Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 52.1
edited by klaus
on 2020/01/09 15:50
Change comment: There is no comment for this version
To version 56.1
edited by owen
on 2020/01/29 16:57
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.owen
Content
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34 34  Scripts
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 +3.0 Beta 6
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Changed behaviour of script action <get_ware_definition/>
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
45 +)))
46 +|(% colspan="1" %)(% colspan="1" %)
47 +(((
48 +Global
49 +)))|(% colspan="1" %)(% colspan="1" %)
50 +(((
37 37  3.0 Beta 5
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Adjustments of some **MD library cues** in the base game to change their usage from <include_actions> to <run_actions>
54 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
41 41  )))
42 42  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 43  (((
58 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
59 +
60 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
61 +)))
62 +|(% colspan="1" %)(% colspan="1" %)
63 +(((
64 +Scripts
65 +)))|(% colspan="1" %)(% colspan="1" %)
66 +(((
67 +3.0 Beta 5
68 +)))|(% colspan="1" %)(% colspan="1" %)
69 +(((
70 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
71 +)))
72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
73 +(((
44 44  //Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
45 45  )))
46 46  |(% colspan="1" %)(% colspan="1" %)
Confluence.Code.ConfluencePageClass[0]
id
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1 -89144727
1 +90539273
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144727/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/90539273/Breaking Changes