Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,456 +25,11 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 -|(% colspan="1" %)(% colspan="1" %) 33 -((( 34 -Scripts 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 6 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Changed behaviour of script action <get_suitable_job/> 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before. 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Scripts 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -3.0 Beta 6 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -Changed behaviour of script action <get_ware_definition/> 55 -))) 56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 -((( 58 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Global 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -3.0 Beta 5 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 69 -))) 70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 -((( 72 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 73 - 74 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 75 -))) 76 -|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Scripts 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -3.0 Beta 5 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 85 -))) 86 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 -((( 88 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 89 -))) 90 -|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Scripts 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -3.0 Beta 5 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 99 -))) 100 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 101 -((( 102 -//Before the change, positions are relative to $dockingbay.parent. 103 -After the change, positions are relative to $dockingbay as specified in the documentation.// 104 -))) 105 -|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -Global 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -3.0 Beta 2 111 -)))|(% colspan="1" %)(% colspan="1" %) 112 -((( 113 -Support for entity flag "**skillsvisible**" dropped 114 -))) 115 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 -((( 117 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 118 -))) 119 119 |((( 120 -Scripts 121 -)))|((( 122 -3.0 Beta 2 123 -)))|((( 124 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 129 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 130 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 131 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Global 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -3.0 Beta 1 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -**MissionBoard** support dropped 142 -))) 143 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 144 -((( 145 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 146 -))) 147 -|((( 148 -Job/God 149 -)))|((( 150 -3.0 Beta 1 151 -)))|((( 152 -By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 157 -))) 158 -|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -Scripts 161 -)))|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -3.0 Beta 1 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 167 -))) 168 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 169 -((( 170 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 171 -))) 172 -|(% colspan="1" %)(% colspan="1" %) 173 -((( 174 -Scripts 175 -)))|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -3.0 Beta 1 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 -Script action **<set_doors_locked/>** attribute **'group'** changed 181 -))) 182 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 183 -((( 184 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 185 -))) 186 -|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 -Scripts 189 -)))|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -3.0 Beta 1 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 195 -))) 196 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 197 -((( 198 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 199 -))) 200 -|(% colspan="1" %)(% colspan="1" %) 201 -((( 202 -Scripts 203 -)))|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 -3.0 Beta 1 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 209 -))) 210 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 211 -((( 212 -//These actions had no effect and were removed.// 213 -))) 214 -|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 -Scripts 217 -)))|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -3.0 Beta 1 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -**<setup_conversation_minigame/>** script action removed 223 -))) 224 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 -((( 226 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 227 -))) 228 -|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 -Scripts 231 -)))|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -3.0 Beta 1 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 -<add_player_choice_*> **confidence** attribute removed 237 -))) 238 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 239 -((( 240 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 241 -))) 242 -|(% colspan="1" %)(% colspan="1" %) 243 -((( 244 -Scripts 245 -)))|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 -3.0 Beta 1 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -**<hack_via_control_panel/>** script action removed 251 -))) 252 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 253 -((( 254 -//Unused script action <hack_via_control_panel/> was removed.// 255 -))) 256 -|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 -UI core 259 -)))|(% colspan="1" %)(% colspan="1" %) 260 -((( 261 -3.0 Beta 1 262 -)))|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 -**Lua: **GetMiniGameCursorPosition() removed 265 -))) 266 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 267 -((( 268 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 269 -))) 270 -|((( 271 -UI core 272 -)))|((( 273 -3.0 Beta 1 274 -)))|((( 275 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 276 -))) 277 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 278 -((( 279 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 280 -))) 281 -|(% colspan="1" %)(% colspan="1" %) 282 -((( 283 283 UI extensions 284 -)))|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 -3.0 Beta 1 287 -)))|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 290 -))) 291 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 292 -((( 293 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 294 -))) 295 -|(% colspan="1" %)(% colspan="1" %) 296 -((( 297 -Scripts 298 -)))|(% colspan="1" %)(% colspan="1" %) 299 -((( 300 -3.0 Beta 1 301 -)))|(% colspan="1" %)(% colspan="1" %) 302 -((( 303 -**$ware.illegal** updated 304 -))) 305 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 306 -((( 307 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 308 -//It now returns true if $ware is illegal to any faction in the game.// 309 -))) 310 -|(% colspan="1" %)(% colspan="1" %) 311 -((( 312 -Scripts 313 -)))|(% colspan="1" %)(% colspan="1" %) 314 -((( 315 -3.0 Beta 1 316 -)))|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 -MD script **RML_Flight_Along_Path** removed 319 -))) 320 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 321 -((( 322 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 323 -))) 324 -|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 -Scripts 327 -)))|(% colspan="1" %)(% colspan="1" %) 328 -((( 329 -3.0 Beta 1 330 -)))|(% colspan="1" %)(% colspan="1" %) 331 -((( 332 -parameters of **<event_venture_mission_completed/>** changed 333 -))) 334 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 335 -((( 336 -//old params: param = venture details, param2 = ships involved, param3 = duration// 337 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 338 -))) 339 -|((( 340 -Scripts 341 341 )))|((( 342 - 3.0 Beta 131 +2.0 Beta 1 343 343 )))|((( 344 -**<set_object_wing_name/>** removed, 345 -**<set_object_fleet_name/>** added 346 -))) 347 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 348 -((( 349 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 350 -))) 351 -|((( 352 -Scripts 353 -)))|((( 354 -3.0 Beta 1 355 -)))|((( 356 -**$controllable.wing.*** removed, 357 -**$controllable.fleet.*** added 358 -))) 359 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 360 -((( 361 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 362 -))) 363 -|(% colspan="3" %)(% colspan="3" %) 364 -((( 365 -== 2.60 == 366 -))) 367 -|((( 368 -Scripts 369 -)))|((( 370 -2.60 Beta 1 371 -)))|((( 372 -'**checkoperational**' filter behaviour changed 373 -))) 374 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 375 -((( 376 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 377 - 378 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 379 -))) 380 -|((( 381 -Scripts 382 -)))|((( 383 -2.60 Beta 1 384 -)))|((( 385 -$container.**supplyresources** behavior changed 386 -))) 387 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 388 -((( 389 -//The script keyword $container.supplyresources now includes reserved wares.// 390 -))) 391 -|(% colspan="3" %)(% colspan="3" %) 392 -((( 393 -== 2.20 == 394 -))) 395 -|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 -UI core 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -2.20 Beta 3/4 401 -)))|(% colspan="1" %)(% colspan="1" %) 402 -((( 403 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 404 -))) 405 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 406 -((( 407 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 408 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 409 - 410 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 411 -// 412 -))) 413 -|(% colspan="1" %)(% colspan="1" %) 414 -((( 415 -Scripts 416 -)))|(% colspan="1" %)(% colspan="1" %) 417 -((( 418 -2.20 Beta 3 419 -)))|(% colspan="1" %)(% colspan="1" %) 420 -((( 421 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 422 -))) 423 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 424 -((( 425 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 426 -))) 427 -|(% colspan="3" %)(% colspan="3" %) 428 -((( 429 -== 2.00 == 430 -))) 431 -|(% colspan="1" %)(% colspan="1" %) 432 -((( 433 -Scripts 434 -)))|(% colspan="1" %)(% colspan="1" %) 435 -((( 436 -2.00 Beta 1 437 -)))|(% colspan="1" %)(% colspan="1" %) 438 -((( 439 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 440 -))) 441 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 442 -((( 443 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 444 -))) 445 -|(% colspan="1" %)(% colspan="1" %) 446 -((( 447 -Scripts 448 -)))|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 -2.00 Beta 1 451 -)))|(% colspan="1" %)(% colspan="1" %) 452 -((( 453 -**param.boarding.{...}** strength parameters removed 454 -))) 455 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 456 -((( 457 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 458 -))) 459 -|(% colspan="1" %)(% colspan="1" %) 460 -((( 461 -Scripts 462 -)))|(% colspan="1" %)(% colspan="1" %) 463 -((( 464 -2.00 Beta 1 465 -)))|(% colspan="1" %)(% colspan="1" %) 466 -((( 467 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 468 -))) 469 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 470 -((( 471 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 472 -))) 473 -|((( 474 -UI extensions 475 -)))|((( 476 -2.00 Beta 1 477 -)))|((( 478 478 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 479 479 ))) 480 480 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -484,7 +484,7 @@ 484 484 |((( 485 485 UI extensions 486 486 )))|((( 487 -2.0 0Beta 142 +2.0 Beta 1 488 488 )))|((( 489 489 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 490 490 ))) ... ... @@ -496,7 +496,7 @@ 496 496 |((( 497 497 Scripts 498 498 )))|((( 499 -2.0 0Beta 154 +2.0 Beta 1 500 500 )))|((( 501 501 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 502 502 ))) ... ... @@ -507,7 +507,7 @@ 507 507 |((( 508 508 Scripts 509 509 )))|((( 510 -2.0 0Beta 165 +2.0 Beta 1 511 511 )))|((( 512 512 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 513 513 ))) ... ... @@ -518,9 +518,9 @@ 518 518 |((( 519 519 AI Scripts 520 520 )))|((( 521 -2.0 0Beta 176 +2.0 Beta 1 522 522 )))|((( 523 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 524 524 ))) 525 525 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 526 526 ((( ... ... @@ -531,70 +531,11 @@ 531 531 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 532 532 ))) 533 533 |((( 534 -UI extensions 535 -)))|((( 536 -2.00 Beta 1 537 -)))|((( 538 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 539 -))) 540 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 541 -((( 542 -//Added possibility to query build tasks of a certain buildmodule.// 543 -))) 544 -|((( 545 -UI extensions 546 -)))|((( 547 -2.00 Beta 1 548 -)))|((( 549 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 550 -))) 551 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 552 -((( 553 -//Added list of resources a buildmodule needs to build.// 554 -))) 555 -|((( 556 -UI extensions 557 -)))|((( 558 -2.00 Beta 1 559 -)))|((( 560 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 561 -))) 562 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 563 -((( 564 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 565 -))) 566 -|((( 567 -UI extensions 568 -)))|((( 569 -2.00 Beta 1 570 -)))|((( 571 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 572 -))) 573 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 574 -((( 575 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 576 -))) 577 -|(% colspan="3" %)(% colspan="3" %) 578 -((( 579 -== 1.50 == 580 -))) 581 -|((( 582 -UI extensions 583 -)))|((( 584 -1.50 Beta 3 585 -)))|((( 586 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 587 -))) 588 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 589 -((( 590 -//The "docksizes" property no longer includes internal ship storage docks.// 591 -))) 592 -|((( 593 593 All 594 594 )))|((( 595 595 1.50 Beta 2 596 596 )))|((( 597 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 598 598 ))) 599 599 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 600 600 ((( ... ... @@ -604,17 +604,6 @@ 604 604 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 605 605 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 606 606 ))) 607 -|((( 608 -UI extensions 609 -)))|((( 610 -1.50 Beta 2 611 -)))|((( 612 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 613 -))) 614 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 615 -((( 616 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 617 -))) 618 618 |(% colspan="1" %)(% colspan="1" %) 619 619 ((( 620 620 UI extensions ... ... @@ -623,7 +623,7 @@ 623 623 1.50 Beta 1 624 624 )))|(% colspan="1" %)(% colspan="1" %) 625 625 ((( 626 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 627 627 ))) 628 628 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 629 629 ((( ... ... @@ -635,41 +635,11 @@ 635 635 |((( 636 636 UI extensions 637 637 )))|((( 638 -1.50 Beta 1 639 -)))|((( 640 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 641 -))) 642 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 643 -((( 644 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 645 -))) 646 -|(% colspan="3" %)(% colspan="3" %) 647 -((( 648 -== 1.32 == 649 -))) 650 -|((( 651 -UI extensions 652 -)))|((( 653 653 1.32 654 654 )))|((( 655 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 656 656 ))) 657 657 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 658 658 ((( 659 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 660 660 ))) 661 -|(% colspan="3" %)(% colspan="3" %) 662 -((( 663 -== 1.20 == 664 -))) 665 -|((( 666 -UI extensions 667 -)))|((( 668 -1.20 669 -)))|((( 670 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 671 -))) 672 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 673 -((( 674 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 675 -)))
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... ... @@ -1,1 +1,1 @@ 1 - 910303341 +78578134 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 91030334/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes