Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 56.1
edited by owen
on 2020/01/29 16:57
Change comment: There is no comment for this version
To version 52.1
edited by klaus
on 2020/01/09 15:50
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.owen
1 +xwiki:XWiki.klaus
Content
... ... @@ -34,43 +34,13 @@
34 34  Scripts
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 -3.0 Beta 6
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Changed behaviour of script action <get_ware_definition/>
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
45 -)))
46 -|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Global
49 -)))|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 51  3.0 Beta 5
52 52  )))|(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 -Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
40 +Adjustments of some **MD library cues** in the base game to change their usage from <include_actions> to <run_actions>
55 55  )))
56 56  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 57  (((
58 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
59 -
60 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
61 -)))
62 -|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -Scripts
65 -)))|(% colspan="1" %)(% colspan="1" %)
66 -(((
67 -3.0 Beta 5
68 -)))|(% colspan="1" %)(% colspan="1" %)
69 -(((
70 -Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
71 -)))
72 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
73 -(((
74 74  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
75 75  )))
76 76  |(% colspan="1" %)(% colspan="1" %)
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -90539273
1 +89144727
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/90539273/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144727/Breaking Changes