Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. michael1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,51 +25,19 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 -Global 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 2 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Support for entity flag "**skillsvisible**" dropped 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 45 -))) 46 -|((( 47 47 Scripts 48 -)))|((( 49 -3.0 Beta 2 50 -)))|((( 51 -Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 52 -))) 53 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 54 -((( 55 -//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 56 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 57 -If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 58 -On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Global 63 63 )))|(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 65 3.0 Beta 1 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 - MissionBoardsupportdropped36 +<setup_conversation_minigame/> script action removed 69 69 ))) 70 70 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 71 ((( 72 -// MissionBoardswas adummy assettypewhich wasonlyusedduringearlydevelopmentand nevermeant to beshipped inthereleasedversion.Ifanymodtriedto make useof thisassettype, undefined behavior wouldoccur.Thereforewecleaned thingsup in3.0 Beta1includingdeprecating/removinganyrelatedUI/scriptfunction.//40 +//The script action was a left over from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 73 73 ))) 74 74 |(% colspan="1" %)(% colspan="1" %) 75 75 ((( ... ... @@ -79,94 +79,10 @@ 79 79 3.0 Beta 1 80 80 )))|(% colspan="1" %)(% colspan="1" %) 81 81 ((( 82 - Scriptaction **<add_actor_to_room/>**attribute**'room'**renamed to**'object'**50 +<hack_via_control_panel/> script action removed 83 83 ))) 84 84 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 85 ((( 86 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Scripts 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -3.0 Beta 1 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Script action **<set_doors_locked/>** attribute **'group'** changed 97 -))) 98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 -((( 100 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Scripts 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -3.0 Beta 1 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 111 -))) 112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 -((( 114 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Scripts 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -3.0 Beta 1 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//These actions had no effect and were removed.// 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Scripts 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -3.0 Beta 1 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -**<setup_conversation_minigame/>** script action removed 139 -))) 140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 -((( 142 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -Scripts 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -3.0 Beta 1 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -<add_player_choice_*> **confidence** attribute removed 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 157 -))) 158 -|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -Scripts 161 -)))|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -3.0 Beta 1 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 -**<hack_via_control_panel/>** script action removed 167 -))) 168 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 169 -((( 170 170 //Unused script action <hack_via_control_panel/> was removed.// 171 171 ))) 172 172 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -183,30 +183,20 @@ 183 183 ((( 184 184 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 185 185 ))) 186 -|((( 187 -UI core 188 -)))|((( 189 -3.0 Beta 1 190 -)))|((( 191 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 192 -))) 193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 194 -((( 195 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 196 -))) 197 197 |(% colspan="1" %)(% colspan="1" %) 198 198 ((( 199 - UI extensions72 +Scripts 200 200 )))|(% colspan="1" %)(% colspan="1" %) 201 201 ((( 202 202 3.0 Beta 1 203 203 )))|(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 - **FFI: **UIWeaponModreturned by GetInstalledWeaponMod() now includesproperty SurfaceElementFactor78 +$ware.illegal updated 206 206 ))) 207 207 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 208 ((( 209 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 82 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 83 +\\It now returns true if $ware is illegal to any faction in the game. 210 210 ))) 211 211 |(% colspan="1" %)(% colspan="1" %) 212 212 ((( ... ... @@ -216,12 +216,13 @@ 216 216 3.0 Beta 1 217 217 )))|(% colspan="1" %)(% colspan="1" %) 218 218 ((( 219 - **$ware.illegal**updated93 +'checkoperational' filter behaviour changed 220 220 ))) 221 221 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 222 ((( 223 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 224 -//It now returns true if $ware is illegal to any faction in the game.// 97 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 98 + 99 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 225 225 ))) 226 226 |(% colspan="1" %)(% colspan="1" %) 227 227 ((( ... ... @@ -239,77 +239,6 @@ 239 239 ))) 240 240 |(% colspan="1" %)(% colspan="1" %) 241 241 ((( 242 -Scripts 243 -)))|(% colspan="1" %)(% colspan="1" %) 244 -((( 245 -3.0 Beta 1 246 -)))|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 -parameters of **<event_venture_mission_completed/>** changed 249 -))) 250 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 251 -((( 252 -//old params: param = venture details, param2 = ships involved, param3 = duration// 253 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 254 -))) 255 -|((( 256 -Scripts 257 -)))|((( 258 -3.0 Beta 1 259 -)))|((( 260 -**<set_object_wing_name/>** removed, 261 -**<set_object_fleet_name/>** added 262 -))) 263 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 264 -((( 265 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 266 -))) 267 -|((( 268 -Scripts 269 -)))|((( 270 -3.0 Beta 1 271 -)))|((( 272 -**$controllable.wing.*** removed, 273 -**$controllable.fleet.*** added 274 -))) 275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 276 -((( 277 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 278 -))) 279 -|(% colspan="3" %)(% colspan="3" %) 280 -((( 281 -== 2.60 == 282 -))) 283 -|((( 284 -Scripts 285 -)))|((( 286 -2.60 Beta 1 287 -)))|((( 288 -'**checkoperational**' filter behaviour changed 289 -))) 290 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 291 -((( 292 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 293 - 294 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 295 -))) 296 -|((( 297 -Scripts 298 -)))|((( 299 -2.60 Beta 1 300 -)))|((( 301 -$container.**supplyresources** behavior changed 302 -))) 303 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 304 -((( 305 -//The script keyword $container.supplyresources now includes reserved wares.// 306 -))) 307 -|(% colspan="3" %)(% colspan="3" %) 308 -((( 309 -== 2.20 == 310 -))) 311 -|(% colspan="1" %)(% colspan="1" %) 312 -((( 313 313 UI core 314 314 )))|(% colspan="1" %)(% colspan="1" %) 315 315 ((( ... ... @@ -340,10 +340,6 @@ 340 340 ((( 341 341 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 342 342 ))) 343 -|(% colspan="3" %)(% colspan="3" %) 344 -((( 345 -== 2.00 == 346 -))) 347 347 |(% colspan="1" %)(% colspan="1" %) 348 348 ((( 349 349 Scripts ... ... @@ -490,10 +490,6 @@ 490 490 ((( 491 491 //Changed return value type to const char* to better identify failure reasons in Lua script.// 492 492 ))) 493 -|(% colspan="3" %)(% colspan="3" %) 494 -((( 495 -== 1.50 == 496 -))) 497 497 |((( 498 498 UI extensions 499 499 )))|((( ... ... @@ -559,10 +559,6 @@ 559 559 ((( 560 560 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 561 561 ))) 562 -|(% colspan="3" %)(% colspan="3" %) 563 -((( 564 -== 1.32 == 565 -))) 566 566 |((( 567 567 UI extensions 568 568 )))|((( ... ... @@ -574,10 +574,6 @@ 574 574 ((( 575 575 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 576 576 ))) 577 -|(% colspan="3" %)(% colspan="3" %) 578 -((( 579 -== 1.20 == 580 -))) 581 581 |((( 582 582 UI extensions 583 583 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 91323851 +83460874 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 9132385/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460874/Breaking Changes