Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 45.1
edited by stefan
on 2019/11/19 20:14
Change comment: There is no comment for this version
To version 36.1
edited by owen
on 2019/08/26 00:28
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.owen
Content
... ... @@ -25,65 +25,19 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -Global
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 2
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Support for entity flag "**skillsvisible**" dropped
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 -)))
46 -|(((
47 47  Scripts
48 -)))|(((
49 -3.0 Beta 2
50 -)))|(((
51 -Changes to **<event_changed_owner>** and added **<event_changed_true_owner>**.
52 -)))
53 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 -(((
55 -//Before 3.0 Beta 2 there was just a single event_changed_owner condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
56 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new event_changed_true_owner was introduced.
57 -If in your scripts you make use of the event_changed_owner condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
58 -On top of that the 3rd-parameter of the event_changed_owner (oldtrueowner) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).//
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Global
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  3.0 Beta 1
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 -MissionBoard support dropped
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 82  Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
83 83  )))
84 84  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 85  (((
86 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
87 87  )))
88 88  |(% colspan="1" %)(% colspan="1" %)
89 89  (((
... ... @@ -183,33 +183,8 @@
183 183  (((
184 184  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
185 185  )))
186 -|(((
187 -UI core
188 -)))|(((
189 -3.0 Beta 1
190 -)))|(((
191 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
192 -)))
193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 -(((
195 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
196 -)))
197 197  |(% colspan="1" %)(% colspan="1" %)
198 198  (((
199 -UI extensions
200 -)))|(% colspan="1" %)(% colspan="1" %)
201 -(((
202 -3.0 Beta 1
203 -)))|(% colspan="1" %)(% colspan="1" %)
204 -(((
205 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
206 -)))
207 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 -(((
209 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
210 -)))
211 -|(% colspan="1" %)(% colspan="1" %)
212 -(((
213 213  Scripts
214 214  )))|(% colspan="1" %)(% colspan="1" %)
215 215  (((
... ... @@ -221,7 +221,7 @@
221 221  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
222 222  (((
223 223  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
224 -//It now returns true if $ware is illegal to any faction in the game.//
153 +\\//It now returns true if $ware is illegal to any faction in the game.//
225 225  )))
226 226  |(% colspan="1" %)(% colspan="1" %)
227 227  (((
... ... @@ -231,11 +231,13 @@
231 231  3.0 Beta 1
232 232  )))|(% colspan="1" %)(% colspan="1" %)
233 233  (((
234 -MD script **RML_Flight_Along_Path** removed
163 +'**checkoperational**' filter behaviour changed
235 235  )))
236 236  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
237 237  (((
238 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
168 +
169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
239 239  )))
240 240  |(% colspan="1" %)(% colspan="1" %)
241 241  (((
... ... @@ -245,69 +245,12 @@
245 245  3.0 Beta 1
246 246  )))|(% colspan="1" %)(% colspan="1" %)
247 247  (((
248 -parameters of **<event_venture_mission_completed/>** changed
179 +MD script **RML_Flight_Along_Path** removed
249 249  )))
250 250  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
251 251  (((
252 -//old params: param = venture details, param2 = ships involved, param3 = duration//
253 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
183 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
254 254  )))
255 -|(((
256 -Scripts
257 -)))|(((
258 -3.0 Beta 1
259 -)))|(((
260 -**<set_object_wing_name/>** removed,
261 -**<set_object_fleet_name/>** added
262 -)))
263 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
264 -(((
265 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
266 -)))
267 -|(((
268 -Scripts
269 -)))|(((
270 -3.0 Beta 1
271 -)))|(((
272 -**$controllable.wing.*** removed,
273 -**$controllable.fleet.*** added
274 -)))
275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 -(((
277 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
278 -)))
279 -|(% colspan="3" %)(% colspan="3" %)
280 -(((
281 -== 2.60 ==
282 -)))
283 -|(((
284 -Scripts
285 -)))|(((
286 -2.60 Beta 1
287 -)))|(((
288 -'**checkoperational**' filter behaviour changed
289 -)))
290 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
291 -(((
292 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
293 -
294 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
295 -)))
296 -|(((
297 -Scripts
298 -)))|(((
299 -2.60 Beta 1
300 -)))|(((
301 -$container.**supplyresources** behavior changed
302 -)))
303 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 -(((
305 -//The script keyword $container.supplyresources now includes reserved wares.//
306 -)))
307 -|(% colspan="3" %)(% colspan="3" %)
308 -(((
309 -== 2.20 ==
310 -)))
311 311  |(% colspan="1" %)(% colspan="1" %)
312 312  (((
313 313  UI core
... ... @@ -340,10 +340,6 @@
340 340  (((
341 341  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
342 342  )))
343 -|(% colspan="3" %)(% colspan="3" %)
344 -(((
345 -== 2.00 ==
346 -)))
347 347  |(% colspan="1" %)(% colspan="1" %)
348 348  (((
349 349  Scripts
... ... @@ -490,10 +490,6 @@
490 490  (((
491 491  //Changed return value type to const char* to better identify failure reasons in Lua script.//
492 492  )))
493 -|(% colspan="3" %)(% colspan="3" %)
494 -(((
495 -== 1.50 ==
496 -)))
497 497  |(((
498 498  UI extensions
499 499  )))|(((
... ... @@ -559,10 +559,6 @@
559 559  (((
560 560  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
561 561  )))
562 -|(% colspan="3" %)(% colspan="3" %)
563 -(((
564 -== 1.32 ==
565 -)))
566 566  |(((
567 567  UI extensions
568 568  )))|(((
... ... @@ -574,10 +574,6 @@
574 574  (((
575 575  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
576 576  )))
577 -|(% colspan="3" %)(% colspan="3" %)
578 -(((
579 -== 1.20 ==
580 -)))
581 581  |(((
582 582  UI extensions
583 583  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -88346129
1 +85131856
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88346129/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131856/Breaking Changes