Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.klaus - Content
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... ... @@ -34,39 +34,9 @@ 34 34 Scripts 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 -3.0 Beta 6 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Changed behaviour of script action <get_ware_definition/> 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Global 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 51 3.0 Beta 5 52 52 )))|(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 55 -))) 56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 -((( 58 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 59 - 60 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 61 -))) 62 -|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Scripts 65 -)))|(% colspan="1" %)(% colspan="1" %) 66 -((( 67 -3.0 Beta 5 68 -)))|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 70 Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 71 71 ))) 72 72 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
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... ... @@ -1,1 +1,1 @@ 1 -9 05392731 +89148312 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/9 0539273/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89148312/Breaking Changes