Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.stefan - Content
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... ... @@ -24,9 +24,157 @@ 24 24 Version 25 25 )))|=((( 26 26 Summary 27 +)))|=(% colspan="1" %)(% colspan="1" %) 28 +((( 29 + 27 27 ))) 28 -|(% colspan=" 3" %)(% colspan="3" %)31 +|(% colspan="4" %)(% colspan="4" %) 29 29 ((( 33 +== 4.00 == 34 +))) 35 +|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +UI core 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +4.00 Beta 5 41 +)))|(% colspan="1" %)(% colspan="1" %) 42 +((( 43 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in ranges relation range [-25 - -10] changed 44 +)))|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 + 47 +))) 48 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 49 +((( 50 +//4.00 Beta 5// //introduces a new 'adversary' relation state. Previously objects within that relation range were categorized as 'enemy' and GetRelationStatus()/GetRelationStatus2() therefore returned 0 (enemy) for these objects. 51 +Since these objects are now visualized and therefore are distinguishable from enemies, several related changes were made for these objects to bring them more in line with how 'neutral' objects are handled (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions. 52 +If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //FFI function which returns the new range for these objects: 1 (meaning 'adversary' here with following relations having been shifted up). 53 +)))|(% colspan="1" %)(% colspan="1" %) 54 +((( 55 + 56 +))) 57 +|((( 58 +Parameters 59 +)))|((( 60 +4.00 Beta 1 61 +)))|((( 62 +**requiresconstructionvessel** parameter moved 63 +)))|((( 64 + 65 +))) 66 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 67 +((( 68 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 69 +))) 70 +|((( 71 +Scripts 72 +)))|((( 73 +4.00 Beta 1 74 +)))|((( 75 +Changed behaviour of **gatedistance** script property 76 +)))|((( 77 + 78 +))) 79 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 80 +((( 81 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 82 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 83 +((( 84 + 85 +))) 86 +|(% colspan="4" %)(% colspan="4" %) 87 +((( 88 +== 3.30 == 89 +))) 90 +|((( 91 +UI extensions 92 +)))|((( 93 +3.30 Beta 3 94 +)))|((( 95 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 96 +)))|(% colspan="1" %)(% colspan="1" %) 97 +((( 98 + 99 +))) 100 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 101 +((( 102 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 103 +))) 104 +|(% colspan="4" %)(% colspan="4" %) 105 +((( 106 +== 3.20 == 107 +))) 108 +|((( 109 +Scripts 110 +)))|((( 111 +3.20 Beta 1 112 +)))|((( 113 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 114 +)))|(% colspan="1" %)(% colspan="1" %) 115 +((( 116 + 117 +))) 118 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 119 +((( 120 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 121 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 122 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 123 +))) 124 +|(% colspan="1" %)(% colspan="1" %) 125 +((( 126 +Scripts 127 +)))|(% colspan="1" %)(% colspan="1" %) 128 +((( 129 +3.20 Beta 1 130 +)))|(% colspan="1" %)(% colspan="1" %) 131 +((( 132 +Removed script property $trade.**restriction.faction** 133 +)))|(% colspan="1" %)(% colspan="1" %) 134 +((( 135 + 136 +))) 137 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 138 +((( 139 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 140 +))) 141 +|((( 142 +UI extensions 143 +)))|((( 144 +3.20 Beta 1 145 +)))|((( 146 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 147 +)))|(% colspan="1" %)(% colspan="1" %) 148 +((( 149 + 150 +))) 151 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 152 +((( 153 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 154 +))) 155 +|(% colspan="4" %)(% colspan="4" %) 156 +((( 157 +== 3.10 == 158 +))) 159 +|(% colspan="1" %)(% colspan="1" %) 160 +((( 161 +Scripts 162 +)))|(% colspan="1" %)(% colspan="1" %) 163 +((( 164 +3.10 Beta 1 165 +)))|(% colspan="1" %)(% colspan="1" %) 166 +((( 167 +Removed script action **<add_build/>** 168 +)))|(% colspan="1" %)(% colspan="1" %) 169 +((( 170 + 171 +))) 172 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 173 +((( 174 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 175 +))) 176 +|(% colspan="4" %)(% colspan="4" %) 177 +((( 30 30 == 3.00 == 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -34,13 +34,69 @@ 34 34 Scripts 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 185 +3.0 Beta 6 186 +)))|(% colspan="1" %)(% colspan="1" %) 187 +((( 188 +Changed behaviour of script action **<get_suitable_job/>** 189 +)))|(% colspan="1" %)(% colspan="1" %) 190 +((( 191 + 192 +))) 193 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 194 +((( 195 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 196 +))) 197 +|(% colspan="1" %)(% colspan="1" %) 198 +((( 199 +Scripts 200 +)))|(% colspan="1" %)(% colspan="1" %) 201 +((( 202 +3.0 Beta 6 203 +)))|(% colspan="1" %)(% colspan="1" %) 204 +((( 205 +Changed behaviour of script action **<get_ware_definition/>** 206 +)))|(% colspan="1" %)(% colspan="1" %) 207 +((( 208 + 209 +))) 210 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 211 +((( 212 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 213 +))) 214 +|(% colspan="1" %)(% colspan="1" %) 215 +((( 216 +Global 217 +)))|(% colspan="1" %)(% colspan="1" %) 218 +((( 37 37 3.0 Beta 5 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 -Adjustments of some **MD library cues** in the base game to change their usage from <include_actions> to <run_actions> 222 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 223 +)))|(% colspan="1" %)(% colspan="1" %) 224 +((( 225 + 41 41 ))) 42 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)227 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 43 43 ((( 229 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 230 + 231 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 232 +))) 233 +|(% colspan="1" %)(% colspan="1" %) 234 +((( 235 +Scripts 236 +)))|(% colspan="1" %)(% colspan="1" %) 237 +((( 238 +3.0 Beta 5 239 +)))|(% colspan="1" %)(% colspan="1" %) 240 +((( 241 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 242 +)))|(% colspan="1" %)(% colspan="1" %) 243 +((( 244 + 245 +))) 246 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 247 +((( 44 44 //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 45 45 ))) 46 46 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -52,8 +52,11 @@ 52 52 )))|(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 54 Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 259 +)))|(% colspan="1" %)(% colspan="1" %) 260 +((( 261 + 55 55 ))) 56 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)263 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 57 57 ((( 58 58 //Before the change, positions are relative to $dockingbay.parent. 59 59 After the change, positions are relative to $dockingbay as specified in the documentation.// ... ... @@ -67,8 +67,11 @@ 67 67 )))|(% colspan="1" %)(% colspan="1" %) 68 68 ((( 69 69 Support for entity flag "**skillsvisible**" dropped 277 +)))|(% colspan="1" %)(% colspan="1" %) 278 +((( 279 + 70 70 ))) 71 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)281 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 72 72 ((( 73 73 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 74 74 ))) ... ... @@ -78,8 +78,11 @@ 78 78 3.0 Beta 2 79 79 )))|((( 80 80 Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 291 +)))|(% colspan="1" %)(% colspan="1" %) 292 +((( 293 + 81 81 ))) 82 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)295 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 83 83 ((( 84 84 //Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 85 85 3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. ... ... @@ -95,8 +95,11 @@ 95 95 )))|(% colspan="1" %)(% colspan="1" %) 96 96 ((( 97 97 **MissionBoard** support dropped 311 +)))|(% colspan="1" %)(% colspan="1" %) 312 +((( 313 + 98 98 ))) 99 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)315 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 100 100 ((( 101 101 //MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 102 102 ))) ... ... @@ -106,8 +106,11 @@ 106 106 3.0 Beta 1 107 107 )))|((( 108 108 By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 325 +)))|(% colspan="1" %)(% colspan="1" %) 326 +((( 327 + 109 109 ))) 110 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)329 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 111 111 ((( 112 112 //To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 113 113 ))) ... ... @@ -120,8 +120,11 @@ 120 120 )))|(% colspan="1" %)(% colspan="1" %) 121 121 ((( 122 122 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 342 +)))|(% colspan="1" %)(% colspan="1" %) 343 +((( 344 + 123 123 ))) 124 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)346 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 125 125 ((( 126 126 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 127 127 ))) ... ... @@ -134,8 +134,11 @@ 134 134 )))|(% colspan="1" %)(% colspan="1" %) 135 135 ((( 136 136 Script action **<set_doors_locked/>** attribute **'group'** changed 359 +)))|(% colspan="1" %)(% colspan="1" %) 360 +((( 361 + 137 137 ))) 138 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)363 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 139 139 ((( 140 140 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 141 141 ))) ... ... @@ -148,8 +148,11 @@ 148 148 )))|(% colspan="1" %)(% colspan="1" %) 149 149 ((( 150 150 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 376 +)))|(% colspan="1" %)(% colspan="1" %) 377 +((( 378 + 151 151 ))) 152 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)380 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 153 153 ((( 154 154 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 155 155 ))) ... ... @@ -162,8 +162,11 @@ 162 162 )))|(% colspan="1" %)(% colspan="1" %) 163 163 ((( 164 164 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 393 +)))|(% colspan="1" %)(% colspan="1" %) 394 +((( 395 + 165 165 ))) 166 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)397 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 167 167 ((( 168 168 //These actions had no effect and were removed.// 169 169 ))) ... ... @@ -176,8 +176,11 @@ 176 176 )))|(% colspan="1" %)(% colspan="1" %) 177 177 ((( 178 178 **<setup_conversation_minigame/>** script action removed 410 +)))|(% colspan="1" %)(% colspan="1" %) 411 +((( 412 + 179 179 ))) 180 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)414 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 181 181 ((( 182 182 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 183 183 ))) ... ... @@ -190,8 +190,11 @@ 190 190 )))|(% colspan="1" %)(% colspan="1" %) 191 191 ((( 192 192 <add_player_choice_*> **confidence** attribute removed 427 +)))|(% colspan="1" %)(% colspan="1" %) 428 +((( 429 + 193 193 ))) 194 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)431 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 195 195 ((( 196 196 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 197 197 ))) ... ... @@ -204,8 +204,11 @@ 204 204 )))|(% colspan="1" %)(% colspan="1" %) 205 205 ((( 206 206 **<hack_via_control_panel/>** script action removed 444 +)))|(% colspan="1" %)(% colspan="1" %) 445 +((( 446 + 207 207 ))) 208 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)448 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 209 209 ((( 210 210 //Unused script action <hack_via_control_panel/> was removed.// 211 211 ))) ... ... @@ -218,8 +218,11 @@ 218 218 )))|(% colspan="1" %)(% colspan="1" %) 219 219 ((( 220 220 **Lua: **GetMiniGameCursorPosition() removed 461 +)))|(% colspan="1" %)(% colspan="1" %) 462 +((( 463 + 221 221 ))) 222 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)465 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 223 223 ((( 224 224 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 225 225 ))) ... ... @@ -229,8 +229,11 @@ 229 229 3.0 Beta 1 230 230 )))|((( 231 231 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 475 +)))|(% colspan="1" %)(% colspan="1" %) 476 +((( 477 + 232 232 ))) 233 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)479 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 234 234 ((( 235 235 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 236 236 ))) ... ... @@ -243,8 +243,11 @@ 243 243 )))|(% colspan="1" %)(% colspan="1" %) 244 244 ((( 245 245 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 492 +)))|(% colspan="1" %)(% colspan="1" %) 493 +((( 494 + 246 246 ))) 247 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)496 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 248 248 ((( 249 249 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 250 250 ))) ... ... @@ -257,8 +257,11 @@ 257 257 )))|(% colspan="1" %)(% colspan="1" %) 258 258 ((( 259 259 **$ware.illegal** updated 509 +)))|(% colspan="1" %)(% colspan="1" %) 510 +((( 511 + 260 260 ))) 261 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)513 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 262 262 ((( 263 263 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 264 264 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -272,8 +272,11 @@ 272 272 )))|(% colspan="1" %)(% colspan="1" %) 273 273 ((( 274 274 MD script **RML_Flight_Along_Path** removed 527 +)))|(% colspan="1" %)(% colspan="1" %) 528 +((( 529 + 275 275 ))) 276 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)531 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 277 277 ((( 278 278 //The MD script RML_Flight_Along_Path was not referened and was removed.// 279 279 ))) ... ... @@ -286,8 +286,11 @@ 286 286 )))|(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 288 parameters of **<event_venture_mission_completed/>** changed 544 +)))|(% colspan="1" %)(% colspan="1" %) 545 +((( 546 + 289 289 ))) 290 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)548 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 291 291 ((( 292 292 //old params: param = venture details, param2 = ships involved, param3 = duration// 293 293 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -299,8 +299,11 @@ 299 299 )))|((( 300 300 **<set_object_wing_name/>** removed, 301 301 **<set_object_fleet_name/>** added 560 +)))|(% colspan="1" %)(% colspan="1" %) 561 +((( 562 + 302 302 ))) 303 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)564 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 304 304 ((( 305 305 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 306 306 ))) ... ... @@ -311,12 +311,15 @@ 311 311 )))|((( 312 312 **$controllable.wing.*** removed, 313 313 **$controllable.fleet.*** added 575 +)))|(% colspan="1" %)(% colspan="1" %) 576 +((( 577 + 314 314 ))) 315 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)579 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 316 316 ((( 317 317 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 318 318 ))) 319 -|(% colspan=" 3" %)(% colspan="3" %)583 +|(% colspan="4" %)(% colspan="4" %) 320 320 ((( 321 321 == 2.60 == 322 322 ))) ... ... @@ -326,8 +326,11 @@ 326 326 2.60 Beta 1 327 327 )))|((( 328 328 '**checkoperational**' filter behaviour changed 593 +)))|(% colspan="1" %)(% colspan="1" %) 594 +((( 595 + 329 329 ))) 330 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)597 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 331 331 ((( 332 332 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 333 333 ... ... @@ -339,12 +339,15 @@ 339 339 2.60 Beta 1 340 340 )))|((( 341 341 $container.**supplyresources** behavior changed 609 +)))|(% colspan="1" %)(% colspan="1" %) 610 +((( 611 + 342 342 ))) 343 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)613 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 344 344 ((( 345 345 //The script keyword $container.supplyresources now includes reserved wares.// 346 346 ))) 347 -|(% colspan=" 3" %)(% colspan="3" %)617 +|(% colspan="4" %)(% colspan="4" %) 348 348 ((( 349 349 == 2.20 == 350 350 ))) ... ... @@ -357,8 +357,11 @@ 357 357 )))|(% colspan="1" %)(% colspan="1" %) 358 358 ((( 359 359 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 630 +)))|(% colspan="1" %)(% colspan="1" %) 631 +((( 632 + 360 360 ))) 361 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)634 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 362 362 ((( 363 363 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 364 364 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// ... ... @@ -375,12 +375,15 @@ 375 375 )))|(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 377 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 651 +)))|(% colspan="1" %)(% colspan="1" %) 652 +((( 653 + 378 378 ))) 379 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)655 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 380 380 ((( 381 381 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 382 382 ))) 383 -|(% colspan=" 3" %)(% colspan="3" %)659 +|(% colspan="4" %)(% colspan="4" %) 384 384 ((( 385 385 == 2.00 == 386 386 ))) ... ... @@ -393,8 +393,11 @@ 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 395 **<event_build_finished/> **param2 now returns null instead of a construction sequence 672 +)))|(% colspan="1" %)(% colspan="1" %) 673 +((( 674 + 396 396 ))) 397 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)676 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 398 398 ((( 399 399 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 400 400 ))) ... ... @@ -407,8 +407,11 @@ 407 407 )))|(% colspan="1" %)(% colspan="1" %) 408 408 ((( 409 409 **param.boarding.{...}** strength parameters removed 689 +)))|(% colspan="1" %)(% colspan="1" %) 690 +((( 691 + 410 410 ))) 411 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)693 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 412 412 ((( 413 413 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 414 414 ))) ... ... @@ -421,8 +421,11 @@ 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 423 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 706 +)))|(% colspan="1" %)(% colspan="1" %) 707 +((( 708 + 424 424 ))) 425 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)710 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 426 426 ((( 427 427 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 428 428 ))) ... ... @@ -432,8 +432,11 @@ 432 432 2.00 Beta 1 433 433 )))|((( 434 434 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 720 +)))|(% colspan="1" %)(% colspan="1" %) 721 +((( 722 + 435 435 ))) 436 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)724 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 437 437 ((( 438 438 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 439 439 ))) ... ... @@ -443,8 +443,11 @@ 443 443 2.00 Beta 1 444 444 )))|((( 445 445 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 734 +)))|(% colspan="1" %)(% colspan="1" %) 735 +((( 736 + 446 446 ))) 447 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)738 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 448 448 ((( 449 449 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 450 450 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -455,8 +455,11 @@ 455 455 2.00 Beta 1 456 456 )))|((( 457 457 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 749 +)))|(% colspan="1" %)(% colspan="1" %) 750 +((( 751 + 458 458 ))) 459 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)753 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 460 460 ((( 461 461 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 462 462 ))) ... ... @@ -466,8 +466,11 @@ 466 466 2.00 Beta 1 467 467 )))|((( 468 468 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 763 +)))|(% colspan="1" %)(% colspan="1" %) 764 +((( 765 + 469 469 ))) 470 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)767 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 471 471 ((( 472 472 //For prior behavior, check for event.param being non-null.// 473 473 ))) ... ... @@ -477,8 +477,11 @@ 477 477 2.00 Beta 1 478 478 )))|((( 479 479 **<shoot/>/<shoot_at/>** attribute changes. 777 +)))|(% colspan="1" %)(% colspan="1" %) 778 +((( 779 + 480 480 ))) 481 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)781 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 482 482 ((( 483 483 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 484 484 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -492,8 +492,11 @@ 492 492 2.00 Beta 1 493 493 )))|((( 494 494 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 795 +)))|(% colspan="1" %)(% colspan="1" %) 796 +((( 797 + 495 495 ))) 496 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)799 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 497 497 ((( 498 498 //Added possibility to query build tasks of a certain buildmodule.// 499 499 ))) ... ... @@ -503,8 +503,11 @@ 503 503 2.00 Beta 1 504 504 )))|((( 505 505 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 809 +)))|(% colspan="1" %)(% colspan="1" %) 810 +((( 811 + 506 506 ))) 507 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)813 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 508 508 ((( 509 509 //Added list of resources a buildmodule needs to build.// 510 510 ))) ... ... @@ -514,8 +514,11 @@ 514 514 2.00 Beta 1 515 515 )))|((( 516 516 (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 823 +)))|(% colspan="1" %)(% colspan="1" %) 824 +((( 825 + 517 517 ))) 518 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)827 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 519 519 ((( 520 520 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 521 521 ))) ... ... @@ -525,12 +525,15 @@ 525 525 2.00 Beta 1 526 526 )))|((( 527 527 **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 837 +)))|(% colspan="1" %)(% colspan="1" %) 838 +((( 839 + 528 528 ))) 529 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)841 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 530 530 ((( 531 531 //Changed return value type to const char* to better identify failure reasons in Lua script.// 532 532 ))) 533 -|(% colspan=" 3" %)(% colspan="3" %)845 +|(% colspan="4" %)(% colspan="4" %) 534 534 ((( 535 535 == 1.50 == 536 536 ))) ... ... @@ -540,8 +540,11 @@ 540 540 1.50 Beta 3 541 541 )))|((( 542 542 **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 855 +)))|(% colspan="1" %)(% colspan="1" %) 856 +((( 857 + 543 543 ))) 544 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)859 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 545 545 ((( 546 546 //The "docksizes" property no longer includes internal ship storage docks.// 547 547 ))) ... ... @@ -551,8 +551,11 @@ 551 551 1.50 Beta 2 552 552 )))|((( 553 553 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 869 +)))|(% colspan="1" %)(% colspan="1" %) 870 +((( 871 + 554 554 ))) 555 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)873 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 556 556 ((( 557 557 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 558 558 ... ... @@ -566,8 +566,11 @@ 566 566 1.50 Beta 2 567 567 )))|((( 568 568 **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 887 +)))|(% colspan="1" %)(% colspan="1" %) 888 +((( 889 + 569 569 ))) 570 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)891 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 571 571 ((( 572 572 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 573 573 ))) ... ... @@ -580,8 +580,11 @@ 580 580 )))|(% colspan="1" %)(% colspan="1" %) 581 581 ((( 582 582 **FFI: SetGuidance()** removed useinfopoint argument. 904 +)))|(% colspan="1" %)(% colspan="1" %) 905 +((( 906 + 583 583 ))) 584 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)908 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 585 585 ((( 586 586 //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 587 587 // ... ... @@ -594,12 +594,15 @@ 594 594 1.50 Beta 1 595 595 )))|((( 596 596 **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 921 +)))|(% colspan="1" %)(% colspan="1" %) 922 +((( 923 + 597 597 ))) 598 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)925 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 599 599 ((( 600 600 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 601 601 ))) 602 -|(% colspan=" 3" %)(% colspan="3" %)929 +|(% colspan="4" %)(% colspan="4" %) 603 603 ((( 604 604 == 1.32 == 605 605 ))) ... ... @@ -609,12 +609,15 @@ 609 609 1.32 610 610 )))|((( 611 611 **Lua: GetComponentData() **removed the "nextdestname" property. 939 +)))|(% colspan="1" %)(% colspan="1" %) 940 +((( 941 + 612 612 ))) 613 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)943 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 614 614 ((( 615 615 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 616 616 ))) 617 -|(% colspan=" 3" %)(% colspan="3" %)947 +|(% colspan="4" %)(% colspan="4" %) 618 618 ((( 619 619 == 1.20 == 620 620 ))) ... ... @@ -624,8 +624,11 @@ 624 624 1.20 625 625 )))|((( 626 626 **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 957 +)))|(% colspan="1" %)(% colspan="1" %) 958 +((( 959 + 627 627 ))) 628 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)961 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 629 629 ((( 630 630 //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 631 631 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 89144727/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860793/Breaking Changes