Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 62.1
edited by cbj
on 2020/04/30 11:12
Change comment: Formatting
To version 99.1
edited by owen
on 2023/01/19 19:13
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.cbj
1 +xwiki:XWiki.owen
Content
... ... @@ -18,6 +18,7 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 23  )))|=(((
... ... @@ -27,6 +27,298 @@
27 27  )))
28 28  |(% colspan="3" %)(% colspan="3" %)
29 29  (((
31 +== 6.00 ==
32 +)))
33 +|(% colspan="1" %)(% colspan="1" %)
34 +(((
35 +Scripts
36 +)))|(% colspan="1" %)(% colspan="1" %)
37 +(((
38 +6.00 Beta 1
39 +)))|(% colspan="1" %)(% colspan="1" %)
40 +(((
41 +Changed result attribute location for **<get_attackstrength>**
42 +)))
43 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 +(((
45 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
46 +)))
47 +|(((
48 +Assets
49 +)))|(((
50 +6.00 Beta 1
51 +)))|(((
52 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
53 +)))
54 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
55 +(((
56 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
57 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
58 +)))
59 +|(% colspan="1" %)(% colspan="1" %)
60 +(((
61 +Scripts
62 +)))|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +6.00 Beta 1
65 +)))|(% colspan="1" %)(% colspan="1" %)
66 +(((
67 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
68 +)))
69 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
70 +(((
71 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
72 +)))
73 +|(((
74 +Scripts
75 +)))|(((
76 +6.00 Beta 1
77 +)))|(((
78 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
79 +)))
80 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
81 +(((
82 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
83 +)))
84 +|(((
85 +Cutscenes
86 +)))|(((
87 +6.00 Beta 1
88 +)))|(((
89 +Changed behaviour of **<angles>** in cutscenes
90 +)))
91 +|(% colspan="3" %)(% colspan="3" %)
92 +(((
93 +The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.
94 +)))
95 +|(% colspan="3" %)(% colspan="3" %)
96 +(((
97 +== 5.00 ==
98 +)))
99 +|(((
100 +Parameters
101 +)))|(((
102 +5.00 Beta 1
103 +)))|(((
104 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
105 +)))
106 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
107 +(((
108 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
109 +)))
110 +|(% colspan="3" %)(% colspan="3" %)
111 +(((
112 +== 4.10 ==
113 +)))
114 +|(% colspan="1" %)(% colspan="1" %)
115 +(((
116 +UI extensions
117 +)))|(% colspan="1" %)(% colspan="1" %)
118 +(((
119 +4.10 Beta 7
120 +)))|(% colspan="1" %)(% colspan="1" %)
121 +(((
122 +**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
123 +)))
124 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
125 +(((
126 +//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
127 +)))
128 +|(% colspan="1" %)(% colspan="1" %)
129 +(((
130 +UI extensions
131 +)))|(% colspan="1" %)(% colspan="1" %)
132 +(((
133 +4.10 Beta 6
134 +)))|(% colspan="1" %)(% colspan="1" %)
135 +(((
136 +**FFI**: CustomGameStartPlayerProperty2 changed
137 +)))
138 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
139 +(((
140 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
141 +)))
142 +|(% colspan="1" %)(% colspan="1" %)
143 +(((
144 +Parameters
145 +)))|(% colspan="1" %)(% colspan="1" %)
146 +(((
147 +4.10 Beta 3
148 +)))|(% colspan="1" %)(% colspan="1" %)
149 +(((
150 +Renamed **<stationinfobox>** to **<infobox>**
151 +)))
152 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
153 +(((
154 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
155 +)))
156 +|(% colspan="1" %)(% colspan="1" %)
157 +(((
158 +UI extensions
159 +)))|(% colspan="1" %)(% colspan="1" %)
160 +(((
161 +4.10 Beta 2
162 +)))|(% colspan="1" %)(% colspan="1" %)
163 +(((
164 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
165 +)))
166 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
167 +(((
168 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
169 +)))
170 +|(((
171 +UI extensions
172 +)))|(((
173 +4.10 Beta 2
174 +)))|(((
175 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
176 +)))
177 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
178 +(((
179 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
180 +)))
181 +|(((
182 +Scripts
183 +)))|(((
184 +4.10 Beta 1
185 +)))|(((
186 +People related attributes of mission** <delivery> **node moved
187 +)))
188 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
189 +(((
190 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
191 +)))
192 +|(% colspan="1" %)(% colspan="1" %)
193 +(((
194 +Scripts
195 +)))|(% colspan="1" %)(% colspan="1" %)
196 +(((
197 +4.10 Beta 1
198 +)))|(% colspan="1" %)(% colspan="1" %)
199 +(((
200 +**$destructible.productions** replaced with $defensible.productions
201 +)))
202 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
203 +(((
204 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
205 +)))
206 +|(((
207 +Scripts
208 +)))|(((
209 +4.10 Beta 1
210 +)))|(((
211 +Removed script property **$object.spawnsourceseed**
212 +)))
213 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 +(((
215 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
216 +)))
217 +|(% colspan="3" %)(% colspan="3" %)
218 +(((
219 +== 4.00 ==
220 +)))
221 +|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +UI core
224 +)))|(% colspan="1" %)(% colspan="1" %)
225 +(((
226 +4.00 Beta 10
227 +)))|(% colspan="1" %)(% colspan="1" %)
228 +(((
229 +Controlled ship can change without a **gameplanchange-event** occurring.
230 +)))
231 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
232 +(((
233 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
234 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
235 +//
236 +)))
237 +|(((
238 +Scripts
239 +)))|(((
240 +4.00 Beta 7
241 +)))|(((
242 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
243 +)))
244 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
245 +(((
246 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
247 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
248 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
249 +)))
250 +|(% colspan="1" %)(% colspan="1" %)
251 +(((
252 +UI core
253 +)))|(% colspan="1" %)(% colspan="1" %)
254 +(((
255 +4.00 Beta 6
256 +)))|(% colspan="1" %)(% colspan="1" %)
257 +(((
258 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
259 +)))
260 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
261 +(((
262 +//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
263 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
264 +
265 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
266 +//
267 +)))
268 +|(% colspan="1" %)(% colspan="1" %)
269 +(((
270 +UI core
271 +)))|(% colspan="1" %)(% colspan="1" %)
272 +(((
273 +4.00 Beta 5
274 +)))|(% colspan="1" %)(% colspan="1" %)
275 +(((
276 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
277 +)))
278 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
279 +(((
280 +//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
281 +
282 +//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
283 +)))
284 +|(((
285 +Parameters
286 +)))|(((
287 +4.00 Beta 1
288 +)))|(((
289 +**requiresconstructionvessel** parameter moved
290 +)))
291 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
292 +(((
293 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
294 +)))
295 +|(((
296 +Scripts
297 +)))|(((
298 +4.00 Beta 1
299 +)))|(((
300 +Changed behaviour of **gatedistance** script property
301 +)))
302 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
303 +(((
304 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
305 +)))
306 +|(% colspan="3" %)(% colspan="3" %)
307 +(((
308 +== 3.30 ==
309 +)))
310 +|(((
311 +UI extensions
312 +)))|(((
313 +3.30 Beta 3
314 +)))|(((
315 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
316 +)))
317 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
318 +(((
319 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
320 +)))
321 +|(% colspan="3" %)(% colspan="3" %)
322 +(((
30 30  == 3.20 ==
31 31  )))
32 32  |(((
... ... @@ -42,16 +42,19 @@
42 42  //New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
43 43  Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
44 44  )))
45 -|(((
46 -UI extensions
47 -)))|(((
338 +|(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +Scripts
341 +)))|(% colspan="1" %)(% colspan="1" %)
342 +(((
48 48  3.20 Beta 1
49 -)))|(((
50 -**FFI**: Deprecated the following functions: **GetContainerAllowedBuildFactions()**, **GetNumContainerAllowedBuildFactions()**, **IsContainerFactionBuildRescricted()**, **IsContainerFactionTradeRescricted()**, **SetContainerBuildAllowedFactions()**, **SetContainerFactionBuildRescricted()**
344 +)))|(% colspan="1" %)(% colspan="1" %)
345 +(((
346 +Removed script property $trade.**restriction.faction**
51 51  )))
52 52  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 53  (((
54 -//With the addition of the Trade Rule feature the given functions are considered deprecated and should not be used anymore. Consider GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions for replacement.//
350 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
55 55  )))
56 56  |(((
57 57  UI extensions
... ... @@ -80,7 +80,7 @@
80 80  )))
81 81  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 82  (((
83 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
379 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
84 84  )))
85 85  |(% colspan="3" %)(% colspan="3" %)
86 86  (((
... ... @@ -98,7 +98,7 @@
98 98  )))
99 99  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
100 100  (((
101 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
397 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
102 102  )))
103 103  |(% colspan="1" %)(% colspan="1" %)
104 104  (((
... ... @@ -592,7 +592,7 @@
592 592  )))|(((
593 593  2.00 Beta 1
594 594  )))|(((
595 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
891 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
596 596  )))
597 597  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
598 598  (((
... ... @@ -625,7 +625,7 @@
625 625  )))|(((
626 626  2.00 Beta 1
627 627  )))|(((
628 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
924 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
629 629  )))
630 630  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
631 631  (((
... ... @@ -640,7 +640,7 @@
640 640  )))|(((
641 641  1.50 Beta 3
642 642  )))|(((
643 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
939 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
644 644  )))
645 645  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
646 646  (((
... ... @@ -666,7 +666,7 @@
666 666  )))|(((
667 667  1.50 Beta 2
668 668  )))|(((
669 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
965 +**FFI: UpgradeGroupInfo **datatype was changed.
670 670  )))
671 671  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
672 672  (((
... ... @@ -694,7 +694,7 @@
694 694  )))|(((
695 695  1.50 Beta 1
696 696  )))|(((
697 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
993 +**FFI: CancelConstruction() **changed its return value.
698 698  )))
699 699  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
700 700  (((
... ... @@ -724,7 +724,7 @@
724 724  )))|(((
725 725  1.20
726 726  )))|(((
727 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1023 +**FFI: GetAAOption()** got a new "useconfig" parameter.
728 728  )))
729 729  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
730 730  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -91947561
1 +135862012
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91947561/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/135862012/Breaking Changes