Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.k laus1 +xwiki:XWiki.nick - Content
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... ... @@ -31,19 +31,17 @@ 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 - MD Scripts, Cutscenes34 +Global 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 -3.0 Beta 537 +3.0 Beta 2 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 - Renamedallfilesinthe**md**and**cutscenes**folders tolower-case40 +Support for entity flag "**skillsvisible**" dropped 41 41 ))) 42 42 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 43 ((( 44 -//All MD and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 45 - 46 -//Note that this change has no effect on the actual content of scripts or cutscenes. The script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 47 47 ))) 48 48 |(% colspan="1" %)(% colspan="1" %) 49 49 ((( ... ... @@ -53,41 +53,13 @@ 53 53 3.0 Beta 5 54 54 )))|(% colspan="1" %)(% colspan="1" %) 55 55 ((( 56 - Adjustments ofsome MD librarycuesinthebase gametochangetheir usage from **<include_actions>** to <run_actions>54 +Changes to $dockingbay.todockpos and $dockingbay.launchpos 57 57 ))) 58 58 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 59 59 ((( 60 -//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 61 -))) 62 -|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Scripts 65 -)))|(% colspan="1" %)(% colspan="1" %) 66 -((( 67 -3.0 Beta 5 68 -)))|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 -Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 71 -))) 72 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 73 -((( 74 74 //Before the change, positions are relative to $dockingbay.parent. 75 75 After the change, positions are relative to $dockingbay as specified in the documentation.// 76 76 ))) 77 -|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Global 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -3.0 Beta 2 83 -)))|(% colspan="1" %)(% colspan="1" %) 84 -((( 85 -Support for entity flag "**skillsvisible**" dropped 86 -))) 87 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 88 -((( 89 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 90 -))) 91 91 |((( 92 92 Scripts 93 93 )))|((( ... ... @@ -110,7 +110,7 @@ 110 110 3.0 Beta 1 111 111 )))|(% colspan="1" %)(% colspan="1" %) 112 112 ((( 113 - **MissionBoard**support dropped83 +MissionBoard support dropped 114 114 ))) 115 115 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 116 116 ((( ... ... @@ -121,7 +121,7 @@ 121 121 )))|((( 122 122 3.0 Beta 1 123 123 )))|((( 124 -By default, **job/god entries**now only spawn objects in space added by the extension in which they are defined94 +By default, job/god entries now only spawn objects in space added by the extension in which they are defined 125 125 ))) 126 126 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 127 (((
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... ... @@ -1,1 +1,1 @@ 1 -89 8180261 +89144012 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89 818026/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes