Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 59.1
edited by cbj
on 2020/04/27 17:58
Change comment: There is no comment for this version
To version 49.1
edited by cbj
on 2019/12/18 14:45
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -27,121 +27,13 @@
27 27  )))
28 28  |(% colspan="3" %)(% colspan="3" %)
29 29  (((
30 -== 3.20 ==
31 -)))
32 -|(((
33 -Scripts
34 -)))|(((
35 -3.20 Beta 1
36 -)))|(((
37 -Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
38 -)))
39 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
40 -(((
41 -//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
42 -//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
43 -Note that this also means the component parameter to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
44 -)))
45 -|(% colspan="3" %)(% colspan="3" %)
46 -(((
47 -== 3.10 ==
48 -)))
49 -|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 -Scripts
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -3.10 Beta 1
55 -)))|(% colspan="1" %)(% colspan="1" %)
56 -(((
57 -Removed script action **<add_build/>**
58 -)))
59 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
60 -(((
61 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
62 -)))
63 -|(% colspan="3" %)(% colspan="3" %)
64 -(((
65 65  == 3.00 ==
66 66  )))
67 67  |(% colspan="1" %)(% colspan="1" %)
68 68  (((
69 -Scripts
70 -)))|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -3.0 Beta 6
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -Changed behaviour of script action **<get_suitable_job/>**
76 -)))
77 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
78 -(((
79 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
80 -)))
81 -|(% colspan="1" %)(% colspan="1" %)
82 -(((
83 -Scripts
84 -)))|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -3.0 Beta 6
87 -)))|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -Changed behaviour of script action **<get_ware_definition/>**
90 -)))
91 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
92 -(((
93 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
94 -)))
95 -|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 97  Global
98 98  )))|(% colspan="1" %)(% colspan="1" %)
99 99  (((
100 -3.0 Beta 5
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
104 -)))
105 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
106 -(((
107 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
108 -
109 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
110 -)))
111 -|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -Scripts
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -3.0 Beta 5
117 -)))|(% colspan="1" %)(% colspan="1" %)
118 -(((
119 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
120 -)))
121 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
122 -(((
123 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
124 -)))
125 -|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Scripts
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -3.0 Beta 5
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
134 -)))
135 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
136 -(((
137 -//Before the change, positions are relative to $dockingbay.parent.
138 -After the change, positions are relative to $dockingbay as specified in the documentation.//
139 -)))
140 -|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -Global
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 145  3.0 Beta 2
146 146  )))|(% colspan="1" %)(% colspan="1" %)
147 147  (((
... ... @@ -173,7 +173,7 @@
173 173  3.0 Beta 1
174 174  )))|(% colspan="1" %)(% colspan="1" %)
175 175  (((
176 -**MissionBoard** support dropped
68 +MissionBoard support dropped
177 177  )))
178 178  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
179 179  (((
... ... @@ -184,7 +184,7 @@
184 184  )))|(((
185 185  3.0 Beta 1
186 186  )))|(((
187 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
79 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined
188 188  )))
189 189  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
190 190  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -91947406
1 +89143986
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91947406/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89143986/Breaking Changes