Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 45.1
edited by stefan
on 2019/11/19 20:14
Change comment: There is no comment for this version
To version 32.1
edited by owen
on 2019/06/26 10:11
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.stefan
1 +xwiki:XWiki.owen
Content
... ... @@ -25,152 +25,22 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -Global
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 2
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Support for entity flag "**skillsvisible**" dropped
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 -)))
46 -|(((
47 47  Scripts
48 -)))|(((
49 -3.0 Beta 2
50 -)))|(((
51 -Changes to **<event_changed_owner>** and added **<event_changed_true_owner>**.
52 -)))
53 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 -(((
55 -//Before 3.0 Beta 2 there was just a single event_changed_owner condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
56 -3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new event_changed_true_owner was introduced.
57 -If in your scripts you make use of the event_changed_owner condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
58 -On top of that the 3rd-parameter of the event_changed_owner (oldtrueowner) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).//
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Global
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  3.0 Beta 1
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 -MissionBoard support dropped
36 +<hack_via_control_panel/> script action removed
69 69  )))
70 70  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 71  (((
72 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
40 +Unused script action <hack_via_control_panel/> was removed.
73 73  )))
74 74  |(% colspan="1" %)(% colspan="1" %)
75 75  (((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
83 -)))
84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 -(((
86 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Scripts
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -3.0 Beta 1
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Script action **<set_doors_locked/>** attribute **'group'** changed
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
101 -)))
102 -|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Scripts
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -3.0 Beta 1
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
111 -)))
112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 -(((
114 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
115 -)))
116 -|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Scripts
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -3.0 Beta 1
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
125 -)))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 -(((
128 -//These actions had no effect and were removed.//
129 -)))
130 -|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Scripts
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -3.0 Beta 1
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -**<setup_conversation_minigame/>** script action removed
139 -)))
140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 -(((
142 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
143 -)))
144 -|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -Scripts
147 -)))|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -3.0 Beta 1
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -<add_player_choice_*> **confidence** attribute removed
153 -)))
154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 -(((
156 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
157 -)))
158 -|(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -Scripts
161 -)))|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -3.0 Beta 1
164 -)))|(% colspan="1" %)(% colspan="1" %)
165 -(((
166 -**<hack_via_control_panel/>** script action removed
167 -)))
168 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
169 -(((
170 -//Unused script action <hack_via_control_panel/> was removed.//
171 -)))
172 -|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 174  UI core
175 175  )))|(% colspan="1" %)(% colspan="1" %)
176 176  (((
... ... @@ -181,32 +181,22 @@
181 181  )))
182 182  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
183 183  (((
184 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
54 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.
185 185  )))
186 -|(((
187 -UI core
188 -)))|(((
189 -3.0 Beta 1
190 -)))|(((
191 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
192 -)))
193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
194 -(((
195 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
196 -)))
197 197  |(% colspan="1" %)(% colspan="1" %)
198 198  (((
199 -UI extensions
58 +Scripts
200 200  )))|(% colspan="1" %)(% colspan="1" %)
201 201  (((
202 202  3.0 Beta 1
203 203  )))|(% colspan="1" %)(% colspan="1" %)
204 204  (((
205 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
64 +$ware.illegal updated
206 206  )))
207 207  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 208  (((
209 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
68 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.
69 +\\It now returns true if $ware is illegal to any faction in the game.
210 210  )))
211 211  |(% colspan="1" %)(% colspan="1" %)
212 212  (((
... ... @@ -216,12 +216,13 @@
216 216  3.0 Beta 1
217 217  )))|(% colspan="1" %)(% colspan="1" %)
218 218  (((
219 -**$ware.illegal** updated
79 +'checkoperational' filter behaviour changed
220 220  )))
221 221  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
222 222  (((
223 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
224 -//It now returns true if $ware is illegal to any faction in the game.//
83 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
84 +
85 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
225 225  )))
226 226  |(% colspan="1" %)(% colspan="1" %)
227 227  (((
... ... @@ -239,77 +239,6 @@
239 239  )))
240 240  |(% colspan="1" %)(% colspan="1" %)
241 241  (((
242 -Scripts
243 -)))|(% colspan="1" %)(% colspan="1" %)
244 -(((
245 -3.0 Beta 1
246 -)))|(% colspan="1" %)(% colspan="1" %)
247 -(((
248 -parameters of **<event_venture_mission_completed/>** changed
249 -)))
250 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
251 -(((
252 -//old params: param = venture details, param2 = ships involved, param3 = duration//
253 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
254 -)))
255 -|(((
256 -Scripts
257 -)))|(((
258 -3.0 Beta 1
259 -)))|(((
260 -**<set_object_wing_name/>** removed,
261 -**<set_object_fleet_name/>** added
262 -)))
263 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
264 -(((
265 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
266 -)))
267 -|(((
268 -Scripts
269 -)))|(((
270 -3.0 Beta 1
271 -)))|(((
272 -**$controllable.wing.*** removed,
273 -**$controllable.fleet.*** added
274 -)))
275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
276 -(((
277 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
278 -)))
279 -|(% colspan="3" %)(% colspan="3" %)
280 -(((
281 -== 2.60 ==
282 -)))
283 -|(((
284 -Scripts
285 -)))|(((
286 -2.60 Beta 1
287 -)))|(((
288 -'**checkoperational**' filter behaviour changed
289 -)))
290 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
291 -(((
292 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
293 -
294 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
295 -)))
296 -|(((
297 -Scripts
298 -)))|(((
299 -2.60 Beta 1
300 -)))|(((
301 -$container.**supplyresources** behavior changed
302 -)))
303 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
304 -(((
305 -//The script keyword $container.supplyresources now includes reserved wares.//
306 -)))
307 -|(% colspan="3" %)(% colspan="3" %)
308 -(((
309 -== 2.20 ==
310 -)))
311 -|(% colspan="1" %)(% colspan="1" %)
312 -(((
313 313  UI core
314 314  )))|(% colspan="1" %)(% colspan="1" %)
315 315  (((
... ... @@ -340,10 +340,6 @@
340 340  (((
341 341  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
342 342  )))
343 -|(% colspan="3" %)(% colspan="3" %)
344 -(((
345 -== 2.00 ==
346 -)))
347 347  |(% colspan="1" %)(% colspan="1" %)
348 348  (((
349 349  Scripts
... ... @@ -490,10 +490,6 @@
490 490  (((
491 491  //Changed return value type to const char* to better identify failure reasons in Lua script.//
492 492  )))
493 -|(% colspan="3" %)(% colspan="3" %)
494 -(((
495 -== 1.50 ==
496 -)))
497 497  |(((
498 498  UI extensions
499 499  )))|(((
... ... @@ -559,10 +559,6 @@
559 559  (((
560 560  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
561 561  )))
562 -|(% colspan="3" %)(% colspan="3" %)
563 -(((
564 -== 1.32 ==
565 -)))
566 566  |(((
567 567  UI extensions
568 568  )))|(((
... ... @@ -574,10 +574,6 @@
574 574  (((
575 575  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
576 576  )))
577 -|(% colspan="3" %)(% colspan="3" %)
578 -(((
579 -== 1.20 ==
580 -)))
581 581  |(((
582 582  UI extensions
583 583  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -88346129
1 +83460740
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88346129/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460740/Breaking Changes