Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 57.1
edited by owen
on 2020/02/14 14:30
Change comment: There is no comment for this version
To version 69.1
edited by owen
on 2020/10/19 17:55
Change comment: added change of location for requiresconstructionvessel recycling parameter

Summary

Details

Page properties
Content
... ... @@ -24,9 +24,119 @@
24 24  Version
25 25  )))|=(((
26 26  Summary
27 +)))|=(% colspan="1" %)(% colspan="1" %)
28 +(((
29 +
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
31 +|(% colspan="4" %)(% colspan="4" %)
29 29  (((
33 +== 4.00 ==
34 +)))
35 +|(((
36 +Parameters
37 +)))|(((
38 +4.00 Beta 1
39 +)))|(((
40 +**requiresconstructionvessel** parameter moved
41 +)))|(((
42 +
43 +)))
44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
45 +(((
46 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
47 +)))
48 +|(% colspan="4" %)(% colspan="4" %)
49 +(((
50 +== 3.30 ==
51 +)))
52 +|(((
53 +UI extensions
54 +)))|(((
55 +3.30 Beta 3
56 +)))|(((
57 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
58 +)))|(% colspan="1" %)(% colspan="1" %)
59 +(((
60 +
61 +)))
62 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
63 +(((
64 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
65 +)))
66 +|(% colspan="4" %)(% colspan="4" %)
67 +(((
68 +== 3.20 ==
69 +)))
70 +|(((
71 +Scripts
72 +)))|(((
73 +3.20 Beta 1
74 +)))|(((
75 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
76 +)))|(% colspan="1" %)(% colspan="1" %)
77 +(((
78 +
79 +)))
80 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
81 +(((
82 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
83 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
84 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
85 +)))
86 +|(% colspan="1" %)(% colspan="1" %)
87 +(((
88 +Scripts
89 +)))|(% colspan="1" %)(% colspan="1" %)
90 +(((
91 +3.20 Beta 1
92 +)))|(% colspan="1" %)(% colspan="1" %)
93 +(((
94 +Removed script property $trade.**restriction.faction**
95 +)))|(% colspan="1" %)(% colspan="1" %)
96 +(((
97 +
98 +)))
99 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
100 +(((
101 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
102 +)))
103 +|(((
104 +UI extensions
105 +)))|(((
106 +3.20 Beta 1
107 +)))|(((
108 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
109 +)))|(% colspan="1" %)(% colspan="1" %)
110 +(((
111 +
112 +)))
113 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
114 +(((
115 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
116 +)))
117 +|(% colspan="4" %)(% colspan="4" %)
118 +(((
119 +== 3.10 ==
120 +)))
121 +|(% colspan="1" %)(% colspan="1" %)
122 +(((
123 +Scripts
124 +)))|(% colspan="1" %)(% colspan="1" %)
125 +(((
126 +3.10 Beta 1
127 +)))|(% colspan="1" %)(% colspan="1" %)
128 +(((
129 +Removed script action **<add_build/>**
130 +)))|(% colspan="1" %)(% colspan="1" %)
131 +(((
132 +
133 +)))
134 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
135 +(((
136 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
137 +)))
138 +|(% colspan="4" %)(% colspan="4" %)
139 +(((
30 30  == 3.00 ==
31 31  )))
32 32  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -37,11 +37,14 @@
37 37  3.0 Beta 6
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Changed behaviour of script action <get_suitable_job/>
150 +Changed behaviour of script action **<get_suitable_job/>**
151 +)))|(% colspan="1" %)(% colspan="1" %)
152 +(((
153 +
41 41  )))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
43 43  (((
44 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
157 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
45 45  )))
46 46  |(% colspan="1" %)(% colspan="1" %)
47 47  (((
... ... @@ -51,9 +51,12 @@
51 51  3.0 Beta 6
52 52  )))|(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 -Changed behaviour of script action <get_ware_definition/>
167 +Changed behaviour of script action **<get_ware_definition/>**
168 +)))|(% colspan="1" %)(% colspan="1" %)
169 +(((
170 +
55 55  )))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
172 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
57 57  (((
58 58  //<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
59 59  )))
... ... @@ -66,8 +66,11 @@
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 68  Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
185 +)))|(% colspan="1" %)(% colspan="1" %)
186 +(((
187 +
69 69  )))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
189 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
71 71  (((
72 72  //All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
73 73  
... ... @@ -82,8 +82,11 @@
82 82  )))|(% colspan="1" %)(% colspan="1" %)
83 83  (((
84 84  Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
204 +)))|(% colspan="1" %)(% colspan="1" %)
205 +(((
206 +
85 85  )))
86 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
87 87  (((
88 88  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
89 89  )))
... ... @@ -96,8 +96,11 @@
96 96  )))|(% colspan="1" %)(% colspan="1" %)
97 97  (((
98 98  Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
221 +)))|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +
99 99  )))
100 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
225 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
101 101  (((
102 102  //Before the change, positions are relative to $dockingbay.parent.
103 103  After the change, positions are relative to $dockingbay as specified in the documentation.//
... ... @@ -111,8 +111,11 @@
111 111  )))|(% colspan="1" %)(% colspan="1" %)
112 112  (((
113 113  Support for entity flag "**skillsvisible**" dropped
239 +)))|(% colspan="1" %)(% colspan="1" %)
240 +(((
241 +
114 114  )))
115 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
243 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
116 116  (((
117 117  //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
118 118  )))
... ... @@ -122,8 +122,11 @@
122 122  3.0 Beta 2
123 123  )))|(((
124 124  Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
253 +)))|(% colspan="1" %)(% colspan="1" %)
254 +(((
255 +
125 125  )))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
257 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
127 127  (((
128 128  //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
129 129  3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
... ... @@ -139,8 +139,11 @@
139 139  )))|(% colspan="1" %)(% colspan="1" %)
140 140  (((
141 141  **MissionBoard** support dropped
273 +)))|(% colspan="1" %)(% colspan="1" %)
274 +(((
275 +
142 142  )))
143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
277 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
144 144  (((
145 145  //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
146 146  )))
... ... @@ -150,8 +150,11 @@
150 150  3.0 Beta 1
151 151  )))|(((
152 152  By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
287 +)))|(% colspan="1" %)(% colspan="1" %)
288 +(((
289 +
153 153  )))
154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
291 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
155 155  (((
156 156  //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
157 157  )))
... ... @@ -164,8 +164,11 @@
164 164  )))|(% colspan="1" %)(% colspan="1" %)
165 165  (((
166 166  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
304 +)))|(% colspan="1" %)(% colspan="1" %)
305 +(((
306 +
167 167  )))
168 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
308 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
169 169  (((
170 170  //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
171 171  )))
... ... @@ -178,8 +178,11 @@
178 178  )))|(% colspan="1" %)(% colspan="1" %)
179 179  (((
180 180  Script action **<set_doors_locked/>** attribute **'group'** changed
321 +)))|(% colspan="1" %)(% colspan="1" %)
322 +(((
323 +
181 181  )))
182 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
325 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
183 183  (((
184 184  //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
185 185  )))
... ... @@ -192,8 +192,11 @@
192 192  )))|(% colspan="1" %)(% colspan="1" %)
193 193  (((
194 194  Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
338 +)))|(% colspan="1" %)(% colspan="1" %)
339 +(((
340 +
195 195  )))
196 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
342 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
197 197  (((
198 198  //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
199 199  )))
... ... @@ -206,8 +206,11 @@
206 206  )))|(% colspan="1" %)(% colspan="1" %)
207 207  (((
208 208  Script actions **<set_hack_target/>** and **<abort_hack/>** removed
355 +)))|(% colspan="1" %)(% colspan="1" %)
356 +(((
357 +
209 209  )))
210 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
359 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
211 211  (((
212 212  //These actions had no effect and were removed.//
213 213  )))
... ... @@ -220,8 +220,11 @@
220 220  )))|(% colspan="1" %)(% colspan="1" %)
221 221  (((
222 222  **<setup_conversation_minigame/>** script action removed
372 +)))|(% colspan="1" %)(% colspan="1" %)
373 +(((
374 +
223 223  )))
224 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
376 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
225 225  (((
226 226  //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
227 227  )))
... ... @@ -234,8 +234,11 @@
234 234  )))|(% colspan="1" %)(% colspan="1" %)
235 235  (((
236 236  <add_player_choice_*> **confidence** attribute removed
389 +)))|(% colspan="1" %)(% colspan="1" %)
390 +(((
391 +
237 237  )))
238 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
393 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
239 239  (((
240 240  //The default confidence of player options is another leftover from the XR era and had no effect in X4.//
241 241  )))
... ... @@ -248,8 +248,11 @@
248 248  )))|(% colspan="1" %)(% colspan="1" %)
249 249  (((
250 250  **<hack_via_control_panel/>** script action removed
406 +)))|(% colspan="1" %)(% colspan="1" %)
407 +(((
408 +
251 251  )))
252 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
410 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
253 253  (((
254 254  //Unused script action <hack_via_control_panel/> was removed.//
255 255  )))
... ... @@ -262,8 +262,11 @@
262 262  )))|(% colspan="1" %)(% colspan="1" %)
263 263  (((
264 264  **Lua: **GetMiniGameCursorPosition() removed
423 +)))|(% colspan="1" %)(% colspan="1" %)
424 +(((
425 +
265 265  )))
266 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
267 267  (((
268 268  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
269 269  )))
... ... @@ -273,8 +273,11 @@
273 273  3.0 Beta 1
274 274  )))|(((
275 275  **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
437 +)))|(% colspan="1" %)(% colspan="1" %)
438 +(((
439 +
276 276  )))
277 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
441 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
278 278  (((
279 279  //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
280 280  )))
... ... @@ -287,8 +287,11 @@
287 287  )))|(% colspan="1" %)(% colspan="1" %)
288 288  (((
289 289  **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
454 +)))|(% colspan="1" %)(% colspan="1" %)
455 +(((
456 +
290 290  )))
291 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
458 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
292 292  (((
293 293  //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
294 294  )))
... ... @@ -301,8 +301,11 @@
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 303  **$ware.illegal** updated
471 +)))|(% colspan="1" %)(% colspan="1" %)
472 +(((
473 +
304 304  )))
305 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
475 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
306 306  (((
307 307  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
308 308  //It now returns true if $ware is illegal to any faction in the game.//
... ... @@ -316,8 +316,11 @@
316 316  )))|(% colspan="1" %)(% colspan="1" %)
317 317  (((
318 318  MD script **RML_Flight_Along_Path** removed
489 +)))|(% colspan="1" %)(% colspan="1" %)
490 +(((
491 +
319 319  )))
320 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
493 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
321 321  (((
322 322  //The MD script RML_Flight_Along_Path was not referened and was removed.//
323 323  )))
... ... @@ -330,8 +330,11 @@
330 330  )))|(% colspan="1" %)(% colspan="1" %)
331 331  (((
332 332  parameters of **<event_venture_mission_completed/>** changed
506 +)))|(% colspan="1" %)(% colspan="1" %)
507 +(((
508 +
333 333  )))
334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
510 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
335 335  (((
336 336  //old params: param = venture details, param2 = ships involved, param3 = duration//
337 337  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
... ... @@ -343,8 +343,11 @@
343 343  )))|(((
344 344  **<set_object_wing_name/>** removed,
345 345  **<set_object_fleet_name/>** added
522 +)))|(% colspan="1" %)(% colspan="1" %)
523 +(((
524 +
346 346  )))
347 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
526 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
348 348  (((
349 349  //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
350 350  )))
... ... @@ -355,12 +355,15 @@
355 355  )))|(((
356 356  **$controllable.wing.*** removed,
357 357  **$controllable.fleet.*** added
537 +)))|(% colspan="1" %)(% colspan="1" %)
538 +(((
539 +
358 358  )))
359 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
541 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
360 360  (((
361 361  $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
362 362  )))
363 -|(% colspan="3" %)(% colspan="3" %)
545 +|(% colspan="4" %)(% colspan="4" %)
364 364  (((
365 365  == 2.60 ==
366 366  )))
... ... @@ -370,8 +370,11 @@
370 370  2.60 Beta 1
371 371  )))|(((
372 372  '**checkoperational**' filter behaviour changed
555 +)))|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +
373 373  )))
374 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
559 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
375 375  (((
376 376  //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
377 377  
... ... @@ -383,12 +383,15 @@
383 383  2.60 Beta 1
384 384  )))|(((
385 385  $container.**supplyresources** behavior changed
571 +)))|(% colspan="1" %)(% colspan="1" %)
572 +(((
573 +
386 386  )))
387 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
575 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
388 388  (((
389 389  //The script keyword $container.supplyresources now includes reserved wares.//
390 390  )))
391 -|(% colspan="3" %)(% colspan="3" %)
579 +|(% colspan="4" %)(% colspan="4" %)
392 392  (((
393 393  == 2.20 ==
394 394  )))
... ... @@ -401,8 +401,11 @@
401 401  )))|(% colspan="1" %)(% colspan="1" %)
402 402  (((
403 403  **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
592 +)))|(% colspan="1" %)(% colspan="1" %)
593 +(((
594 +
404 404  )))
405 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
596 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
406 406  (((
407 407  //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
408 408  In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
... ... @@ -419,12 +419,15 @@
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 421  Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
613 +)))|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +
422 422  )))
423 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
617 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
424 424  (((
425 425  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
426 426  )))
427 -|(% colspan="3" %)(% colspan="3" %)
621 +|(% colspan="4" %)(% colspan="4" %)
428 428  (((
429 429  == 2.00 ==
430 430  )))
... ... @@ -437,8 +437,11 @@
437 437  )))|(% colspan="1" %)(% colspan="1" %)
438 438  (((
439 439  **<event_build_finished/> **param2 now returns null instead of a construction sequence
634 +)))|(% colspan="1" %)(% colspan="1" %)
635 +(((
636 +
440 440  )))
441 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
638 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
442 442  (((
443 443  //The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
444 444  )))
... ... @@ -451,8 +451,11 @@
451 451  )))|(% colspan="1" %)(% colspan="1" %)
452 452  (((
453 453  **param.boarding.{...}** strength parameters removed
651 +)))|(% colspan="1" %)(% colspan="1" %)
652 +(((
653 +
454 454  )))
455 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
655 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
456 456  (((
457 457  //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
458 458  )))
... ... @@ -465,8 +465,11 @@
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 467  **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
668 +)))|(% colspan="1" %)(% colspan="1" %)
669 +(((
670 +
468 468  )))
469 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
672 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
470 470  (((
471 471  //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
472 472  )))
... ... @@ -476,8 +476,11 @@
476 476  2.00 Beta 1
477 477  )))|(((
478 478  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
682 +)))|(% colspan="1" %)(% colspan="1" %)
683 +(((
684 +
479 479  )))
480 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
686 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
481 481  (((
482 482  //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.//
483 483  )))
... ... @@ -487,8 +487,11 @@
487 487  2.00 Beta 1
488 488  )))|(((
489 489  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
696 +)))|(% colspan="1" %)(% colspan="1" %)
697 +(((
698 +
490 490  )))
491 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
700 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
492 492  (((
493 493  //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.//
494 494  //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.//
... ... @@ -499,8 +499,11 @@
499 499  2.00 Beta 1
500 500  )))|(((
501 501  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
711 +)))|(% colspan="1" %)(% colspan="1" %)
712 +(((
713 +
502 502  )))
503 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
715 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
504 504  (((
505 505  //This now enforces a leader and at least one follower in order to create or change a formation.  Former implementation made it possible to create formations without any followers which led to issues.//
506 506  )))
... ... @@ -510,8 +510,11 @@
510 510  2.00 Beta 1
511 511  )))|(((
512 512  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
725 +)))|(% colspan="1" %)(% colspan="1" %)
726 +(((
727 +
513 513  )))
514 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
729 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
515 515  (((
516 516  //For prior behavior, check for event.param being non-null.//
517 517  )))
... ... @@ -521,8 +521,11 @@
521 521  2.00 Beta 1
522 522  )))|(((
523 523  **<shoot/>/<shoot_at/>** attribute changes.
739 +)))|(% colspan="1" %)(% colspan="1" %)
740 +(((
741 +
524 524  )))
525 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
743 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
526 526  (((
527 527  //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.//
528 528  //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.//
... ... @@ -536,8 +536,11 @@
536 536  2.00 Beta 1
537 537  )))|(((
538 538  **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
757 +)))|(% colspan="1" %)(% colspan="1" %)
758 +(((
759 +
539 539  )))
540 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
761 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
541 541  (((
542 542  //Added possibility to query build tasks of a certain buildmodule.//
543 543  )))
... ... @@ -547,8 +547,11 @@
547 547  2.00 Beta 1
548 548  )))|(((
549 549  **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
771 +)))|(% colspan="1" %)(% colspan="1" %)
772 +(((
773 +
550 550  )))
551 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
775 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
552 552  (((
553 553  //Added list of resources a buildmodule needs to build.//
554 554  )))
... ... @@ -558,8 +558,11 @@
558 558  2.00 Beta 1
559 559  )))|(((
560 560  (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
785 +)))|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +
561 561  )))
562 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
789 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
563 563  (((
564 564  //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
565 565  )))
... ... @@ -569,12 +569,15 @@
569 569  2.00 Beta 1
570 570  )))|(((
571 571  **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
799 +)))|(% colspan="1" %)(% colspan="1" %)
800 +(((
801 +
572 572  )))
573 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
803 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
574 574  (((
575 575  //Changed return value type to const char* to better identify failure reasons in Lua script.//
576 576  )))
577 -|(% colspan="3" %)(% colspan="3" %)
807 +|(% colspan="4" %)(% colspan="4" %)
578 578  (((
579 579  == 1.50 ==
580 580  )))
... ... @@ -584,8 +584,11 @@
584 584  1.50 Beta 3
585 585  )))|(((
586 586  **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
817 +)))|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +
587 587  )))
588 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
821 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
589 589  (((
590 590  //The "docksizes" property no longer includes internal ship storage docks.//
591 591  )))
... ... @@ -595,8 +595,11 @@
595 595  1.50 Beta 2
596 596  )))|(((
597 597  **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
831 +)))|(% colspan="1" %)(% colspan="1" %)
832 +(((
833 +
598 598  )))
599 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
835 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
600 600  (((
601 601  //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".//
602 602  
... ... @@ -610,8 +610,11 @@
610 610  1.50 Beta 2
611 611  )))|(((
612 612  **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
849 +)))|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +
613 613  )))
614 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
853 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
615 615  (((
616 616  //Added new "operational" field to retrieve information about number of operational upgrades in a group.//
617 617  )))
... ... @@ -624,8 +624,11 @@
624 624  )))|(% colspan="1" %)(% colspan="1" %)
625 625  (((
626 626  **FFI: SetGuidance()** removed useinfopoint argument.
866 +)))|(% colspan="1" %)(% colspan="1" %)
867 +(((
868 +
627 627  )))
628 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
870 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
629 629  (((
630 630  //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
631 631  //
... ... @@ -638,12 +638,15 @@
638 638  1.50 Beta 1
639 639  )))|(((
640 640  **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
883 +)))|(% colspan="1" %)(% colspan="1" %)
884 +(((
885 +
641 641  )))
642 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
887 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
643 643  (((
644 644  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
645 645  )))
646 -|(% colspan="3" %)(% colspan="3" %)
891 +|(% colspan="4" %)(% colspan="4" %)
647 647  (((
648 648  == 1.32 ==
649 649  )))
... ... @@ -653,12 +653,15 @@
653 653  1.32
654 654  )))|(((
655 655  **Lua: GetComponentData() **removed the "nextdestname" property.
901 +)))|(% colspan="1" %)(% colspan="1" %)
902 +(((
903 +
656 656  )))
657 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
905 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
658 658  (((
659 659  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
660 660  )))
661 -|(% colspan="3" %)(% colspan="3" %)
909 +|(% colspan="4" %)(% colspan="4" %)
662 662  (((
663 663  == 1.20 ==
664 664  )))
... ... @@ -668,8 +668,11 @@
668 668  1.20
669 669  )))|(((
670 670  **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
919 +)))|(% colspan="1" %)(% colspan="1" %)
920 +(((
921 +
671 671  )))
672 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
923 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)
673 673  (((
674 674  //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
675 675  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -91030334
1 +100040871
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91030334/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100040871/Breaking Changes