Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 60.1
edited by cbj
on 2020/04/27 18:17
Change comment: There is no comment for this version
To version 18.1
edited by florian
on 2019/02/05 11:28
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.cbj
1 +xwiki:XWiki.florian
Content
... ... @@ -25,491 +25,11 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.20 ==
31 -)))
32 32  |(((
33 -Scripts
34 -)))|(((
35 -3.20 Beta 1
36 -)))|(((
37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
38 -)))
39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
40 -(((
41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
43 -Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
44 -)))
45 -|(% colspan="3" %)(% colspan="3" %)
46 -(((
47 -== 3.10 ==
48 -)))
49 -|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 -Scripts
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -3.10 Beta 1
55 -)))|(% colspan="1" %)(% colspan="1" %)
56 -(((
57 -Removed script action **<add_build/>**
58 -)))
59 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
60 -(((
61 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
62 -)))
63 -|(% colspan="3" %)(% colspan="3" %)
64 -(((
65 -== 3.00 ==
66 -)))
67 -|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -Scripts
70 -)))|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -3.0 Beta 6
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -Changed behaviour of script action **<get_suitable_job/>**
76 -)))
77 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
78 -(((
79 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
80 -)))
81 -|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -Scripts
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -3.0 Beta 6
87 -)))|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -Changed behaviour of script action **<get_ware_definition/>**
90 -)))
91 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
92 -(((
93 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
94 -)))
95 -|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -Global
98 -)))|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -3.0 Beta 5
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
104 -)))
105 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
106 -(((
107 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
108 -
109 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
110 -)))
111 -|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -Scripts
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -3.0 Beta 5
117 -)))|(% colspan="1" %)(% colspan="1" %)
118 -(((
119 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
120 -)))
121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
122 -(((
123 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
124 -)))
125 -|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Scripts
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -3.0 Beta 5
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
134 -)))
135 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
136 -(((
137 -//Before the change, positions are relative to $dockingbay.parent.
138 -After the change, positions are relative to $dockingbay as specified in the documentation.//
139 -)))
140 -|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -Global
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -3.0 Beta 2
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -Support for entity flag "**skillsvisible**" dropped
149 -)))
150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
151 -(((
152 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
153 -)))
154 -|(((
155 -Scripts
156 -)))|(((
157 -3.0 Beta 2
158 -)))|(((
159 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
160 -)))
161 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
162 -(((
163 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
164 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
165 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
166 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
167 -)))
168 -|(% colspan="1" %)(% colspan="1" %)
169 -(((
170 -Global
171 -)))|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -3.0 Beta 1
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -**MissionBoard** support dropped
177 -)))
178 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
179 -(((
180 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
181 -)))
182 -|(((
183 -Job/God
184 -)))|(((
185 -3.0 Beta 1
186 -)))|(((
187 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
188 -)))
189 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
190 -(((
191 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
192 -)))
193 -|(% colspan="1" %)(% colspan="1" %)
194 -(((
195 -Scripts
196 -)))|(% colspan="1" %)(% colspan="1" %)
197 -(((
198 -3.0 Beta 1
199 -)))|(% colspan="1" %)(% colspan="1" %)
200 -(((
201 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
202 -)))
203 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
204 -(((
205 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
206 -)))
207 -|(% colspan="1" %)(% colspan="1" %)
208 -(((
209 -Scripts
210 -)))|(% colspan="1" %)(% colspan="1" %)
211 -(((
212 -3.0 Beta 1
213 -)))|(% colspan="1" %)(% colspan="1" %)
214 -(((
215 -Script action **<set_doors_locked/>** attribute **'group'** changed
216 -)))
217 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
218 -(((
219 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
220 -)))
221 -|(% colspan="1" %)(% colspan="1" %)
222 -(((
223 -Scripts
224 -)))|(% colspan="1" %)(% colspan="1" %)
225 -(((
226 -3.0 Beta 1
227 -)))|(% colspan="1" %)(% colspan="1" %)
228 -(((
229 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
230 -)))
231 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
232 -(((
233 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
234 -)))
235 -|(% colspan="1" %)(% colspan="1" %)
236 -(((
237 -Scripts
238 -)))|(% colspan="1" %)(% colspan="1" %)
239 -(((
240 -3.0 Beta 1
241 -)))|(% colspan="1" %)(% colspan="1" %)
242 -(((
243 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
244 -)))
245 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
246 -(((
247 -//These actions had no effect and were removed.//
248 -)))
249 -|(% colspan="1" %)(% colspan="1" %)
250 -(((
251 -Scripts
252 -)))|(% colspan="1" %)(% colspan="1" %)
253 -(((
254 -3.0 Beta 1
255 -)))|(% colspan="1" %)(% colspan="1" %)
256 -(((
257 -**<setup_conversation_minigame/>** script action removed
258 -)))
259 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
260 -(((
261 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
262 -)))
263 -|(% colspan="1" %)(% colspan="1" %)
264 -(((
265 -Scripts
266 -)))|(% colspan="1" %)(% colspan="1" %)
267 -(((
268 -3.0 Beta 1
269 -)))|(% colspan="1" %)(% colspan="1" %)
270 -(((
271 -<add_player_choice_*> **confidence** attribute removed
272 -)))
273 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
274 -(((
275 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
276 -)))
277 -|(% colspan="1" %)(% colspan="1" %)
278 -(((
279 -Scripts
280 -)))|(% colspan="1" %)(% colspan="1" %)
281 -(((
282 -3.0 Beta 1
283 -)))|(% colspan="1" %)(% colspan="1" %)
284 -(((
285 -**<hack_via_control_panel/>** script action removed
286 -)))
287 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
288 -(((
289 -//Unused script action <hack_via_control_panel/> was removed.//
290 -)))
291 -|(% colspan="1" %)(% colspan="1" %)
292 -(((
293 -UI core
294 -)))|(% colspan="1" %)(% colspan="1" %)
295 -(((
296 -3.0 Beta 1
297 -)))|(% colspan="1" %)(% colspan="1" %)
298 -(((
299 -**Lua: **GetMiniGameCursorPosition() removed
300 -)))
301 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
302 -(((
303 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
304 -)))
305 -|(((
306 -UI core
307 -)))|(((
308 -3.0 Beta 1
309 -)))|(((
310 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
311 -)))
312 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
313 -(((
314 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
315 -)))
316 -|(% colspan="1" %)(% colspan="1" %)
317 -(((
318 318  UI extensions
319 -)))|(% colspan="1" %)(% colspan="1" %)
320 -(((
321 -3.0 Beta 1
322 -)))|(% colspan="1" %)(% colspan="1" %)
323 -(((
324 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
325 -)))
326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
327 -(((
328 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
329 -)))
330 -|(% colspan="1" %)(% colspan="1" %)
331 -(((
332 -Scripts
333 -)))|(% colspan="1" %)(% colspan="1" %)
334 -(((
335 -3.0 Beta 1
336 -)))|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 -**$ware.illegal** updated
339 -)))
340 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
341 -(((
342 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
343 -//It now returns true if $ware is illegal to any faction in the game.//
344 -)))
345 -|(% colspan="1" %)(% colspan="1" %)
346 -(((
347 -Scripts
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 -3.0 Beta 1
351 -)))|(% colspan="1" %)(% colspan="1" %)
352 -(((
353 -MD script **RML_Flight_Along_Path** removed
354 -)))
355 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
356 -(((
357 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
358 -)))
359 -|(% colspan="1" %)(% colspan="1" %)
360 -(((
361 -Scripts
362 -)))|(% colspan="1" %)(% colspan="1" %)
363 -(((
364 -3.0 Beta 1
365 -)))|(% colspan="1" %)(% colspan="1" %)
366 -(((
367 -parameters of **<event_venture_mission_completed/>** changed
368 -)))
369 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
370 -(((
371 -//old params: param = venture details, param2 = ships involved, param3 = duration//
372 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
373 -)))
374 -|(((
375 -Scripts
376 376  )))|(((
377 -3.0 Beta 1
378 -)))|(((
379 -**<set_object_wing_name/>** removed,
380 -**<set_object_fleet_name/>** added
381 -)))
382 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
383 -(((
384 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
385 -)))
386 -|(((
387 -Scripts
388 -)))|(((
389 -3.0 Beta 1
390 -)))|(((
391 -**$controllable.wing.*** removed,
392 -**$controllable.fleet.*** added
393 -)))
394 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
395 -(((
396 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
397 -)))
398 -|(% colspan="3" %)(% colspan="3" %)
399 -(((
400 -== 2.60 ==
401 -)))
402 -|(((
403 -Scripts
404 -)))|(((
405 -2.60 Beta 1
406 -)))|(((
407 -'**checkoperational**' filter behaviour changed
408 -)))
409 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 -(((
411 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
412 -
413 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
414 -)))
415 -|(((
416 -Scripts
417 -)))|(((
418 -2.60 Beta 1
419 -)))|(((
420 -$container.**supplyresources** behavior changed
421 -)))
422 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
423 -(((
424 -//The script keyword $container.supplyresources now includes reserved wares.//
425 -)))
426 -|(% colspan="3" %)(% colspan="3" %)
427 -(((
428 -== 2.20 ==
429 -)))
430 -|(% colspan="1" %)(% colspan="1" %)
431 -(((
432 -UI core
433 -)))|(% colspan="1" %)(% colspan="1" %)
434 -(((
435 -2.20 Beta 3/4
436 -)))|(% colspan="1" %)(% colspan="1" %)
437 -(((
438 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
439 -)))
440 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
441 -(((
442 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
443 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
444 -
445 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
446 -//
447 -)))
448 -|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 -Scripts
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 -2.20 Beta 3
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
457 -)))
458 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
459 -(((
460 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
461 -)))
462 -|(% colspan="3" %)(% colspan="3" %)
463 -(((
464 -== 2.00 ==
465 -)))
466 -|(% colspan="1" %)(% colspan="1" %)
467 -(((
468 -Scripts
469 -)))|(% colspan="1" %)(% colspan="1" %)
470 -(((
471 471  2.00 Beta 1
472 -)))|(% colspan="1" %)(% colspan="1" %)
473 -(((
474 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
475 -)))
476 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
477 -(((
478 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
479 -)))
480 -|(% colspan="1" %)(% colspan="1" %)
481 -(((
482 -Scripts
483 -)))|(% colspan="1" %)(% colspan="1" %)
484 -(((
485 -2.00 Beta 1
486 -)))|(% colspan="1" %)(% colspan="1" %)
487 -(((
488 -**param.boarding.{...}** strength parameters removed
489 -)))
490 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
491 -(((
492 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
493 -)))
494 -|(% colspan="1" %)(% colspan="1" %)
495 -(((
496 -Scripts
497 -)))|(% colspan="1" %)(% colspan="1" %)
498 -(((
499 -2.00 Beta 1
500 -)))|(% colspan="1" %)(% colspan="1" %)
501 -(((
502 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
503 -)))
504 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
505 -(((
506 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
507 -)))
508 -|(((
509 -UI extensions
510 510  )))|(((
511 -2.00 Beta 1
512 -)))|(((
513 513  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
514 514  )))
515 515  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -555,7 +555,7 @@
555 555  )))|(((
556 556  2.00 Beta 1
557 557  )))|(((
558 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
559 559  )))
560 560  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
561 561  (((
... ... @@ -570,11 +570,11 @@
570 570  )))|(((
571 571  2.00 Beta 1
572 572  )))|(((
573 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
93 +**FFI**: Added "**buildmoduleid**" parameter to (% style="color: rgb(0,0,0);" %)**GetBuildTasks() **and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**GetNumBuildTasks()**(% style="color: rgb(0,0,0);" %).
574 574  )))
575 575  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
576 576  (((
577 -//Added possibility to query build tasks of a certain buildmodule.//
97 +Added possibility to query build tasks of a certain buildmodule.
578 578  )))
579 579  |(((
580 580  UI extensions
... ... @@ -581,11 +581,11 @@
581 581  )))|(((
582 582  2.00 Beta 1
583 583  )))|(((
584 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
104 +**Lua: **Added "**buildresources**" field to the return value of **GetLibraryEntry()** for buildmodules.
585 585  )))
586 586  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
587 587  (((
588 -//Added list of resources a buildmodule needs to build.//
108 +Added list of resources a buildmodule needs to build.
589 589  )))
590 590  |(((
591 591  UI extensions
... ... @@ -592,11 +592,11 @@
592 592  )))|(((
593 593  2.00 Beta 1
594 594  )))|(((
595 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
115 +**Lua: **Removed (% style="color: rgb(0,0,0);" %)**CalculateTotalHullFraction().**
596 596  )))
597 597  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
598 598  (((
599 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
119 +Unused, derelict function from XR - use **GetComponentData(..., "hullpercent")** instead
600 600  )))
601 601  |(((
602 602  UI extensions
... ... @@ -603,26 +603,22 @@
603 603  )))|(((
604 604  2.00 Beta 1
605 605  )))|(((
606 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
126 +**FFI: **Changed return value of (% style="color: rgb(0,0,0);" %)**RequestDockAtReason()** and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**UndockPlayerShip()**.
607 607  )))
608 608  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
609 609  (((
610 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
130 +Changed return value type to **const char*** to better identify failure reasons in lua script.
611 611  )))
612 -|(% colspan="3" %)(% colspan="3" %)
613 -(((
614 -== 1.50 ==
615 -)))
616 616  |(((
617 617  UI extensions
618 618  )))|(((
619 619  1.50 Beta 3
620 620  )))|(((
621 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
137 +**Lua: **Changed **GetComponentData() **property (% style="color: rgb(0,0,0);" %)"**docksizes**".
622 622  )))
623 623  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
624 624  (((
625 -//The "docksizes" property no longer includes internal ship storage docks.//
141 +The "**docksizes**" property no longer includes internal ship storage docks.
626 626  )))
627 627  |(((
628 628  All
... ... @@ -629,7 +629,7 @@
629 629  )))|(((
630 630  1.50 Beta 2
631 631  )))|(((
632 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
148 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
633 633  )))
634 634  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
635 635  (((
... ... @@ -644,11 +644,11 @@
644 644  )))|(((
645 645  1.50 Beta 2
646 646  )))|(((
647 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
163 +**FFI**: Added "**operational**" field to (% style="color: rgb(0,0,0);" %)**UpgradeGroupInfo **struct.
648 648  )))
649 649  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
650 650  (((
651 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
167 +Added information about number of operational upgrades in a group, affected functions: (% style="color: rgb(0,0,0);" %)**GetUpgradeGroupInfo().**
652 652  )))
653 653  |(% colspan="1" %)(% colspan="1" %)
654 654  (((
... ... @@ -658,7 +658,7 @@
658 658  1.50 Beta 1
659 659  )))|(% colspan="1" %)(% colspan="1" %)
660 660  (((
661 -**FFI: SetGuidance()** removed useinfopoint argument.
177 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
662 662  )))
663 663  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
664 664  (((
... ... @@ -672,39 +672,31 @@
672 672  )))|(((
673 673  1.50 Beta 1
674 674  )))|(((
675 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
191 +**FFI:** Changed return value for (% style="color: rgb(0,0,0);" %)**CancelConstruction()**.
676 676  )))
677 677  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
678 678  (((
679 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
195 +(% style="color: rgb(0,0,0);" %)**CancelConstruction()** now returns if the cancellation was successful.
680 680  )))
681 -|(% colspan="3" %)(% colspan="3" %)
682 -(((
683 -== 1.32 ==
684 -)))
685 685  |(((
686 686  UI extensions
687 687  )))|(((
688 688  1.32
689 689  )))|(((
690 -**Lua: GetComponentData() **removed the "nextdestname" property.
202 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
691 691  )))
692 692  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
693 693  (((
694 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
206 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
695 695  )))
696 -|(% colspan="3" %)(% colspan="3" %)
697 -(((
698 -== 1.20 ==
699 -)))
700 700  |(((
701 701  UI extensions
702 702  )))|(((
703 703  1.20
704 704  )))|(((
705 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
213 +**FFI**: Added "**useconfig**" parameter to (% style="color: rgb(0,0,0);" %)**GetAAOption()**.
706 706  )))
707 707  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
708 708  (((
709 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
217 +The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)**GetAAOption() **gets the option to retrieve the config settings.
710 710  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -91947541
1 +78578520
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91947541/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578520/Breaking Changes