Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.c bj1 +xwiki:XWiki.nick - Content
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... ... @@ -27,86 +27,21 @@ 27 27 ))) 28 28 |(% colspan="3" %)(% colspan="3" %) 29 29 ((( 30 -== 3.20 == 31 -))) 32 -|((( 33 -Scripts 34 -)))|((( 35 -3.20 Beta 1 36 -)))|((( 37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 38 -))) 39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 40 -((( 41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 43 -Note that this also means the component parameter to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 44 -))) 45 -|(% colspan="3" %)(% colspan="3" %) 46 -((( 47 -== 3.10 == 48 -))) 49 -|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -Scripts 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -3.10 Beta 1 55 -)))|(% colspan="1" %)(% colspan="1" %) 56 -((( 57 -Removed script action **<add_build/>** 58 -))) 59 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 60 -((( 61 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 62 -))) 63 -|(% colspan="3" %)(% colspan="3" %) 64 -((( 65 65 == 3.00 == 66 66 ))) 67 67 |(% colspan="1" %)(% colspan="1" %) 68 68 ((( 69 -Scripts 70 -)))|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -3.0 Beta 6 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -Changed behaviour of script action **<get_suitable_job/>** 76 -))) 77 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 78 -((( 79 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 80 -))) 81 -|(% colspan="1" %)(% colspan="1" %) 82 -((( 83 -Scripts 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -3.0 Beta 6 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -Changed behaviour of script action **<get_ware_definition/>** 90 -))) 91 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 92 -((( 93 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 94 -))) 95 -|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 97 Global 98 98 )))|(% colspan="1" %)(% colspan="1" %) 99 99 ((( 100 -3.0 Beta 537 +3.0 Beta 2 101 101 )))|(% colspan="1" %)(% colspan="1" %) 102 102 ((( 103 - Renamedallfilesinthe **md**, ui,and**cutscenes**folders tolower-case40 +Support for entity flag "**skillsvisible**" dropped 104 104 ))) 105 105 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 106 106 ((( 107 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 108 - 109 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 110 110 ))) 111 111 |(% colspan="1" %)(% colspan="1" %) 112 112 ((( ... ... @@ -116,41 +116,13 @@ 116 116 3.0 Beta 5 117 117 )))|(% colspan="1" %)(% colspan="1" %) 118 118 ((( 119 - Adjustments ofsome MD librarycuesinthebase gametochangetheir usage from **<include_actions>** to <run_actions>54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos 120 120 ))) 121 121 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 122 122 ((( 123 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 124 -))) 125 -|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Scripts 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 -3.0 Beta 5 131 -)))|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 134 -))) 135 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 136 -((( 137 137 //Before the change, positions are relative to $dockingbay.parent. 138 138 After the change, positions are relative to $dockingbay as specified in the documentation.// 139 139 ))) 140 -|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Global 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -3.0 Beta 2 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -Support for entity flag "**skillsvisible**" dropped 149 -))) 150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 -((( 152 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 153 -))) 154 154 |((( 155 155 Scripts 156 156 )))|((( ... ... @@ -173,7 +173,7 @@ 173 173 3.0 Beta 1 174 174 )))|(% colspan="1" %)(% colspan="1" %) 175 175 ((( 176 - **MissionBoard**support dropped83 +MissionBoard support dropped 177 177 ))) 178 178 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 179 179 ((( ... ... @@ -184,7 +184,7 @@ 184 184 )))|((( 185 185 3.0 Beta 1 186 186 )))|((( 187 -By default, **job/god entries**now only spawn objects in space added by the extension in which they are defined94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined 188 188 ))) 189 189 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 190 190 (((
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... ... @@ -1,1 +1,1 @@ 1 -91 9474061 +89144012 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91 947406/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes