Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. michael1 +xwiki:XWiki.klaus - Content
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... ... @@ -31,6 +31,35 @@ 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 +Scripts 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 5 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +Scripts 49 +)))|(% colspan="1" %)(% colspan="1" %) 50 +((( 51 +3.0 Beta 5 52 +)))|(% colspan="1" %)(% colspan="1" %) 53 +((( 54 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 55 +))) 56 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 +((( 58 +//Before the change, positions are relative to $dockingbay.parent. 59 +After the change, positions are relative to $dockingbay as specified in the documentation.// 60 +))) 61 +|(% colspan="1" %)(% colspan="1" %) 62 +((( 34 34 Global 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( ... ... @@ -65,12 +65,23 @@ 65 65 3.0 Beta 1 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 -MissionBoard support dropped 97 +**MissionBoard** support dropped 69 69 ))) 70 70 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 71 ((( 72 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 101 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 73 73 ))) 103 +|((( 104 +Job/God 105 +)))|((( 106 +3.0 Beta 1 107 +)))|((( 108 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 109 +))) 110 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 111 +((( 112 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 113 +))) 74 74 |(% colspan="1" %)(% colspan="1" %) 75 75 ((( 76 76 Scripts
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89132 385/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89148312/Breaking Changes