Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -24,9 +24,98 @@ 24 24 Version 25 25 )))|=((( 26 26 Summary 27 +)))|=(% colspan="1" %)(% colspan="1" %) 28 +((( 29 + 27 27 ))) 28 -|(% colspan=" 3" %)(% colspan="3" %)31 +|(% colspan="4" %)(% colspan="4" %) 29 29 ((( 33 +== 4.00 == 34 +))) 35 +|((( 36 +Parameters 37 +)))|((( 38 +4.00 Beta 1 39 +)))|((( 40 +**requiresconstructionvessel** parameter moved 41 +)))|((( 42 + 43 +))) 44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 +((( 46 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 47 +))) 48 +|(% colspan="4" %)(% colspan="4" %) 49 +((( 50 +== 3.30 == 51 +))) 52 +|((( 53 +UI extensions 54 +)))|((( 55 +3.30 Beta 3 56 +)))|((( 57 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 58 +)))|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 + 61 +))) 62 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 63 +((( 64 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 65 +))) 66 +|(% colspan="4" %)(% colspan="4" %) 67 +((( 68 +== 3.20 == 69 +))) 70 +|((( 71 +Scripts 72 +)))|((( 73 +3.20 Beta 1 74 +)))|((( 75 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 + 79 +))) 80 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 81 +((( 82 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 83 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 84 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 85 +))) 86 +|(% colspan="1" %)(% colspan="1" %) 87 +((( 88 +Scripts 89 +)))|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 +3.20 Beta 1 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 +Removed script property $trade.**restriction.faction** 95 +)))|(% colspan="1" %)(% colspan="1" %) 96 +((( 97 + 98 +))) 99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 100 +((( 101 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 102 +))) 103 +|((( 104 +UI extensions 105 +)))|((( 106 +3.20 Beta 1 107 +)))|((( 108 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 109 +)))|(% colspan="1" %)(% colspan="1" %) 110 +((( 111 + 112 +))) 113 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 114 +((( 115 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 116 +))) 117 +|(% colspan="4" %)(% colspan="4" %) 118 +((( 30 30 == 3.10 == 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -37,13 +37,16 @@ 37 37 3.10 Beta 1 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 -Removed script action <add_build/> 129 +Removed script action **<add_build/>** 130 +)))|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 + 41 41 ))) 42 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 43 43 ((( 44 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 136 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 45 45 ))) 46 -|(% colspan=" 3" %)(% colspan="3" %)138 +|(% colspan="4" %)(% colspan="4" %) 47 47 ((( 48 48 == 3.00 == 49 49 ))) ... ... @@ -55,11 +55,14 @@ 55 55 3.0 Beta 6 56 56 )))|(% colspan="1" %)(% colspan="1" %) 57 57 ((( 58 -Changed behaviour of script action <get_suitable_job/> 150 +Changed behaviour of script action **<get_suitable_job/>** 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 + 59 59 ))) 60 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)155 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 61 61 ((( 62 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 157 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 63 63 ))) 64 64 |(% colspan="1" %)(% colspan="1" %) 65 65 ((( ... ... @@ -69,9 +69,12 @@ 69 69 3.0 Beta 6 70 70 )))|(% colspan="1" %)(% colspan="1" %) 71 71 ((( 72 -Changed behaviour of script action <get_ware_definition/> 167 +Changed behaviour of script action **<get_ware_definition/>** 168 +)))|(% colspan="1" %)(% colspan="1" %) 169 +((( 170 + 73 73 ))) 74 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)172 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 75 75 ((( 76 76 //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 77 77 ))) ... ... @@ -84,8 +84,11 @@ 84 84 )))|(% colspan="1" %)(% colspan="1" %) 85 85 ((( 86 86 Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 185 +)))|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 + 87 87 ))) 88 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)189 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 89 89 ((( 90 90 //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 91 91 ... ... @@ -100,8 +100,11 @@ 100 100 )))|(% colspan="1" %)(% colspan="1" %) 101 101 ((( 102 102 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 204 +)))|(% colspan="1" %)(% colspan="1" %) 205 +((( 206 + 103 103 ))) 104 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)208 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 105 105 ((( 106 106 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 107 107 ))) ... ... @@ -114,8 +114,11 @@ 114 114 )))|(% colspan="1" %)(% colspan="1" %) 115 115 ((( 116 116 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 221 +)))|(% colspan="1" %)(% colspan="1" %) 222 +((( 223 + 117 117 ))) 118 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)225 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 119 119 ((( 120 120 //Before the change, positions are relative to $dockingbay.parent. 121 121 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -129,8 +129,11 @@ 129 129 )))|(% colspan="1" %)(% colspan="1" %) 130 130 ((( 131 131 Support for entity flag "**skillsvisible**" dropped 239 +)))|(% colspan="1" %)(% colspan="1" %) 240 +((( 241 + 132 132 ))) 133 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)243 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 134 134 ((( 135 135 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 136 136 ))) ... ... @@ -140,8 +140,11 @@ 140 140 3.0 Beta 2 141 141 )))|((( 142 142 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 253 +)))|(% colspan="1" %)(% colspan="1" %) 254 +((( 255 + 143 143 ))) 144 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)257 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 145 145 ((( 146 146 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 147 147 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -157,8 +157,11 @@ 157 157 )))|(% colspan="1" %)(% colspan="1" %) 158 158 ((( 159 159 **MissionBoard** support dropped 273 +)))|(% colspan="1" %)(% colspan="1" %) 274 +((( 275 + 160 160 ))) 161 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 162 162 ((( 163 163 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 164 164 ))) ... ... @@ -168,8 +168,11 @@ 168 168 3.0 Beta 1 169 169 )))|((( 170 170 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 287 +)))|(% colspan="1" %)(% colspan="1" %) 288 +((( 289 + 171 171 ))) 172 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)291 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 173 173 ((( 174 174 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 175 175 ))) ... ... @@ -182,8 +182,11 @@ 182 182 )))|(% colspan="1" %)(% colspan="1" %) 183 183 ((( 184 184 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 304 +)))|(% colspan="1" %)(% colspan="1" %) 305 +((( 306 + 185 185 ))) 186 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 187 187 ((( 188 188 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 189 189 ))) ... ... @@ -196,8 +196,11 @@ 196 196 )))|(% colspan="1" %)(% colspan="1" %) 197 197 ((( 198 198 Script action **<set_doors_locked/>** attribute **'group'** changed 321 +)))|(% colspan="1" %)(% colspan="1" %) 322 +((( 323 + 199 199 ))) 200 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)325 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 201 201 ((( 202 202 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 203 203 ))) ... ... @@ -210,8 +210,11 @@ 210 210 )))|(% colspan="1" %)(% colspan="1" %) 211 211 ((( 212 212 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 338 +)))|(% colspan="1" %)(% colspan="1" %) 339 +((( 340 + 213 213 ))) 214 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)342 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 215 215 ((( 216 216 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 217 217 ))) ... ... @@ -224,8 +224,11 @@ 224 224 )))|(% colspan="1" %)(% colspan="1" %) 225 225 ((( 226 226 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 355 +)))|(% colspan="1" %)(% colspan="1" %) 356 +((( 357 + 227 227 ))) 228 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)359 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 229 229 ((( 230 230 //These actions had no effect and were removed.// 231 231 ))) ... ... @@ -238,8 +238,11 @@ 238 238 )))|(% colspan="1" %)(% colspan="1" %) 239 239 ((( 240 240 **<setup_conversation_minigame/>** script action removed 372 +)))|(% colspan="1" %)(% colspan="1" %) 373 +((( 374 + 241 241 ))) 242 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)376 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 243 243 ((( 244 244 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 245 245 ))) ... ... @@ -252,8 +252,11 @@ 252 252 )))|(% colspan="1" %)(% colspan="1" %) 253 253 ((( 254 254 <add_player_choice_*> **confidence** attribute removed 389 +)))|(% colspan="1" %)(% colspan="1" %) 390 +((( 391 + 255 255 ))) 256 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)393 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 257 257 ((( 258 258 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 259 259 ))) ... ... @@ -266,8 +266,11 @@ 266 266 )))|(% colspan="1" %)(% colspan="1" %) 267 267 ((( 268 268 **<hack_via_control_panel/>** script action removed 406 +)))|(% colspan="1" %)(% colspan="1" %) 407 +((( 408 + 269 269 ))) 270 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)410 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 271 271 ((( 272 272 //Unused script action <hack_via_control_panel/> was removed.// 273 273 ))) ... ... @@ -280,8 +280,11 @@ 280 280 )))|(% colspan="1" %)(% colspan="1" %) 281 281 ((( 282 282 **Lua: **GetMiniGameCursorPosition() removed 423 +)))|(% colspan="1" %)(% colspan="1" %) 424 +((( 425 + 283 283 ))) 284 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 285 285 ((( 286 286 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 287 287 ))) ... ... @@ -291,8 +291,11 @@ 291 291 3.0 Beta 1 292 292 )))|((( 293 293 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 437 +)))|(% colspan="1" %)(% colspan="1" %) 438 +((( 439 + 294 294 ))) 295 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)441 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 296 296 ((( 297 297 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 298 298 ))) ... ... @@ -305,8 +305,11 @@ 305 305 )))|(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 307 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 454 +)))|(% colspan="1" %)(% colspan="1" %) 455 +((( 456 + 308 308 ))) 309 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)458 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 310 310 ((( 311 311 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 312 312 ))) ... ... @@ -319,8 +319,11 @@ 319 319 )))|(% colspan="1" %)(% colspan="1" %) 320 320 ((( 321 321 **$ware.illegal** updated 471 +)))|(% colspan="1" %)(% colspan="1" %) 472 +((( 473 + 322 322 ))) 323 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)475 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 324 324 ((( 325 325 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 326 326 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -334,8 +334,11 @@ 334 334 )))|(% colspan="1" %)(% colspan="1" %) 335 335 ((( 336 336 MD script **RML_Flight_Along_Path** removed 489 +)))|(% colspan="1" %)(% colspan="1" %) 490 +((( 491 + 337 337 ))) 338 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)493 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 339 339 ((( 340 340 //The MD script RML_Flight_Along_Path was not referened and was removed.// 341 341 ))) ... ... @@ -348,8 +348,11 @@ 348 348 )))|(% colspan="1" %)(% colspan="1" %) 349 349 ((( 350 350 parameters of **<event_venture_mission_completed/>** changed 506 +)))|(% colspan="1" %)(% colspan="1" %) 507 +((( 508 + 351 351 ))) 352 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)510 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 353 353 ((( 354 354 //old params: param = venture details, param2 = ships involved, param3 = duration// 355 355 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -361,8 +361,11 @@ 361 361 )))|((( 362 362 **<set_object_wing_name/>** removed, 363 363 **<set_object_fleet_name/>** added 522 +)))|(% colspan="1" %)(% colspan="1" %) 523 +((( 524 + 364 364 ))) 365 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)526 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 366 366 ((( 367 367 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 368 368 ))) ... ... @@ -373,12 +373,15 @@ 373 373 )))|((( 374 374 **$controllable.wing.*** removed, 375 375 **$controllable.fleet.*** added 537 +)))|(% colspan="1" %)(% colspan="1" %) 538 +((( 539 + 376 376 ))) 377 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)541 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 378 378 ((( 379 379 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 380 380 ))) 381 -|(% colspan=" 3" %)(% colspan="3" %)545 +|(% colspan="4" %)(% colspan="4" %) 382 382 ((( 383 383 == 2.60 == 384 384 ))) ... ... @@ -388,8 +388,11 @@ 388 388 2.60 Beta 1 389 389 )))|((( 390 390 '**checkoperational**' filter behaviour changed 555 +)))|(% colspan="1" %)(% colspan="1" %) 556 +((( 557 + 391 391 ))) 392 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)559 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 393 393 ((( 394 394 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 395 395 ... ... @@ -401,12 +401,15 @@ 401 401 2.60 Beta 1 402 402 )))|((( 403 403 $container.**supplyresources** behavior changed 571 +)))|(% colspan="1" %)(% colspan="1" %) 572 +((( 573 + 404 404 ))) 405 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)575 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 406 406 ((( 407 407 //The script keyword $container.supplyresources now includes reserved wares.// 408 408 ))) 409 -|(% colspan=" 3" %)(% colspan="3" %)579 +|(% colspan="4" %)(% colspan="4" %) 410 410 ((( 411 411 == 2.20 == 412 412 ))) ... ... @@ -419,8 +419,11 @@ 419 419 )))|(% colspan="1" %)(% colspan="1" %) 420 420 ((( 421 421 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 592 +)))|(% colspan="1" %)(% colspan="1" %) 593 +((( 594 + 422 422 ))) 423 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)596 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 424 424 ((( 425 425 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 426 426 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// ... ... @@ -437,12 +437,15 @@ 437 437 )))|(% colspan="1" %)(% colspan="1" %) 438 438 ((( 439 439 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 613 +)))|(% colspan="1" %)(% colspan="1" %) 614 +((( 615 + 440 440 ))) 441 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)617 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 442 442 ((( 443 443 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 444 444 ))) 445 -|(% colspan=" 3" %)(% colspan="3" %)621 +|(% colspan="4" %)(% colspan="4" %) 446 446 ((( 447 447 == 2.00 == 448 448 ))) ... ... @@ -455,8 +455,11 @@ 455 455 )))|(% colspan="1" %)(% colspan="1" %) 456 456 ((( 457 457 **<event_build_finished/> **param2 now returns null instead of a construction sequence 634 +)))|(% colspan="1" %)(% colspan="1" %) 635 +((( 636 + 458 458 ))) 459 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)638 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 460 460 ((( 461 461 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 462 462 ))) ... ... @@ -469,8 +469,11 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 **param.boarding.{...}** strength parameters removed 651 +)))|(% colspan="1" %)(% colspan="1" %) 652 +((( 653 + 472 472 ))) 473 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)655 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 474 474 ((( 475 475 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 476 476 ))) ... ... @@ -483,8 +483,11 @@ 483 483 )))|(% colspan="1" %)(% colspan="1" %) 484 484 ((( 485 485 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 668 +)))|(% colspan="1" %)(% colspan="1" %) 669 +((( 670 + 486 486 ))) 487 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)672 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 488 488 ((( 489 489 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 490 490 ))) ... ... @@ -494,8 +494,11 @@ 494 494 2.00 Beta 1 495 495 )))|((( 496 496 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 682 +)))|(% colspan="1" %)(% colspan="1" %) 683 +((( 684 + 497 497 ))) 498 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)686 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 499 499 ((( 500 500 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 501 501 ))) ... ... @@ -505,8 +505,11 @@ 505 505 2.00 Beta 1 506 506 )))|((( 507 507 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 696 +)))|(% colspan="1" %)(% colspan="1" %) 697 +((( 698 + 508 508 ))) 509 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)700 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 510 510 ((( 511 511 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 512 512 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -517,8 +517,11 @@ 517 517 2.00 Beta 1 518 518 )))|((( 519 519 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 711 +)))|(% colspan="1" %)(% colspan="1" %) 712 +((( 713 + 520 520 ))) 521 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)715 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 522 522 ((( 523 523 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 524 524 ))) ... ... @@ -528,8 +528,11 @@ 528 528 2.00 Beta 1 529 529 )))|((( 530 530 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 725 +)))|(% colspan="1" %)(% colspan="1" %) 726 +((( 727 + 531 531 ))) 532 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)729 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 533 533 ((( 534 534 //For prior behavior, check for event.param being non-null.// 535 535 ))) ... ... @@ -539,8 +539,11 @@ 539 539 2.00 Beta 1 540 540 )))|((( 541 541 **<shoot/>/<shoot_at/>** attribute changes. 739 +)))|(% colspan="1" %)(% colspan="1" %) 740 +((( 741 + 542 542 ))) 543 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)743 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 544 544 ((( 545 545 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 546 546 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -554,8 +554,11 @@ 554 554 2.00 Beta 1 555 555 )))|((( 556 556 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 757 +)))|(% colspan="1" %)(% colspan="1" %) 758 +((( 759 + 557 557 ))) 558 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)761 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 559 559 ((( 560 560 //Added possibility to query build tasks of a certain buildmodule.// 561 561 ))) ... ... @@ -565,8 +565,11 @@ 565 565 2.00 Beta 1 566 566 )))|((( 567 567 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 771 +)))|(% colspan="1" %)(% colspan="1" %) 772 +((( 773 + 568 568 ))) 569 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)775 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 570 570 ((( 571 571 //Added list of resources a buildmodule needs to build.// 572 572 ))) ... ... @@ -576,8 +576,11 @@ 576 576 2.00 Beta 1 577 577 )))|((( 578 578 (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 785 +)))|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 + 579 579 ))) 580 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)789 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 581 581 ((( 582 582 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 583 583 ))) ... ... @@ -587,12 +587,15 @@ 587 587 2.00 Beta 1 588 588 )))|((( 589 589 **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 799 +)))|(% colspan="1" %)(% colspan="1" %) 800 +((( 801 + 590 590 ))) 591 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)803 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 592 592 ((( 593 593 //Changed return value type to const char* to better identify failure reasons in Lua script.// 594 594 ))) 595 -|(% colspan=" 3" %)(% colspan="3" %)807 +|(% colspan="4" %)(% colspan="4" %) 596 596 ((( 597 597 == 1.50 == 598 598 ))) ... ... @@ -602,8 +602,11 @@ 602 602 1.50 Beta 3 603 603 )))|((( 604 604 **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 817 +)))|(% colspan="1" %)(% colspan="1" %) 818 +((( 819 + 605 605 ))) 606 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)821 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 607 607 ((( 608 608 //The "docksizes" property no longer includes internal ship storage docks.// 609 609 ))) ... ... @@ -613,8 +613,11 @@ 613 613 1.50 Beta 2 614 614 )))|((( 615 615 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 831 +)))|(% colspan="1" %)(% colspan="1" %) 832 +((( 833 + 616 616 ))) 617 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)835 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 618 618 ((( 619 619 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 620 620 ... ... @@ -628,8 +628,11 @@ 628 628 1.50 Beta 2 629 629 )))|((( 630 630 **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 849 +)))|(% colspan="1" %)(% colspan="1" %) 850 +((( 851 + 631 631 ))) 632 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)853 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 633 633 ((( 634 634 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 635 635 ))) ... ... @@ -642,8 +642,11 @@ 642 642 )))|(% colspan="1" %)(% colspan="1" %) 643 643 ((( 644 644 **FFI: SetGuidance()** removed useinfopoint argument. 866 +)))|(% colspan="1" %)(% colspan="1" %) 867 +((( 868 + 645 645 ))) 646 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)870 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 647 647 ((( 648 648 //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 649 649 // ... ... @@ -656,12 +656,15 @@ 656 656 1.50 Beta 1 657 657 )))|((( 658 658 **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 883 +)))|(% colspan="1" %)(% colspan="1" %) 884 +((( 885 + 659 659 ))) 660 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)887 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 661 661 ((( 662 662 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 663 663 ))) 664 -|(% colspan=" 3" %)(% colspan="3" %)891 +|(% colspan="4" %)(% colspan="4" %) 665 665 ((( 666 666 == 1.32 == 667 667 ))) ... ... @@ -671,12 +671,15 @@ 671 671 1.32 672 672 )))|((( 673 673 **Lua: GetComponentData() **removed the "nextdestname" property. 901 +)))|(% colspan="1" %)(% colspan="1" %) 902 +((( 903 + 674 674 ))) 675 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)905 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 676 676 ((( 677 677 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 678 678 ))) 679 -|(% colspan=" 3" %)(% colspan="3" %)909 +|(% colspan="4" %)(% colspan="4" %) 680 680 ((( 681 681 == 1.20 == 682 682 ))) ... ... @@ -686,8 +686,11 @@ 686 686 1.20 687 687 )))|((( 688 688 **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 919 +)))|(% colspan="1" %)(% colspan="1" %) 920 +((( 921 + 689 689 ))) 690 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)923 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 691 691 ((( 692 692 //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 693 693 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 91947405/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes