Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 58.1
edited by owen
on 2020/04/03 17:40
Change comment: Added <add_build/> change documentation
To version 50.1
edited by nick
on 2020/01/08 16:26
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.nick
Content
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27 27  )))
28 28  |(% colspan="3" %)(% colspan="3" %)
29 29  (((
30 -== 3.10 ==
31 -)))
32 -|(% colspan="1" %)(% colspan="1" %)
33 -(((
34 -Scripts
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.10 Beta 1
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Removed script action <add_build/>
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
45 -)))
46 -|(% colspan="3" %)(% colspan="3" %)
47 -(((
48 48  == 3.00 ==
49 49  )))
50 50  |(% colspan="1" %)(% colspan="1" %)
51 51  (((
52 -Scripts
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -3.0 Beta 6
56 -)))|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -Changed behaviour of script action <get_suitable_job/>
59 -)))
60 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
61 -(((
62 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
63 -)))
64 -|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -Scripts
67 -)))|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -3.0 Beta 6
70 -)))|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Changed behaviour of script action <get_ware_definition/>
73 -)))
74 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
75 -(((
76 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
77 -)))
78 -|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 80  Global
81 81  )))|(% colspan="1" %)(% colspan="1" %)
82 82  (((
83 -3.0 Beta 5
37 +3.0 Beta 2
84 84  )))|(% colspan="1" %)(% colspan="1" %)
85 85  (((
86 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
40 +Support for entity flag "**skillsvisible**" dropped
87 87  )))
88 88  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
89 89  (((
90 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
91 -
92 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
93 93  )))
94 94  |(% colspan="1" %)(% colspan="1" %)
95 95  (((
... ... @@ -99,41 +99,13 @@
99 99  3.0 Beta 5
100 100  )))|(% colspan="1" %)(% colspan="1" %)
101 101  (((
102 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos
103 103  )))
104 104  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
105 105  (((
106 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
107 -)))
108 -|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -Scripts
111 -)))|(% colspan="1" %)(% colspan="1" %)
112 -(((
113 -3.0 Beta 5
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
117 -)))
118 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
119 -(((
120 120  //Before the change, positions are relative to $dockingbay.parent.
121 121  After the change, positions are relative to $dockingbay as specified in the documentation.//
122 122  )))
123 -|(% colspan="1" %)(% colspan="1" %)
124 -(((
125 -Global
126 -)))|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -3.0 Beta 2
129 -)))|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -Support for entity flag "**skillsvisible**" dropped
132 -)))
133 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
134 -(((
135 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
136 -)))
137 137  |(((
138 138  Scripts
139 139  )))|(((
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156 156  3.0 Beta 1
157 157  )))|(% colspan="1" %)(% colspan="1" %)
158 158  (((
159 -**MissionBoard** support dropped
83 +MissionBoard support dropped
160 160  )))
161 161  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
162 162  (((
... ... @@ -167,7 +167,7 @@
167 167  )))|(((
168 168  3.0 Beta 1
169 169  )))|(((
170 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined
171 171  )))
172 172  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
173 173  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -91947405
1 +89144012
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91947405/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes