Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 48.1
edited by cbj
on 2019/12/18 14:42
Change comment: There is no comment for this version
To version 39.1
edited by klaus
on 2019/09/11 11:23
Change comment: Moved checkoperational change to 2.60

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.cbj
1 +xwiki:XWiki.klaus
Content
... ... @@ -31,70 +31,17 @@
31 31  )))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -Global
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 2
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Support for entity flag "**skillsvisible**" dropped
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 -)))
46 -|(((
47 47  Scripts
48 -)))|(((
49 -3.0 Beta 2
50 -)))|(((
51 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**.
52 -)))
53 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 -(((
55 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
56 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced.
57 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
58 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Global
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  3.0 Beta 1
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 -MissionBoard support dropped
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
73 -)))
74 -|(((
75 -Job/God
76 -)))|(((
77 -3.0 Beta 1
78 -)))|(((
79 -By default, job/god entries now only spawn objects in space added by the extension in which they are defined
80 -)))
81 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
82 -(((
83 -//To better support extensions which extend the map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.//
84 -)))
85 -|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 -Scripts
88 -)))|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -3.0 Beta 1
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 93  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
94 94  )))
95 95  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
96 96  (((
97 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
44 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
98 98  )))
99 99  |(% colspan="1" %)(% colspan="1" %)
100 100  (((
... ... @@ -194,33 +194,8 @@
194 194  (((
195 195  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
196 196  )))
197 -|(((
198 -UI core
199 -)))|(((
200 -3.0 Beta 1
201 -)))|(((
202 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
203 -)))
204 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
205 -(((
206 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
207 -)))
208 208  |(% colspan="1" %)(% colspan="1" %)
209 209  (((
210 -UI extensions
211 -)))|(% colspan="1" %)(% colspan="1" %)
212 -(((
213 -3.0 Beta 1
214 -)))|(% colspan="1" %)(% colspan="1" %)
215 -(((
216 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
217 -)))
218 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
219 -(((
220 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
221 -)))
222 -|(% colspan="1" %)(% colspan="1" %)
223 -(((
224 224  Scripts
225 225  )))|(% colspan="1" %)(% colspan="1" %)
226 226  (((
... ... @@ -232,7 +232,7 @@
232 232  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
233 233  (((
234 234  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
235 -//It now returns true if $ware is illegal to any faction in the game.//
157 +\\//It now returns true if $ware is illegal to any faction in the game.//
236 236  )))
237 237  |(% colspan="1" %)(% colspan="1" %)
238 238  (((
... ... @@ -263,30 +263,6 @@
263 263  //old params: param = venture details, param2 = ships involved, param3 = duration//
264 264  //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
265 265  )))
266 -|(((
267 -Scripts
268 -)))|(((
269 -3.0 Beta 1
270 -)))|(((
271 -**<set_object_wing_name/>** removed,
272 -**<set_object_fleet_name/>** added
273 -)))
274 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
275 -(((
276 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
277 -)))
278 -|(((
279 -Scripts
280 -)))|(((
281 -3.0 Beta 1
282 -)))|(((
283 -**$controllable.wing.*** removed,
284 -**$controllable.fleet.*** added
285 -)))
286 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
287 -(((
288 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
289 -)))
290 290  |(% colspan="3" %)(% colspan="3" %)
291 291  (((
292 292  == 2.60 ==
Confluence.Code.ConfluencePageClass[0]
id
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1 -89132386
1 +86048772
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89132386/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86048772/Breaking Changes