Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 54.1
edited by klaus
on 2020/01/14 19:05
Change comment: There is no comment for this version
To version 60.1
edited by cbj
on 2020/04/27 18:17
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.cbj
Content
... ... @@ -27,23 +27,86 @@
27 27  )))
28 28  |(% colspan="3" %)(% colspan="3" %)
29 29  (((
30 +== 3.20 ==
31 +)))
32 +|(((
33 +Scripts
34 +)))|(((
35 +3.20 Beta 1
36 +)))|(((
37 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
38 +)))
39 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
40 +(((
41 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
42 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
43 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
44 +)))
45 +|(% colspan="3" %)(% colspan="3" %)
46 +(((
47 +== 3.10 ==
48 +)))
49 +|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +Scripts
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +3.10 Beta 1
55 +)))|(% colspan="1" %)(% colspan="1" %)
56 +(((
57 +Removed script action **<add_build/>**
58 +)))
59 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
60 +(((
61 +Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.
62 +)))
63 +|(% colspan="3" %)(% colspan="3" %)
64 +(((
30 30  == 3.00 ==
31 31  )))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -MD Scripts, Cutscenes
69 +Scripts
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
72 +3.0 Beta 6
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +Changed behaviour of script action **<get_suitable_job/>**
76 +)))
77 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
78 +(((
79 +<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.
80 +)))
81 +|(% colspan="1" %)(% colspan="1" %)
82 +(((
83 +Scripts
84 +)))|(% colspan="1" %)(% colspan="1" %)
85 +(((
86 +3.0 Beta 6
87 +)))|(% colspan="1" %)(% colspan="1" %)
88 +(((
89 +Changed behaviour of script action **<get_ware_definition/>**
90 +)))
91 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
92 +(((
93 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
94 +)))
95 +|(% colspan="1" %)(% colspan="1" %)
96 +(((
97 +Global
98 +)))|(% colspan="1" %)(% colspan="1" %)
99 +(((
37 37  3.0 Beta 5
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Renamed all files in the **md** and **cutscenes** folders to lower-case
103 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
41 41  )))
42 42  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 43  (((
44 -//All MD and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
107 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
45 45  
46 -//Note that this change has no effect on the actual content of scripts or cutscenes. The script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
109 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
47 47  )))
48 48  |(% colspan="1" %)(% colspan="1" %)
49 49  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -89818026
1 +91947541
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89818026/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/91947541/Breaking Changes