingbay as specified in the documentation.// 161 -))) 162 -|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -Global 165 -)))|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -3.0 Beta 2 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -Support for entity flag "**skillsvisible**" dropped 171 -))) 172 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 173 -((( 174 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 175 -))) 176 -|((( 177 -Scripts 178 -)))|((( 179 -3.0 Beta 2 180 -)))|((( 181 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 182 -))) 183 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 184 -((( 185 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 186 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 187 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 188 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 189 -))) 190 -|(% colspan="1" %)(% colspan="1" %) 191 -((( 192 -Global 193 -)))|(% colspan="1" %)(% colspan="1" %) 194 -((( 195 -3.0 Beta 1 196 -)))|(% colspan="1" %)(% colspan="1" %) 197 -((( 198 -**MissionBoard** support dropped 199 -))) 200 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 201 -((( 202 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 203 -))) 204 -|((( 205 -Job/God 206 -)))|((( 207 -3.0 Beta 1 208 -)))|((( 209 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 210 -))) 211 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 212 -((( 213 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 214 -))) 215 -|(% colspan="1" %)(% colspan="1" %) 216 -((( 217 -Scripts 218 -)))|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 -3.0 Beta 1 221 -)))|(% colspan="1" %)(% colspan="1" %) 222 -((( 223 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 224 -))) 225 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 226 -((( 227 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 228 -))) 229 -|(% colspan="1" %)(% colspan="1" %) 230 -((( 231 -Scripts 232 -)))|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 -3.0 Beta 1 235 -)))|(% colspan="1" %)(% colspan="1" %) 236 -((( 237 -Script action **<set_doors_locked/>** attribute **'group'** changed 238 -))) 239 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 240 -((( 241 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 242 -))) 243 -|(% colspan="1" %)(% colspan="1" %) 244 -((( 245 -Scripts 246 -)))|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 -3.0 Beta 1 249 -)))|(% colspan="1" %)(% colspan="1" %) 250 -((( 251 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 252 -))) 253 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 254 -((( 255 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 256 -))) 257 -|(% colspan="1" %)(% colspan="1" %) 258 -((( 259 -Scripts 260 -)))|(% colspan="1" %)(% colspan="1" %) 261 -((( 262 -3.0 Beta 1 263 -)))|(% colspan="1" %)(% colspan="1" %) 264 -((( 265 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 266 -))) 267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 -((( 269 -//These actions had no effect and were removed.// 270 -))) 271 -|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -Scripts 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 -3.0 Beta 1 277 -)))|(% colspan="1" %)(% colspan="1" %) 278 -((( 279 -**<setup_conversation_minigame/>** script action removed 280 -))) 281 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 282 -((( 283 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 284 -))) 285 -|(% colspan="1" %)(% colspan="1" %) 286 -((( 287 -Scripts 288 -)))|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 -3.0 Beta 1 291 -)))|(% colspan="1" %)(% colspan="1" %) 292 -((( 293 -<add_player_choice_*> **confidence** attribute removed 294 -))) 295 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 296 -((( 297 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 298 -))) 299 -|(% colspan="1" %)(% colspan="1" %) 300 -((( 301 -Scripts 302 -)))|(% colspan="1" %)(% colspan="1" %) 303 -((( 304 -3.0 Beta 1 305 -)))|(% colspan="1" %)(% colspan="1" %) 306 -((( 307 -**<hack_via_control_panel/>** script action removed 308 -))) 309 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 310 -((( 311 -//Unused script action <hack_via_control_panel/> was removed.// 312 -))) 313 -|(% colspan="1" %)(% colspan="1" %) 314 -((( 315 -UI core 316 -)))|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 -3.0 Beta 1 319 -)))|(% colspan="1" %)(% colspan="1" %) 320 -((( 321 -**Lua: **GetMiniGameCursorPosition() removed 322 -))) 323 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 324 -((( 325 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 326 -))) 327 -|((( 328 -UI core 329 -)))|((( 330 -3.0 Beta 1 331 -)))|((( 332 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 333 -))) 334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 335 -((( 336 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 337 -))) 338 -|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -UI extensions 341 -)))|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 -3.0 Beta 1 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 347 -))) 348 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 349 -((( 350 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 351 -))) 352 -|(% colspan="1" %)(% colspan="1" %) 353 -((( 354 -Scripts 355 -)))|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 -3.0 Beta 1 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 -**$ware.illegal** updated 361 -))) 362 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 363 -((( 364 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 365 -//It now returns true if $ware is illegal to any faction in the game.// 366 -))) 367 -|(% colspan="1" %)(% colspan="1" %) 368 -((( 369 -Scripts 370 -)))|(% colspan="1" %)(% colspan="1" %) 371 -((( 372 -3.0 Beta 1 373 -)))|(% colspan="1" %)(% colspan="1" %) 374 -((( 375 -MD script **RML_Flight_Along_Path** removed 376 -))) 377 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 378 -((( 379 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 380 -))) 381 -|(% colspan="1" %)(% colspan="1" %) 382 -((( 383 -Scripts 384 -)))|(% colspan="1" %)(% colspan="1" %) 385 -((( 386 -3.0 Beta 1 387 -)))|(% colspan="1" %)(% colspan="1" %) 388 -((( 389 -parameters of **<event_venture_mission_completed/>** changed 390 -))) 391 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 392 -((( 393 -//old params: param = venture details, param2 = ships involved, param3 = duration// 394 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 395 -))) 396 -|((( 397 -Scripts 398 -)))|((( 399 -3.0 Beta 1 400 -)))|((( 401 -**<set_object_wing_name/>** removed, 402 -**<set_object_fleet_name/>** added 403 -))) 404 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 405 -((( 406 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 407 -))) 408 -|((( 409 -Scripts 410 -)))|((( 411 -3.0 Beta 1 412 -)))|((( 413 -**$controllable.wing.*** removed, 414 -**$controllable.fleet.*** added 415 -))) 416 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 417 -((( 418 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 419 -))) 420 -|(% colspan="3" %)(% colspan="3" %) 421 -((( 422 -== 2.60 == 423 -))) 424 -|((( 425 -Scripts 426 -)))|((( 427 -2.60 Beta 1 428 -)))|((( 429 -'**checkoperational**' filter behaviour changed 430 -))) 431 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 432 -((( 433 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 434 - 435 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 436 -))) 437 -|((( 438 -Scripts 439 -)))|((( 440 -2.60 Beta 1 441 -)))|((( 442 -$container.**supplyresources** behavior changed 443 -))) 444 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 445 -((( 446 -//The script keyword $container.supplyresources now includes reserved wares.// 447 -))) 448 -|(% colspan="3" %)(% colspan="3" %) 449 -((( 450 -== 2.20 == 451 -))) 452 -|(% colspan="1" %)(% colspan="1" %) 453 -((( 454 -UI core 455 -)))|(% colspan="1" %)(% colspan="1" %) 456 -((( 457 -2.20 Beta 3/4 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 461 -))) 462 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 463 -((( 464 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 465 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 466 - 467 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 468 -// 469 -))) 470 -|(% colspan="1" %)(% colspan="1" %) 471 -((( 472 -Scripts 473 -)))|(% colspan="1" %)(% colspan="1" %) 474 -((( 475 -2.20 Beta 3 476 -)))|(% colspan="1" %)(% colspan="1" %) 477 -((( 478 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 479 -))) 480 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 481 -((( 482 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 483 -))) 484 -|(% colspan="3" %)(% colspan="3" %) 485 -((( 486 -== 2.00 == 487 -))) 488 -|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 -Scripts 491 -)))|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 493 2.00 Beta 1 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 496 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 497 -))) 498 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 499 -((( 500 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 501 -))) 502 -|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 -Scripts 505 -)))|(% colspan="1" %)(% colspan="1" %) 506 -((( 507 -2.00 Beta 1 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -**param.boarding.{...}** strength parameters removed 511 -))) 512 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 513 -((( 514 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 515 -))) 516 -|(% colspan="1" %)(% colspan="1" %) 517 -((( 518 -Scripts 519 -)))|(% colspan="1" %)(% colspan="1" %) 520 -((( 521 -2.00 Beta 1 522 -)))|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 525 -))) 526 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 527 -((( 528 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 529 -))) 530 -|((( 531 -UI extensions 532 532 )))|((( 533 -2.00 Beta 1 534 -)))|((( 535 535 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 536 536 ))) 537 537 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -577,7 +577,7 @@ 577 577 )))|((( 578 578 2.00 Beta 1 579 579 )))|((( 580 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 581 581 ))) 582 582 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 583 583 ((( ... ... @@ -592,7 +592,7 @@ 592 592 )))|((( 593 593 2.00 Beta 1 594 594 )))|((( 595 -**FFI: GetBuildTask()/GetNumBuildTasks()** gotanew"buildmoduleid" parameter.(%class="confluenceTd" %)93 +**FFI**: Added "**buildmoduleid**" parameter to (% style="color: rgb(0,0,0);" %)**GetBuildTasks() **and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**GetNumBuildTasks()**(% style="color: rgb(0,0,0);" %). 596 596 ))) 597 597 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 598 598 ((( ... ... @@ -603,7 +603,7 @@ 603 603 )))|((( 604 604 2.00 Beta 1 605 605 )))|((( 606 -**Lua:** **GetLibraryEntry()** r etrieveda new "buildresources" field.104 +**Lua: **Added "**buildresources**" field to the return value of **GetLibraryEntry()** for buildmodules. 607 607 ))) 608 608 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 609 609 ((( ... ... @@ -614,7 +614,7 @@ 614 614 )))|((( 615 615 2.00 Beta 1 616 616 )))|((( 617 - (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0,0,0);color: rgb(0, 0, 0)" %)**CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)115 +**Lua: **Removed (% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().** 618 618 ))) 619 619 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 620 620 ((( ... ... @@ -625,22 +625,18 @@ 625 625 )))|((( 626 626 2.00 Beta 1 627 627 )))|((( 628 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%)**changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)126 +**FFI: **Changed return value of (% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**. 629 629 ))) 630 630 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 631 631 ((( 632 -//Changed return value type to const char* to better identify failure reasons in Lua script.//130 +//Changed return value type to const char* to better identify failure reasons in lua script.// 633 633 ))) 634 -|(% colspan="3" %)(% colspan="3" %) 635 -((( 636 -== 1.50 == 637 -))) 638 638 |((( 639 639 UI extensions 640 640 )))|((( 641 641 1.50 Beta 3 642 642 )))|((( 643 -**Lua: GetComponentData() **changed behavior of "docksizes"propertly.(%class="confluenceTd" %)137 +**Lua: **Changed **GetComponentData() **property (% style="color: rgb(0,0,0);" %)"**docksizes**". 644 644 ))) 645 645 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 646 646 ((( ... ... @@ -651,7 +651,7 @@ 651 651 )))|((( 652 652 1.50 Beta 2 653 653 )))|((( 654 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).148 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 655 655 ))) 656 656 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 657 657 ((( ... ... @@ -666,11 +666,11 @@ 666 666 )))|((( 667 667 1.50 Beta 2 668 668 )))|((( 669 -**FFI: UpgradeGroupInfo**datatypewas changed.(%class="confluenceTd" %)163 +**FFI**: Added "**operational**" field to (% style="color: rgb(0,0,0);" %)**UpgradeGroupInfo **struct. 670 670 ))) 671 671 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 672 672 ((( 673 -//Added new "operational"field toretrieve information about number of operational upgrades in a group.//167 +//Added information about number of operational upgrades in a group, affected functions: (% style="color: rgb(0,0,0);" %)GetUpgradeGroupInfo().// 674 674 ))) 675 675 |(% colspan="1" %)(% colspan="1" %) 676 676 ((( ... ... @@ -680,7 +680,7 @@ 680 680 1.50 Beta 1 681 681 )))|(% colspan="1" %)(% colspan="1" %) 682 682 ((( 683 -**FFI: SetGuidance()** r emoveduseinfopointargument.177 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 684 684 ))) 685 685 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 686 686 ((( ... ... @@ -694,39 +694,31 @@ 694 694 )))|((( 695 695 1.50 Beta 1 696 696 )))|((( 697 -**FFI: CancelConstruction()**changeditsreturn value.(%class="confluenceTd" %)191 +**FFI:** Changed return value for (% style="color: rgb(0,0,0);" %)**CancelConstruction()**. 698 698 ))) 699 699 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 700 700 ((( 701 -(% style="color: rgb(0,0,0);" %) //CancelConstruction() now returns if the cancellation was successful.//195 +(% style="color: rgb(0,0,0);" %)CancelConstruction() now returns if the cancellation was successful. 702 702 ))) 703 -|(% colspan="3" %)(% colspan="3" %) 704 -((( 705 -== 1.32 == 706 -))) 707 707 |((( 708 708 UI extensions 709 709 )))|((( 710 710 1.32 711 711 )))|((( 712 -**Lua: GetComponentData() **removedthe"nextdestname"property.202 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 713 713 ))) 714 714 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 715 715 ((( 716 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 206 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 717 717 ))) 718 -|(% colspan="3" %)(% colspan="3" %) 719 -((( 720 -== 1.20 == 721 -))) 722 722 |((( 723 723 UI extensions 724 724 )))|((( 725 725 1.20 726 726 )))|((( 727 -**FFI : GetAAOption()**got a new"useconfig" parameter.(%class="confluenceTd" %)213 +**FFI**: Added "**useconfig**" parameter to (% style="color: rgb(0,0,0);" %)**GetAAOption()**. 728 728 ))) 729 729 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 730 730 ((( 731 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 217 +//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)**GetAAOption() **gets the option to retrieve the config settings.// 732 732 )))
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... ... @@ -1,1 +1,1 @@ 1 - 919492191 +78578531 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 91949219/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578531/Breaking Changes