Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 50.1
edited by nick
on 2020/01/08 16:26
Change comment: There is no comment for this version
To version 103.1
edited by cbj
on 2023/02/20 14:12
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.nick
1 +xwiki:XWiki.cbj
Content
... ... @@ -18,6 +18,7 @@
18 18  
19 19  = Breaking Changes =
20 20  
21 +(% class="wrapped" %)
21 21  |=(((
22 22  Type
23 23  )))|=(((
... ... @@ -27,21 +27,452 @@
27 27  )))
28 28  |(% colspan="3" %)(% colspan="3" %)
29 29  (((
31 +== 6.00 ==
32 +)))
33 +|(% colspan="1" %)(% colspan="1" %)
34 +(((
35 +Scripts
36 +)))|(% colspan="1" %)(% colspan="1" %)
37 +(((
38 +6.00 Beta 4
39 +)))|(% colspan="1" %)(% colspan="1" %)
40 +(((
41 +Changed conditions for **<event_player_travelmode_started> <event_player_travelmode_stopped> <event_player_travelmode_charge_started> <event_player_travelmode_charge_aborted>** to be raised.
42 +)))
43 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
44 +(((
45 +//The <event_player_travelmode_started>, <event_player_travelmode_stopped>, <event_player_travelmode_charge_started> and <event_player_travelmode_charge_aborted> events will no longer be raised if the player is a passenger on board a ship which enters or leaves travel mode. Previously these events would be raised whether the player was the pilot or a passenger. //
46 +
47 +//Scripts that need to check whether the player exits travel mode may also need to consider checking whether the player leaves the control seat using <event_player_stopped_control> since this will also result in travel mode stopping.//
48 +)))
49 +|(% colspan="1" %)(% colspan="1" %)
50 +(((
51 +Scripts
52 +)))|(% colspan="1" %)(% colspan="1" %)
53 +(((
54 +6.00 Beta 3
55 +)))|(% colspan="1" %)(% colspan="1" %)
56 +(((
57 +Changed result of **<find_object_surface>** action in the case of a failure
58 +)))
59 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
60 +(((
61 +//The 'posname' and 'rotname' result attributes of <find_object_surface> will now return null in the case of no valid surface position being found.//
62 +
63 +//Previously, it returned null only if there was a physics error. It however returned a valid, somewhat-random, position if physics were fine but it was still unable to find a suitable surface position. This position was often unsuitable to use for gameplay purposes so it is now null so the caller can handle the situation.//
64 +
65 +//The action itself has been improved to increase the chance of finding suitable surface positions.//
66 +)))
67 +|(% colspan="1" %)(% colspan="1" %)
68 +(((
69 +Scripts
70 +)))|(% colspan="1" %)(% colspan="1" %)
71 +(((
72 +6.00 Beta 1
73 +)))|(% colspan="1" %)(% colspan="1" %)
74 +(((
75 +Behaviour change for **<match_dock>** script component filter
76 +)))
77 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
78 +(((
79 +//<match_dock> nodes can now be used on container and walkablemodule classes without wrapping them in <match_content> nodes.
80 +This has introduced a new potential pitfall: If finding or counting contained components be wary that there may be multiple positive results, even if there is only one dockingbay. e.g. matching contents for a station will include the dockingbay but also its containing walkable module as that also contains the dockingbay. To only account for docking bays, also filter by dockingbay class.//
81 +)))
82 +|(% colspan="1" %)(% colspan="1" %)
83 +(((
84 +Scripts
85 +)))|(% colspan="1" %)(% colspan="1" %)
86 +(((
87 +6.00 Beta 1
88 +)))|(% colspan="1" %)(% colspan="1" %)
89 +(((
90 +Changed result attribute location for **<get_attackstrength>**
91 +)))
92 +|(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" title="Background colour : " colspan="3" data-highlight-colour="grey" %)
93 +(((
94 +//The 'result' attribute of get_attackstrength has been moved into the new <result> subnode and renamed to 'total'.//
95 +)))
96 +|(((
97 +Assets
98 +)))|(((
99 +6.00 Beta 1
100 +)))|(((
101 +Surface element **connections** are incompatible by default unless tagged as "**standard**", and also "**combat**" for non-missile, non-mining weapons
102 +)))
103 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
104 +(((
105 +//Connection tags used to specify compatibilities in component templates between a ship or station module and engines or shields now additionally require the use of the "standard" tag matching weapon or turret logic. For weapons that are neither Missile Launcher nor Mining Laser, the tag "combat" is also required.
106 +Exception: special equipment that is deliberately not compatible with the majority of slots may use another tag instead of "standard", e.g. "highpower" for certain Terran weapons.//
107 +)))
108 +|(% colspan="1" %)(% colspan="1" %)
109 +(((
110 +Scripts
111 +)))|(% colspan="1" %)(% colspan="1" %)
112 +(((
113 +6.00 Beta 1
114 +)))|(% colspan="1" %)(% colspan="1" %)
115 +(((
116 +Changed behaviour of attribute **sortbygatedistanceto** when finding objects, discarding unreachable objects
117 +)))
118 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
119 +(((
120 +//When finding components with attribute "sortbygatedistanceto", e.g. in <find_object>, any objects with a negative gatedistance (i.e. unreachable objects) are automatically excluded from the result.//
121 +)))
122 +|(((
123 +Scripts
124 +)))|(((
125 +6.00 Beta 1
126 +)))|(((
127 +**<event_player_owned_killed_object>** and **<event_player_owned_destroyed>** are now triggered before the corresponding **<event_object_destroyed>**, instead of afterwards.
128 +)))
129 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
130 +(((
131 +//The order of events was adjusted, allowing handlers of <event_player_owned_killed_object> and <event_player_owned_destroyed> to access commander/subordinate relationship of the destroyed object.//
132 +)))
133 +|(((
134 +Cutscenes
135 +)))|(((
136 +6.00 Beta 1
137 +)))|(((
138 +Changed behaviour of **<angles>** in cutscenes
139 +)))
140 +|(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)(% class="highlight-#f4f5f7" title="Background color : Light grey 100%" colspan="3" data-highlight-colour="#f4f5f7" %)
141 +(((
142 +//The yaw and pitch nodes in <angles> are now correctly interpreted as values in degrees.//
143 +)))
144 +|(% colspan="3" %)(% colspan="3" %)
145 +(((
146 +== 5.00 ==
147 +)))
148 +|(((
149 +Parameters
150 +)))|(((
151 +5.00 Beta 1
152 +)))|(((
153 +**<controlpanel><entry>: minduration** removed, **maxduration** renamed to duration
154 +)))
155 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
156 +(((
157 +//'minduration' was unused in X4, maxduration was and still is taken as the actual duration of control panel hacks. No functionality change.//
158 +)))
159 +|(% colspan="3" %)(% colspan="3" %)
160 +(((
161 +== 4.10 ==
162 +)))
163 +|(% colspan="1" %)(% colspan="1" %)
164 +(((
165 +UI extensions
166 +)))|(% colspan="1" %)(% colspan="1" %)
167 +(((
168 +4.10 Beta 7
169 +)))|(% colspan="1" %)(% colspan="1" %)
170 +(((
171 +**FFI**: (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderCrewInfo() and (% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)SetMapRenderDockedShipInfos()(%%) deprecated
172 +)))
173 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
174 +(((
175 +//The functionality represented by (% style="color: rgb(0,0,0);" %)SetMapRenderCargoContents(%%)(), (% style="color: rgb(0,0,0);" %)SetMapRenderWorkForceInfo(), SetMapRenderCrewInfo() and SetMapRenderDockedShipInfos()(%%) has been removed and the function was therefore stubbed.//
176 +)))
177 +|(% colspan="1" %)(% colspan="1" %)
178 +(((
179 +UI extensions
180 +)))|(% colspan="1" %)(% colspan="1" %)
181 +(((
182 +4.10 Beta 6
183 +)))|(% colspan="1" %)(% colspan="1" %)
184 +(((
185 +**FFI**: CustomGameStartPlayerProperty2 changed
186 +)))
187 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
188 +(((
189 +//This struct was added in 4.10 Beta 2 and an additional member count was added in Beta 6.//
190 +)))
191 +|(% colspan="1" %)(% colspan="1" %)
192 +(((
193 +Parameters
194 +)))|(% colspan="1" %)(% colspan="1" %)
195 +(((
196 +4.10 Beta 3
197 +)))|(% colspan="1" %)(% colspan="1" %)
198 +(((
199 +Renamed **<stationinfobox>** to **<infobox>**
200 +)))
201 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
202 +(((
203 +//Info box parameters are now shared across stations and ships. The node has a more generic name to reflect that.//
204 +)))
205 +|(% colspan="1" %)(% colspan="1" %)
206 +(((
207 +UI extensions
208 +)))|(% colspan="1" %)(% colspan="1" %)
209 +(((
210 +4.10 Beta 2
211 +)))|(% colspan="1" %)(% colspan="1" %)
212 +(((
213 +**FFI**: SetMacroMapPlayerSectorOffset() deprecated
214 +)))
215 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
216 +(((
217 +//The functionality represented by SetMacroMapPlayerSectorOffset() has been removed and the function was therefore stubbed. Setting the gamestart properties "sector" and "offset" will affect the universe macro map instead directly.//
218 +)))
219 +|(((
220 +UI extensions
221 +)))|(((
222 +4.10 Beta 2
223 +)))|(((
224 +**FFI**: (% style="color: rgb(0,0,0);" %)FilterComponentForMapMode(%%)() and (% style="color: rgb(0,0,0);" %)SetMapObjectFilter() changed
225 +)))
226 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
227 +(((
228 +//These functions were added in 4.10 Beta 1 and an additional boolean parameter allowentitydeliverymissionobject was added in Beta 2.//
229 +)))
230 +|(((
231 +Scripts
232 +)))|(((
233 +4.10 Beta 1
234 +)))|(((
235 +People related attributes of mission** <delivery> **node moved
236 +)))
237 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
238 +(((
239 +//The <delivery> node of <create_mission> and <update_mission> has been changed to support a new <wares> subnode. The people related attributes: 'people' and 'skills' have been moved from the <delivery> node itself to a <people> subnode.//
240 +)))
241 +|(% colspan="1" %)(% colspan="1" %)
242 +(((
243 +Scripts
244 +)))|(% colspan="1" %)(% colspan="1" %)
245 +(((
246 +4.10 Beta 1
247 +)))|(% colspan="1" %)(% colspan="1" %)
248 +(((
249 +**$destructible.productions** replaced with $defensible.productions
250 +)))
251 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
252 +(((
253 +//The $destructible.productions script property was removed and reimplemented as $defensible.productions meaning some old uses may no longer work unless the destructible is also a defensible. The old implementation functioned by finding the containing object of the destructible (including itself) to query for the production modules.//
254 +)))
255 +|(((
256 +Scripts
257 +)))|(((
258 +4.10 Beta 1
259 +)))|(((
260 +Removed script property **$object.spawnsourceseed**
261 +)))
262 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
263 +(((
264 +//The spawnsource seed is no longer directly accessible by scripts. Use $component.seed, which will internally use the spawnsource seed if able. Note: An improvement is that .seed on objects without a spawnsource seed will now result in a value that differs between objects of the same macro, meaning it can now reliably be used for player property or job ships.//
265 +)))
266 +|(% colspan="3" %)(% colspan="3" %)
267 +(((
268 +== 4.00 ==
269 +)))
270 +|(% colspan="1" %)(% colspan="1" %)
271 +(((
272 +UI core
273 +)))|(% colspan="1" %)(% colspan="1" %)
274 +(((
275 +4.00 Beta 10
276 +)))|(% colspan="1" %)(% colspan="1" %)
277 +(((
278 +Controlled ship can change without a **gameplanchange-event** occurring.
279 +)))
280 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
281 +(((
282 +//Before 4.00 Beta 10 it was ensured that there is no direct transition between the 'cockpit ui mode' of one ship to another. Instead, it was always ensured that the UI first transitions into the firstperson mode and then back into the cockpit mode (controlling then the other ship).
283 +In order to support the new emergency eject feature which was added in 4.00 Beta 7, this assurance was dropped. As of 4.00 Beta 10 it is now possible that the ship the player controls can swap without the gameplanchange-event being risen which one could rely upon in previous versions. If your addon relied on the fact that the ship would not change without first going into first person mode, you will have to adjust your addon accordingly.
284 +//
285 +)))
286 +|(((
287 +Scripts
288 +)))|(((
289 +4.00 Beta 7
290 +)))|(((
291 +Parameters of **<event_terraforming_project_succeeded>** and **<event_terraforming_project_failed>** changed
292 +)))
293 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
294 +(((
295 +//Old params: param = project ID, param2 = were there positive side-effects?, param3 = were there negative side-effects?
296 +New params: param = project ID, param2 = [were there positive side-effects?, were there negative side-effects?], param3 = payout in Credits
297 +Note: param3 only exists in <event_terraforming_project_succeeded> and not in <event_terraforming_project_failed>, but both now have the booleans in a list for consistency//
298 +)))
299 +|(% colspan="1" %)(% colspan="1" %)
300 +(((
301 +UI core
302 +)))|(% colspan="1" %)(% colspan="1" %)
303 +(((
304 +4.00 Beta 6
305 +)))|(% colspan="1" %)(% colspan="1" %)
306 +(((
307 +**FFI:** GetFactionRelationStatus() handling for faction relation range [-20,-10] changed
308 +)))
309 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
310 +(((
311 +//In order to keep consistency with regards to the new behvior 'hostile' relation state and the older (deprecated) UI functions, the behavior of the deprecated GetFactionRelationStatus() function was changed according to the behavior of the GetRelationStatus()/GetRelationStatus2() functions which was done in the previous beta.
312 +Factions with a relation rating between -20 and -10 will now report a relation status of 'neutral' (aka: 1) instead of 'hostile'/'enemy' (aka: 0).//
313 +
314 +//If you rely on a handling where these factions are treated like enemies, please use the new GetFactionRelationStatus2() function instead.
315 +//
316 +)))
317 +|(% colspan="1" %)(% colspan="1" %)
318 +(((
319 +UI core
320 +)))|(% colspan="1" %)(% colspan="1" %)
321 +(((
322 +4.00 Beta 5
323 +)))|(% colspan="1" %)(% colspan="1" %)
324 +(((
325 +**FFI:** GetRelationStatus()/GetRelationStatus2() handling for objects in relation range [-25,-10] changed
326 +)))
327 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
328 +(((
329 +//4.00 Beta 5// //introduces a new 'hostile' relation status and the game now distinguishes between hostile and enemy relation states. Objects not yet 'hostile' with the player are now visualized differently and therefore distinguishable from real hostile ones. Because of that, several related changes were made for these objects to bring them more in line with how 'neutral' objects behave (f.e. no automatic attacking of these objects by the player property anymore, no target selection when targeting the closest enemy, etc.). To reflect this, these objects are now returning 1 (neutral) as the relation status by the GetRelationStatus()/GetRelationStatus2() functions.//
330 +
331 +//If you rely on a handling where they are treated like enemies, please use the new GetRelationStatus3() //function which returns the new range for these objects: 1 (meaning 'enemy' (aka: not yet hostile) here with following relations having been shifted up).
332 +)))
333 +|(((
334 +Parameters
335 +)))|(((
336 +4.00 Beta 1
337 +)))|(((
338 +**requiresconstructionvessel** parameter moved
339 +)))
340 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
341 +(((
342 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.//
343 +)))
344 +|(((
345 +Scripts
346 +)))|(((
347 +4.00 Beta 1
348 +)))|(((
349 +Changed behaviour of **gatedistance** script property
350 +)))
351 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
352 +(((
353 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.//
354 +)))
355 +|(% colspan="3" %)(% colspan="3" %)
356 +(((
357 +== 3.30 ==
358 +)))
359 +|(((
360 +UI extensions
361 +)))|(((
362 +3.30 Beta 3
363 +)))|(((
364 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()**
365 +)))
366 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
367 +(((
368 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()//
369 +)))
370 +|(% colspan="3" %)(% colspan="3" %)
371 +(((
372 +== 3.20 ==
373 +)))
374 +|(((
375 +Scripts
376 +)))|(((
377 +3.20 Beta 1
378 +)))|(((
379 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed
380 +)))
381 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
382 +(((
383 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component//
384 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon]
385 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead//
386 +)))
387 +|(% colspan="1" %)(% colspan="1" %)
388 +(((
389 +Scripts
390 +)))|(% colspan="1" %)(% colspan="1" %)
391 +(((
392 +3.20 Beta 1
393 +)))|(% colspan="1" %)(% colspan="1" %)
394 +(((
395 +Removed script property $trade.**restriction.faction**
396 +)))
397 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
398 +(((
399 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.//
400 +)))
401 +|(((
402 +UI extensions
403 +)))|(((
404 +3.20 Beta 1
405 +)))|(((
406 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete!
407 +)))
408 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
409 +(((
410 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.//
411 +)))
412 +|(% colspan="3" %)(% colspan="3" %)
413 +(((
414 +== 3.10 ==
415 +)))
416 +|(% colspan="1" %)(% colspan="1" %)
417 +(((
418 +Scripts
419 +)))|(% colspan="1" %)(% colspan="1" %)
420 +(((
421 +3.10 Beta 1
422 +)))|(% colspan="1" %)(% colspan="1" %)
423 +(((
424 +Removed script action **<add_build/>**
425 +)))
426 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
427 +(((
428 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.//
429 +)))
430 +|(% colspan="3" %)(% colspan="3" %)
431 +(((
30 30  == 3.00 ==
31 31  )))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
436 +Scripts
437 +)))|(% colspan="1" %)(% colspan="1" %)
438 +(((
439 +3.0 Beta 6
440 +)))|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +Changed behaviour of script action **<get_suitable_job/>**
443 +)))
444 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
445 +(((
446 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.//
447 +)))
448 +|(% colspan="1" %)(% colspan="1" %)
449 +(((
450 +Scripts
451 +)))|(% colspan="1" %)(% colspan="1" %)
452 +(((
453 +3.0 Beta 6
454 +)))|(% colspan="1" %)(% colspan="1" %)
455 +(((
456 +Changed behaviour of script action **<get_ware_definition/>**
457 +)))
458 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
459 +(((
460 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.//
461 +)))
462 +|(% colspan="1" %)(% colspan="1" %)
463 +(((
34 34  Global
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 -3.0 Beta 2
467 +3.0 Beta 5
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Support for entity flag "**skillsvisible**" dropped
470 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case
41 41  )))
42 42  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 43  (((
44 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
474 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\
475 +
476 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).//
45 45  )))
46 46  |(% colspan="1" %)(% colspan="1" %)
47 47  (((
... ... @@ -51,13 +51,41 @@
51 51  3.0 Beta 5
52 52  )))|(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 -Changes to $dockingbay.todockpos and $dockingbay.launchpos
486 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions>
55 55  )))
56 56  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 57  (((
490 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.//
491 +)))
492 +|(% colspan="1" %)(% colspan="1" %)
493 +(((
494 +Scripts
495 +)))|(% colspan="1" %)(% colspan="1" %)
496 +(((
497 +3.0 Beta 5
498 +)))|(% colspan="1" %)(% colspan="1" %)
499 +(((
500 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos**
501 +)))
502 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
503 +(((
58 58  //Before the change, positions are relative to $dockingbay.parent.
59 59  After the change, positions are relative to $dockingbay as specified in the documentation.//
60 60  )))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +Global
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +3.0 Beta 2
513 +)))|(% colspan="1" %)(% colspan="1" %)
514 +(((
515 +Support for entity flag "**skillsvisible**" dropped
516 +)))
517 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
518 +(((
519 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
520 +)))
61 61  |(((
62 62  Scripts
63 63  )))|(((
... ... @@ -80,7 +80,7 @@
80 80  3.0 Beta 1
81 81  )))|(% colspan="1" %)(% colspan="1" %)
82 82  (((
83 -MissionBoard support dropped
543 +**MissionBoard** support dropped
84 84  )))
85 85  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
86 86  (((
... ... @@ -91,7 +91,7 @@
91 91  )))|(((
92 92  3.0 Beta 1
93 93  )))|(((
94 -By default, job/god entries now only spawn objects in space added by the extension in which they are defined
554 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined
95 95  )))
96 96  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
97 97  (((
... ... @@ -477,7 +477,7 @@
477 477  )))|(((
478 478  2.00 Beta 1
479 479  )))|(((
480 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
940 +**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.
481 481  )))
482 482  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
483 483  (((
... ... @@ -510,7 +510,7 @@
510 510  )))|(((
511 511  2.00 Beta 1
512 512  )))|(((
513 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
973 +**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.
514 514  )))
515 515  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
516 516  (((
... ... @@ -525,7 +525,7 @@
525 525  )))|(((
526 526  1.50 Beta 3
527 527  )))|(((
528 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
988 +**Lua: GetComponentData() **changed behavior of "docksizes" property.
529 529  )))
530 530  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
531 531  (((
... ... @@ -551,7 +551,7 @@
551 551  )))|(((
552 552  1.50 Beta 2
553 553  )))|(((
554 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
1014 +**FFI: UpgradeGroupInfo **datatype was changed.
555 555  )))
556 556  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
557 557  (((
... ... @@ -579,7 +579,7 @@
579 579  )))|(((
580 580  1.50 Beta 1
581 581  )))|(((
582 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
1042 +**FFI: CancelConstruction() **changed its return value.
583 583  )))
584 584  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
585 585  (((
... ... @@ -609,7 +609,7 @@
609 609  )))|(((
610 610  1.20
611 611  )))|(((
612 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
1072 +**FFI: GetAAOption()** got a new "useconfig" parameter.
613 613  )))
614 614  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
615 615  (((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -89144012
1 +141329146
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89144012/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/141329146/Breaking Changes