Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.nick - Content
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... ... @@ -31,33 +31,17 @@ 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 -Scripts 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 6 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Changed behaviour of script action <get_ware_definition/> 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 48 Global 49 49 )))|(% colspan="1" %)(% colspan="1" %) 50 50 ((( 51 -3.0 Beta 537 +3.0 Beta 2 52 52 )))|(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 - Renamedallfilesinthe **md**, ui,and**cutscenes**folders tolower-case40 +Support for entity flag "**skillsvisible**" dropped 55 55 ))) 56 56 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 57 ((( 58 -//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 59 - 60 -//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 61 61 ))) 62 62 |(% colspan="1" %)(% colspan="1" %) 63 63 ((( ... ... @@ -67,41 +67,13 @@ 67 67 3.0 Beta 5 68 68 )))|(% colspan="1" %)(% colspan="1" %) 69 69 ((( 70 - Adjustments ofsome MD librarycuesinthebase gametochangetheir usage from **<include_actions>** to <run_actions>54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos 71 71 ))) 72 72 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 73 73 ((( 74 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 75 -))) 76 -|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Scripts 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -3.0 Beta 5 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 85 -))) 86 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 -((( 88 88 //Before the change, positions are relative to $dockingbay.parent. 89 89 After the change, positions are relative to $dockingbay as specified in the documentation.// 90 90 ))) 91 -|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -Global 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -3.0 Beta 2 97 -)))|(% colspan="1" %)(% colspan="1" %) 98 -((( 99 -Support for entity flag "**skillsvisible**" dropped 100 -))) 101 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 102 -((( 103 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 104 -))) 105 105 |((( 106 106 Scripts 107 107 )))|((( ... ... @@ -124,7 +124,7 @@ 124 124 3.0 Beta 1 125 125 )))|(% colspan="1" %)(% colspan="1" %) 126 126 ((( 127 - **MissionBoard**support dropped83 +MissionBoard support dropped 128 128 ))) 129 129 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 130 130 ((( ... ... @@ -135,7 +135,7 @@ 135 135 )))|((( 136 136 3.0 Beta 1 137 137 )))|((( 138 -By default, **job/god entries**now only spawn objects in space added by the extension in which they are defined94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined 139 139 ))) 140 140 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 141 (((
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... ... @@ -1,1 +1,1 @@ 1 -90 5392731 +89144012 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/90 539273/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes