Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. cbj1 +xwiki:XWiki.klaus - Content
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... ... @@ -31,6 +31,51 @@ 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 +MD Scripts, Cutscenes 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 5 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Renamed all files in the **md** and **cutscenes** folders to lower-case 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//All MD and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 45 + 46 +//Note that this change has no effect on the actual content of scripts or cutscenes. The script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 47 +))) 48 +|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Scripts 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +3.0 Beta 5 54 +)))|(% colspan="1" %)(% colspan="1" %) 55 +((( 56 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 57 +))) 58 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 59 +((( 60 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 61 +))) 62 +|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Scripts 65 +)))|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 +3.0 Beta 5 68 +)))|(% colspan="1" %)(% colspan="1" %) 69 +((( 70 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 71 +))) 72 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 73 +((( 74 +//Before the change, positions are relative to $dockingbay.parent. 75 +After the change, positions are relative to $dockingbay as specified in the documentation.// 76 +))) 77 +|(% colspan="1" %)(% colspan="1" %) 78 +((( 34 34 Global 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( ... ... @@ -65,7 +65,7 @@ 65 65 3.0 Beta 1 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 -MissionBoard support dropped 113 +**MissionBoard** support dropped 69 69 ))) 70 70 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 71 ((( ... ... @@ -76,11 +76,11 @@ 76 76 )))|((( 77 77 3.0 Beta 1 78 78 )))|((( 79 -By default, job/god entries now only spawn objects in space added by the extension in which they are defined 124 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 80 80 ))) 81 81 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 82 82 ((( 83 -//To better support extensions which extend the map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//128 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 84 84 ))) 85 85 |(% colspan="1" %)(% colspan="1" %) 86 86 (((
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... ... @@ -1,1 +1,1 @@ 1 -891 323861 +89818026 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/891 32386/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89818026/Breaking Changes