Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki.n ick1 +xwiki:XWiki.owen - Content
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... ... @@ -34,13 +34,57 @@ 34 34 Scripts 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 +3.0 Beta 6 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Changed behaviour of script action <get_ware_definition/> 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Global 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 37 37 3.0 Beta 5 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 - Changes to$dockingbay.todockposand$dockingbay.launchpos54 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 41 41 ))) 42 42 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 43 ((( 58 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 59 + 60 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 61 +))) 62 +|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Scripts 65 +)))|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 +3.0 Beta 5 68 +)))|(% colspan="1" %)(% colspan="1" %) 69 +((( 70 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 71 +))) 72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 73 +((( 74 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 75 +))) 76 +|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Scripts 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 +3.0 Beta 5 82 +)))|(% colspan="1" %)(% colspan="1" %) 83 +((( 84 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 85 +))) 86 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 87 +((( 44 44 //Before the change, positions are relative to $dockingbay.parent. 45 45 After the change, positions are relative to $dockingbay as specified in the documentation.// 46 46 ))) ... ... @@ -80,7 +80,7 @@ 80 80 3.0 Beta 1 81 81 )))|(% colspan="1" %)(% colspan="1" %) 82 82 ((( 83 -MissionBoard support dropped 127 +**MissionBoard** support dropped 84 84 ))) 85 85 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 86 86 ((( ... ... @@ -91,7 +91,7 @@ 91 91 )))|((( 92 92 3.0 Beta 1 93 93 )))|((( 94 -By default, job/god entries now only spawn objects in space added by the extension in which they are defined 138 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 95 95 ))) 96 96 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 97 97 (((
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... ... @@ -1,1 +1,1 @@ 1 - 891447241 +90539273 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 89144724/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/90539273/Breaking Changes