Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 50.1
edited by nick
on 2020/01/08 16:26
on 2020/01/08 16:26
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.c bj1 +xwiki:XWiki.nick - Content
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... ... @@ -27,108 +27,21 @@ 27 27 ))) 28 28 |(% colspan="3" %)(% colspan="3" %) 29 29 ((( 30 -== 3.20 == 31 -))) 32 -|((( 33 -Scripts 34 -)))|((( 35 -3.20 Beta 1 36 -)))|((( 37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 38 -))) 39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 40 -((( 41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 44 -))) 45 -|((( 46 -UI extensions 47 -)))|((( 48 -3.20 Beta 1 49 -)))|((( 50 -**FFI**: Deprecated the following functions: **GetContainerAllowedBuildFactions()**, **GetNumContainerAllowedBuildFactions()**, **IsContainerFactionBuildRescricted()**, **IsContainerFactionTradeRescricted()**, **SetContainerBuildAllowedFactions()**, **SetContainerFactionBuildRescricted()** 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//With the addition of the Trade Rule feature the given functions are considered deprecated and should not be used anymore. Consider GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions for replacement.// 55 -))) 56 -|((( 57 -UI extensions 58 -)))|((( 59 -3.20 Beta 1 60 -)))|((( 61 -**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 62 -))) 63 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 64 -((( 65 -//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 66 -))) 67 -|(% colspan="3" %)(% colspan="3" %) 68 -((( 69 -== 3.10 == 70 -))) 71 -|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 -Scripts 74 -)))|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -3.10 Beta 1 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Removed script action **<add_build/>** 80 -))) 81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 -((( 83 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 84 -))) 85 -|(% colspan="3" %)(% colspan="3" %) 86 -((( 87 87 == 3.00 == 88 88 ))) 89 89 |(% colspan="1" %)(% colspan="1" %) 90 90 ((( 91 -Scripts 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -3.0 Beta 6 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -Changed behaviour of script action **<get_suitable_job/>** 98 -))) 99 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 100 -((( 101 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 102 -))) 103 -|(% colspan="1" %)(% colspan="1" %) 104 -((( 105 -Scripts 106 -)))|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 -3.0 Beta 6 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 -Changed behaviour of script action **<get_ware_definition/>** 112 -))) 113 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 114 -((( 115 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 116 -))) 117 -|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 119 Global 120 120 )))|(% colspan="1" %)(% colspan="1" %) 121 121 ((( 122 -3.0 Beta 537 +3.0 Beta 2 123 123 )))|(% colspan="1" %)(% colspan="1" %) 124 124 ((( 125 - Renamedallfilesinthe **md**, ui,and**cutscenes**folders tolower-case40 +Support for entity flag "**skillsvisible**" dropped 126 126 ))) 127 127 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 128 128 ((( 129 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 130 - 131 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 132 132 ))) 133 133 |(% colspan="1" %)(% colspan="1" %) 134 134 ((( ... ... @@ -138,41 +138,13 @@ 138 138 3.0 Beta 5 139 139 )))|(% colspan="1" %)(% colspan="1" %) 140 140 ((( 141 - Adjustments ofsome MD librarycuesinthebase gametochangetheir usage from **<include_actions>** to <run_actions>54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos 142 142 ))) 143 143 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 144 ((( 145 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Scripts 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -3.0 Beta 5 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 156 -))) 157 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 158 -((( 159 159 //Before the change, positions are relative to $dockingbay.parent. 160 160 After the change, positions are relative to $dockingbay as specified in the documentation.// 161 161 ))) 162 -|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -Global 165 -)))|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -3.0 Beta 2 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -Support for entity flag "**skillsvisible**" dropped 171 -))) 172 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 173 -((( 174 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 175 -))) 176 176 |((( 177 177 Scripts 178 178 )))|((( ... ... @@ -195,7 +195,7 @@ 195 195 3.0 Beta 1 196 196 )))|(% colspan="1" %)(% colspan="1" %) 197 197 ((( 198 - **MissionBoard**support dropped83 +MissionBoard support dropped 199 199 ))) 200 200 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 201 201 ((( ... ... @@ -206,7 +206,7 @@ 206 206 )))|((( 207 207 3.0 Beta 1 208 208 )))|((( 209 -By default, **job/god entries**now only spawn objects in space added by the extension in which they are defined94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined 210 210 ))) 211 211 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 212 212 (((
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... ... @@ -1,1 +1,1 @@ 1 -91 9475611 +89144012 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91 947561/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes