Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 54.1
edited by klaus
on 2020/01/14 19:05
Change comment: There is no comment for this version
To version 56.1
edited by owen
on 2020/01/29 16:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.owen
Content
... ... @@ -31,19 +31,33 @@
31 31  )))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -MD Scripts, Cutscenes
34 +Scripts
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 +3.0 Beta 6
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Changed behaviour of script action <get_ware_definition/>
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Global
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
37 37  3.0 Beta 5
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Renamed all files in the **md** and **cutscenes** folders to lower-case
54 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
41 41  )))
42 42  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 43  (((
44 -//All MD and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
58 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
45 45  
46 -//Note that this change has no effect on the actual content of scripts or cutscenes. The script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
60 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
47 47  )))
48 48  |(% colspan="1" %)(% colspan="1" %)
49 49  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -89818026
1 +90539273
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89818026/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/90539273/Breaking Changes