Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.michael - Content
-
... ... @@ -27,104 +27,13 @@ 27 27 ))) 28 28 |(% colspan="3" %)(% colspan="3" %) 29 29 ((( 30 -== 3.10 == 31 -))) 32 -|(% colspan="1" %)(% colspan="1" %) 33 -((( 34 -Scripts 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.10 Beta 1 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Removed script action <add_build/> 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions. 45 -))) 46 -|(% colspan="3" %)(% colspan="3" %) 47 -((( 48 48 == 3.00 == 49 49 ))) 50 50 |(% colspan="1" %)(% colspan="1" %) 51 51 ((( 52 -Scripts 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 -3.0 Beta 6 56 -)))|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Changed behaviour of script action <get_suitable_job/> 59 -))) 60 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 61 -((( 62 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 63 -))) 64 -|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 -Scripts 67 -)))|(% colspan="1" %)(% colspan="1" %) 68 -((( 69 -3.0 Beta 6 70 -)))|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Changed behaviour of script action <get_ware_definition/> 73 -))) 74 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 75 -((( 76 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 77 -))) 78 -|(% colspan="1" %)(% colspan="1" %) 79 -((( 80 80 Global 81 81 )))|(% colspan="1" %)(% colspan="1" %) 82 82 ((( 83 -3.0 Beta 5 84 -)))|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 87 -))) 88 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 89 -((( 90 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 91 - 92 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 93 -))) 94 -|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Scripts 97 -)))|(% colspan="1" %)(% colspan="1" %) 98 -((( 99 -3.0 Beta 5 100 -)))|(% colspan="1" %)(% colspan="1" %) 101 -((( 102 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 103 -))) 104 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 105 -((( 106 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 107 -))) 108 -|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -Scripts 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -3.0 Beta 5 114 -)))|(% colspan="1" %)(% colspan="1" %) 115 -((( 116 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 117 -))) 118 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 119 -((( 120 -//Before the change, positions are relative to $dockingbay.parent. 121 -After the change, positions are relative to $dockingbay as specified in the documentation.// 122 -))) 123 -|(% colspan="1" %)(% colspan="1" %) 124 -((( 125 -Global 126 -)))|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 128 3.0 Beta 2 129 129 )))|(% colspan="1" %)(% colspan="1" %) 130 130 ((( ... ... @@ -156,23 +156,12 @@ 156 156 3.0 Beta 1 157 157 )))|(% colspan="1" %)(% colspan="1" %) 158 158 ((( 159 - **MissionBoard**support dropped68 +MissionBoard support dropped 160 160 ))) 161 161 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 162 162 ((( 163 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavio ur would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//72 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 164 164 ))) 165 -|((( 166 -Job/God 167 -)))|((( 168 -3.0 Beta 1 169 -)))|((( 170 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 171 -))) 172 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 173 -((( 174 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 175 -))) 176 176 |(% colspan="1" %)(% colspan="1" %) 177 177 ((( 178 178 Scripts
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -91 9474051 +89132385 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91 947405/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89132385/Breaking Changes