Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 54.1
edited by klaus
on 2020/01/14 19:05
Change comment: There is no comment for this version
To version 55.1
edited by stefan
on 2020/01/17 14:41
Change comment: extended list of lower file name change to cover UI files as well

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.stefan
Content
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31 31  )))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -MD Scripts, Cutscenes
34 +Global
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  3.0 Beta 5
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Renamed all files in the **md** and **cutscenes** folders to lower-case
40 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
41 41  )))
42 42  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 43  (((
44 -//All MD and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
44 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
45 45  
46 -//Note that this change has no effect on the actual content of scripts or cutscenes. The script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
46 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
47 47  )))
48 48  |(% colspan="1" %)(% colspan="1" %)
49 49  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -89818026
1 +89825104
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89818026/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89825104/Breaking Changes