Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.matthias - Content
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... ... @@ -24,25 +24,259 @@ 24 24 Version 25 25 )))|=((( 26 26 Summary 27 +)))|=(% colspan="1" %)(% colspan="1" %) 28 +((( 29 + 27 27 ))) 28 -|(% colspan=" 3" %)(% colspan="3" %)31 +|(% colspan="4" %)(% colspan="4" %) 29 29 ((( 33 +== 4.00 == 34 +))) 35 +|((( 36 +Parameters 37 +)))|((( 38 +4.00 Beta 1 39 +)))|((( 40 +**requiresconstructionvessel** parameter moved 41 +)))|((( 42 + 43 +))) 44 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 45 +((( 46 +//The 'requiresconstructionvessel' attribute has been moved from the 'recycling' node itself, to the new 'station' subnode.// 47 +))) 48 +|((( 49 +Scripts 50 +)))|((( 51 +4.00 Beta 1 52 +)))|((( 53 +Changed behaviour of **gatedistance** script property 54 +)))|((( 55 + 56 +))) 57 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 58 +((( 59 +//The 'gatedistance' script property now minimizes the number of gate jumps instead of counting the number gate jumps in the fastest route.// 60 +)))|(% class="highlight-grey" data-highlight-colour="grey" %)(% class="highlight-grey" data-highlight-colour="grey" %) 61 +((( 62 + 63 +))) 64 +|(% colspan="4" %)(% colspan="4" %) 65 +((( 66 +== 3.30 == 67 +))) 68 +|((( 69 +UI extensions 70 +)))|((( 71 +3.30 Beta 3 72 +)))|((( 73 +**FFI: **Removed** (% style="color: rgb(0,0,0);" %)GetMissionLimit() (%%)**(% style="color: rgb(0,0,0);" %)and** **(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)**IsMissionLimit**(%%)**Enabled()** 74 +)))|(% colspan="1" %)(% colspan="1" %) 75 +((( 76 + 77 +))) 78 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 79 +((( 80 +//These mission limit-related functions (added in 3.30 Beta 1 and 2) are replaced with FFI (% style="color: rgb(0,0,0);" %)IsMissionLimit(%%)Reach(% style="color: rgb(0,0,0);" %)ed()// 81 +))) 82 +|(% colspan="4" %)(% colspan="4" %) 83 +((( 84 +== 3.20 == 85 +))) 86 +|((( 87 +Scripts 88 +)))|((( 89 +3.20 Beta 1 90 +)))|((( 91 +Parameters of **<event_player_attacked_object/>** and **<event_object_attacked_object/>** changed 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 + 95 +))) 96 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 97 +((( 98 +//Old params: param = attacked object, param2 = attack method, param3 = attacked component// 99 +//New params: param = attacked object, param2 = attack method, param3 = attack component detail list: [attacked component, attacking weapon] 100 +Note that this also means the component attribute to the events is no longer available, so scripts checking the attacked component need to use event.param3.{1} instead// 101 +))) 102 +|(% colspan="1" %)(% colspan="1" %) 103 +((( 104 +Scripts 105 +)))|(% colspan="1" %)(% colspan="1" %) 106 +((( 107 +3.20 Beta 1 108 +)))|(% colspan="1" %)(% colspan="1" %) 109 +((( 110 +Removed script property $trade.**restriction.faction** 111 +)))|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 + 114 +))) 115 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 116 +((( 117 +//$trade.restriction.faction has been replaced with $trade.restriction.factions, which returns a list of factions.// 118 +))) 119 +|((( 120 +UI extensions 121 +)))|((( 122 +3.20 Beta 1 123 +)))|((( 124 +**Lua**: **GetTradeRestrictions()**, **ToggleFactionTradeRestriction()** and **ToggleFactionTradeWareOverride()** are now obsolete! 125 +)))|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 + 128 +))) 129 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 130 +((( 131 +//With the addition of the Trade Rule feature the given functions are obsolete and do not function anymore. This set of functions will return dummy values to avoid breaking scripts. Use GetAllTradeRules(), GetContainerTradeRuleID(), SetContainerTradeRule() and similar trade rule functions as replacement.// 132 +))) 133 +|(% colspan="4" %)(% colspan="4" %) 134 +((( 135 +== 3.10 == 136 +))) 137 +|(% colspan="1" %)(% colspan="1" %) 138 +((( 139 +Scripts 140 +)))|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +3.10 Beta 1 143 +)))|(% colspan="1" %)(% colspan="1" %) 144 +((( 145 +Removed script action **<add_build/>** 146 +)))|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 + 149 +))) 150 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 151 +((( 152 +//Removed <add_build/> action which was no longer needed and would result in builds being added in unsupported ways. Use other <add_build_xxx/> actions.// 153 +))) 154 +|(% colspan="4" %)(% colspan="4" %) 155 +((( 30 30 == 3.00 == 31 31 ))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 160 +Scripts 161 +)))|(% colspan="1" %)(% colspan="1" %) 162 +((( 163 +3.0 Beta 6 164 +)))|(% colspan="1" %)(% colspan="1" %) 165 +((( 166 +Changed behaviour of script action **<get_suitable_job/>** 167 +)))|(% colspan="1" %)(% colspan="1" %) 168 +((( 169 + 170 +))) 171 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 172 +((( 173 +//<get_suitable_job/> previously did not respect job quotas or the current number of job ships. It now does, only returning job IDs which are not exceeding the maxgalaxy quota. Using 'exceedquota' allows the action to behave as before.// 174 +))) 175 +|(% colspan="1" %)(% colspan="1" %) 176 +((( 177 +Scripts 178 +)))|(% colspan="1" %)(% colspan="1" %) 179 +((( 180 +3.0 Beta 6 181 +)))|(% colspan="1" %)(% colspan="1" %) 182 +((( 183 +Changed behaviour of script action **<get_ware_definition/>** 184 +)))|(% colspan="1" %)(% colspan="1" %) 185 +((( 186 + 187 +))) 188 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 189 +((( 190 +//<get_ware_definition/> previously filtered for equipment wares by default. This is now not the case and existing cases now use flags="equipment". Additional filter attributes for group and tags has also been added.// 191 +))) 192 +|(% colspan="1" %)(% colspan="1" %) 193 +((( 34 34 Global 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 197 +3.0 Beta 5 198 +)))|(% colspan="1" %)(% colspan="1" %) 199 +((( 200 +Renamed all files in the **md**, ui, and **cutscenes** folders to lower-case 201 +)))|(% colspan="1" %)(% colspan="1" %) 202 +((( 203 + 204 +))) 205 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 206 +((( 207 +//All MD, UI, and cutscene files have been renamed as lower-case. For most users this should have no effect since files packed in catalogs are essentially case-insensitive. However, this change can affect users on Linux systems when running a mod that contains single files instead of a catalog, and/or when playing with unpacked base game files//. If your mod has XML patch files that are not packed in a catalog, the filenames must be lower-case to match the filenames in the base game. (For info on using mod catalogs, see the Readme of the X Catalog Tool.)\\ 208 + 209 +//Note that this change has no effect on the actual content of scripts or cutscenes. The MD script/cutscene names are stored in the files, regardless of the filenames, so that references to them remain unchanged (e.g., "md.Setup.Start" references a cue in setup.xml).// 210 +))) 211 +|(% colspan="1" %)(% colspan="1" %) 212 +((( 213 +Scripts 214 +)))|(% colspan="1" %)(% colspan="1" %) 215 +((( 216 +3.0 Beta 5 217 +)))|(% colspan="1" %)(% colspan="1" %) 218 +((( 219 +Adjustments of some MD library cues in the base game to change their usage from **<include_actions>** to <run_actions> 220 +)))|(% colspan="1" %)(% colspan="1" %) 221 +((( 222 + 223 +))) 224 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 225 +((( 226 +//Some MD library cues in the base game that were previously used with <include_actions> have been adjusted, so they must now be used with the new MD action <run_actions> instead. Mods that use such a library with <include_actions> will have to switch to <run_actions> as well. A list of affected libraries is not provided here. Note: Additional library cues may be adjusted in future builds without further warning.// 227 +))) 228 +|(% colspan="1" %)(% colspan="1" %) 229 +((( 230 +Scripts 231 +)))|(% colspan="1" %)(% colspan="1" %) 232 +((( 233 +3.0 Beta 5 234 +)))|(% colspan="1" %)(% colspan="1" %) 235 +((( 236 +Changes to $dockingbay.**todockpos** and $dockingbay.**launchpos** 237 +)))|(% colspan="1" %)(% colspan="1" %) 238 +((( 239 + 240 +))) 241 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 242 +((( 243 +//Before the change, positions are relative to $dockingbay.parent. 244 +After the change, positions are relative to $dockingbay as specified in the documentation.// 245 +))) 246 +|(% colspan="1" %)(% colspan="1" %) 247 +((( 248 +Global 249 +)))|(% colspan="1" %)(% colspan="1" %) 250 +((( 37 37 3.0 Beta 2 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 40 Support for entity flag "**skillsvisible**" dropped 255 +)))|(% colspan="1" %)(% colspan="1" %) 256 +((( 257 + 41 41 ))) 42 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)259 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 43 43 ((( 44 44 //Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 45 45 ))) 263 +|((( 264 +Scripts 265 +)))|((( 266 +3.0 Beta 2 267 +)))|((( 268 +Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 269 +)))|(% colspan="1" %)(% colspan="1" %) 270 +((( 271 + 272 +))) 273 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 274 +((( 275 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 276 +3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 277 +If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 278 +On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 279 +))) 46 46 |(% colspan="1" %)(% colspan="1" %) 47 47 ((( 48 48 Global ... ... @@ -51,12 +51,29 @@ 51 51 3.0 Beta 1 52 52 )))|(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 -MissionBoard support dropped 288 +**MissionBoard** support dropped 289 +)))|(% colspan="1" %)(% colspan="1" %) 290 +((( 291 + 55 55 ))) 56 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)293 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 57 57 ((( 58 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 295 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behaviour would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 59 59 ))) 297 +|((( 298 +Job/God 299 +)))|((( 300 +3.0 Beta 1 301 +)))|((( 302 +By default, **job/god entries** now only spawn objects in space added by the extension in which they are defined 303 +)))|(% colspan="1" %)(% colspan="1" %) 304 +((( 305 + 306 +))) 307 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 308 +((( 309 +//To better support extensions which add to the base game map, a job/god entry now defaults to only spawning objects in areas of the map that are added by the extension in which that entry is defined. You can override this behaviour by adding a matchextension="false" attribute to the job/god entry definition. This allows the entry to spawn objects anywhere that matches the entry's other criteria.// 310 +))) 60 60 |(% colspan="1" %)(% colspan="1" %) 61 61 ((( 62 62 Scripts ... ... @@ -66,8 +66,11 @@ 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 68 Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 320 +)))|(% colspan="1" %)(% colspan="1" %) 321 +((( 322 + 69 69 ))) 70 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)324 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 71 71 ((( 72 72 //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 73 73 ))) ... ... @@ -80,8 +80,11 @@ 80 80 )))|(% colspan="1" %)(% colspan="1" %) 81 81 ((( 82 82 Script action **<set_doors_locked/>** attribute **'group'** changed 337 +)))|(% colspan="1" %)(% colspan="1" %) 338 +((( 339 + 83 83 ))) 84 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)341 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 85 85 ((( 86 86 //The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 87 87 ))) ... ... @@ -94,8 +94,11 @@ 94 94 )))|(% colspan="1" %)(% colspan="1" %) 95 95 ((( 96 96 Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 354 +)))|(% colspan="1" %)(% colspan="1" %) 355 +((( 356 + 97 97 ))) 98 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)358 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 99 99 ((( 100 100 //These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 101 101 ))) ... ... @@ -108,8 +108,11 @@ 108 108 )))|(% colspan="1" %)(% colspan="1" %) 109 109 ((( 110 110 Script actions **<set_hack_target/>** and **<abort_hack/>** removed 371 +)))|(% colspan="1" %)(% colspan="1" %) 372 +((( 373 + 111 111 ))) 112 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)375 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 113 113 ((( 114 114 //These actions had no effect and were removed.// 115 115 ))) ... ... @@ -122,8 +122,11 @@ 122 122 )))|(% colspan="1" %)(% colspan="1" %) 123 123 ((( 124 124 **<setup_conversation_minigame/>** script action removed 388 +)))|(% colspan="1" %)(% colspan="1" %) 389 +((( 390 + 125 125 ))) 126 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)392 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 127 127 ((( 128 128 //The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 129 129 ))) ... ... @@ -136,8 +136,11 @@ 136 136 )))|(% colspan="1" %)(% colspan="1" %) 137 137 ((( 138 138 <add_player_choice_*> **confidence** attribute removed 405 +)))|(% colspan="1" %)(% colspan="1" %) 406 +((( 407 + 139 139 ))) 140 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)409 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 141 141 ((( 142 142 //The default confidence of player options is another leftover from the XR era and had no effect in X4.// 143 143 ))) ... ... @@ -150,8 +150,11 @@ 150 150 )))|(% colspan="1" %)(% colspan="1" %) 151 151 ((( 152 152 **<hack_via_control_panel/>** script action removed 422 +)))|(% colspan="1" %)(% colspan="1" %) 423 +((( 424 + 153 153 ))) 154 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)426 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 155 155 ((( 156 156 //Unused script action <hack_via_control_panel/> was removed.// 157 157 ))) ... ... @@ -164,8 +164,11 @@ 164 164 )))|(% colspan="1" %)(% colspan="1" %) 165 165 ((( 166 166 **Lua: **GetMiniGameCursorPosition() removed 439 +)))|(% colspan="1" %)(% colspan="1" %) 440 +((( 441 + 167 167 ))) 168 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)443 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 169 169 ((( 170 170 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 171 171 ))) ... ... @@ -175,8 +175,11 @@ 175 175 3.0 Beta 1 176 176 )))|((( 177 177 **FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 453 +)))|(% colspan="1" %)(% colspan="1" %) 454 +((( 455 + 178 178 ))) 179 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)457 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 180 180 ((( 181 181 //In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 182 182 ))) ... ... @@ -189,8 +189,11 @@ 189 189 )))|(% colspan="1" %)(% colspan="1" %) 190 190 ((( 191 191 **FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 470 +)))|(% colspan="1" %)(% colspan="1" %) 471 +((( 472 + 192 192 ))) 193 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)474 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 194 194 ((( 195 195 //In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 196 196 ))) ... ... @@ -203,8 +203,11 @@ 203 203 )))|(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 205 **$ware.illegal** updated 487 +)))|(% colspan="1" %)(% colspan="1" %) 488 +((( 489 + 206 206 ))) 207 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)491 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 208 208 ((( 209 209 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 210 210 //It now returns true if $ware is illegal to any faction in the game.// ... ... @@ -218,8 +218,11 @@ 218 218 )))|(% colspan="1" %)(% colspan="1" %) 219 219 ((( 220 220 MD script **RML_Flight_Along_Path** removed 505 +)))|(% colspan="1" %)(% colspan="1" %) 506 +((( 507 + 221 221 ))) 222 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)509 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 223 223 ((( 224 224 //The MD script RML_Flight_Along_Path was not referened and was removed.// 225 225 ))) ... ... @@ -232,8 +232,11 @@ 232 232 )))|(% colspan="1" %)(% colspan="1" %) 233 233 ((( 234 234 parameters of **<event_venture_mission_completed/>** changed 522 +)))|(% colspan="1" %)(% colspan="1" %) 523 +((( 524 + 235 235 ))) 236 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)526 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 237 237 ((( 238 238 //old params: param = venture details, param2 = ships involved, param3 = duration// 239 239 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// ... ... @@ -245,8 +245,11 @@ 245 245 )))|((( 246 246 **<set_object_wing_name/>** removed, 247 247 **<set_object_fleet_name/>** added 538 +)))|(% colspan="1" %)(% colspan="1" %) 539 +((( 540 + 248 248 ))) 249 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)542 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 250 250 ((( 251 251 //The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 252 252 ))) ... ... @@ -257,12 +257,15 @@ 257 257 )))|((( 258 258 **$controllable.wing.*** removed, 259 259 **$controllable.fleet.*** added 553 +)))|(% colspan="1" %)(% colspan="1" %) 554 +((( 555 + 260 260 ))) 261 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)557 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 262 262 ((( 263 263 $controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 264 264 ))) 265 -|(% colspan=" 3" %)(% colspan="3" %)561 +|(% colspan="4" %)(% colspan="4" %) 266 266 ((( 267 267 == 2.60 == 268 268 ))) ... ... @@ -272,8 +272,11 @@ 272 272 2.60 Beta 1 273 273 )))|((( 274 274 '**checkoperational**' filter behaviour changed 571 +)))|(% colspan="1" %)(% colspan="1" %) 572 +((( 573 + 275 275 ))) 276 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)575 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 277 277 ((( 278 278 //Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 279 279 ... ... @@ -285,12 +285,15 @@ 285 285 2.60 Beta 1 286 286 )))|((( 287 287 $container.**supplyresources** behavior changed 587 +)))|(% colspan="1" %)(% colspan="1" %) 588 +((( 589 + 288 288 ))) 289 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)591 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 290 290 ((( 291 291 //The script keyword $container.supplyresources now includes reserved wares.// 292 292 ))) 293 -|(% colspan=" 3" %)(% colspan="3" %)595 +|(% colspan="4" %)(% colspan="4" %) 294 294 ((( 295 295 == 2.20 == 296 296 ))) ... ... @@ -303,8 +303,11 @@ 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 305 **Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 608 +)))|(% colspan="1" %)(% colspan="1" %) 609 +((( 610 + 306 306 ))) 307 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)612 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 308 308 ((( 309 309 //2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 310 310 In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// ... ... @@ -321,12 +321,15 @@ 321 321 )))|(% colspan="1" %)(% colspan="1" %) 322 322 ((( 323 323 Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 629 +)))|(% colspan="1" %)(% colspan="1" %) 630 +((( 631 + 324 324 ))) 325 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)633 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 326 326 ((( 327 327 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 328 328 ))) 329 -|(% colspan=" 3" %)(% colspan="3" %)637 +|(% colspan="4" %)(% colspan="4" %) 330 330 ((( 331 331 == 2.00 == 332 332 ))) ... ... @@ -339,8 +339,11 @@ 339 339 )))|(% colspan="1" %)(% colspan="1" %) 340 340 ((( 341 341 **<event_build_finished/> **param2 now returns null instead of a construction sequence 650 +)))|(% colspan="1" %)(% colspan="1" %) 651 +((( 652 + 342 342 ))) 343 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)654 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 344 344 ((( 345 345 //The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 346 346 ))) ... ... @@ -353,8 +353,11 @@ 353 353 )))|(% colspan="1" %)(% colspan="1" %) 354 354 ((( 355 355 **param.boarding.{...}** strength parameters removed 667 +)))|(% colspan="1" %)(% colspan="1" %) 668 +((( 669 + 356 356 ))) 357 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)671 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 358 358 ((( 359 359 //The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 360 360 ))) ... ... @@ -367,8 +367,11 @@ 367 367 )))|(% colspan="1" %)(% colspan="1" %) 368 368 ((( 369 369 **$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 684 +)))|(% colspan="1" %)(% colspan="1" %) 685 +((( 686 + 370 370 ))) 371 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)688 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 372 372 ((( 373 373 //Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 374 374 ))) ... ... @@ -378,8 +378,11 @@ 378 378 2.00 Beta 1 379 379 )))|((( 380 380 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 698 +)))|(% colspan="1" %)(% colspan="1" %) 699 +((( 700 + 381 381 ))) 382 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)702 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 383 383 ((( 384 384 //Before 2.0 Beta 1 using GetUpgradeSlotCurrentComponent() or GetUpgradeSlotGroup() only performed on operational objects (i.e. not wrecked objects or objects under construction). Since this is inconsistent with the rest of the UI functions, this was considered a bug and fixed in 2.0 Beta 1. If you require the old behavior, use the FFI function: IsComponentOperational() to check the passed object's state before making the call.// 385 385 ))) ... ... @@ -389,8 +389,11 @@ 389 389 2.00 Beta 1 390 390 )))|((( 391 391 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 712 +)))|(% colspan="1" %)(% colspan="1" %) 713 +((( 714 + 392 392 ))) 393 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)716 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 394 394 ((( 395 395 //Before 2.0 Beta 1 a call to SetFormationShape() indicated an error state to the caller in certain cases where setting a formation shape (potentially) failed. Due to a design flaw in the handling of formations, this however doesn't do any good, since the function by itself doesn't really set the formation shape in all cases. On top of that the call can fail at random. Hence, at the moment an indication of an error case that setting a formation potentially fails is no good to the caller and he has no means to distinguish that case from a real error case.// 396 396 //Therefore, in 2.0 Beta 1 we drop the error indication in case of an attempt to set the formation fails. We are currently working on a better solution to the underlying problem and hope to have it ready as part of a following beta.// ... ... @@ -401,8 +401,11 @@ 401 401 2.00 Beta 1 402 402 )))|((( 403 403 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 727 +)))|(% colspan="1" %)(% colspan="1" %) 728 +((( 729 + 404 404 ))) 405 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)731 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 406 406 ((( 407 407 //This now enforces a leader and at least one follower in order to create or change a formation. Former implementation made it possible to create formations without any followers which led to issues.// 408 408 ))) ... ... @@ -412,8 +412,11 @@ 412 412 2.00 Beta 1 413 413 )))|((( 414 414 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 741 +)))|(% colspan="1" %)(% colspan="1" %) 742 +((( 743 + 415 415 ))) 416 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)745 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 417 417 ((( 418 418 //For prior behavior, check for event.param being non-null.// 419 419 ))) ... ... @@ -423,8 +423,11 @@ 423 423 2.00 Beta 1 424 424 )))|((( 425 425 **<shoot/>/<shoot_at/>** attribute changes. 755 +)))|(% colspan="1" %)(% colspan="1" %) 756 +((( 757 + 426 426 ))) 427 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)759 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 428 428 ((( 429 429 //Changed: Attribute "primary" is now optional and defines whether weapons from the ship's active primary weapon group will be fired. Defaults to true.// 430 430 //New attribute: "secondary" is an optional attribute that defines whether weapons from the ship's active secondary weapon group will be fired. Defaults to true.// ... ... @@ -438,8 +438,11 @@ 438 438 2.00 Beta 1 439 439 )))|((( 440 440 **FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 773 +)))|(% colspan="1" %)(% colspan="1" %) 774 +((( 775 + 441 441 ))) 442 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)777 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 443 443 ((( 444 444 //Added possibility to query build tasks of a certain buildmodule.// 445 445 ))) ... ... @@ -449,8 +449,11 @@ 449 449 2.00 Beta 1 450 450 )))|((( 451 451 **Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 787 +)))|(% colspan="1" %)(% colspan="1" %) 788 +((( 789 + 452 452 ))) 453 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)791 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 454 454 ((( 455 455 //Added list of resources a buildmodule needs to build.// 456 456 ))) ... ... @@ -460,8 +460,11 @@ 460 460 2.00 Beta 1 461 461 )))|((( 462 462 (% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 801 +)))|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 + 463 463 ))) 464 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)805 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 465 465 ((( 466 466 //Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 467 467 ))) ... ... @@ -471,12 +471,15 @@ 471 471 2.00 Beta 1 472 472 )))|((( 473 473 **FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 815 +)))|(% colspan="1" %)(% colspan="1" %) 816 +((( 817 + 474 474 ))) 475 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)819 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 476 476 ((( 477 477 //Changed return value type to const char* to better identify failure reasons in Lua script.// 478 478 ))) 479 -|(% colspan=" 3" %)(% colspan="3" %)823 +|(% colspan="4" %)(% colspan="4" %) 480 480 ((( 481 481 == 1.50 == 482 482 ))) ... ... @@ -486,8 +486,11 @@ 486 486 1.50 Beta 3 487 487 )))|((( 488 488 **Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 833 +)))|(% colspan="1" %)(% colspan="1" %) 834 +((( 835 + 489 489 ))) 490 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)837 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 491 491 ((( 492 492 //The "docksizes" property no longer includes internal ship storage docks.// 493 493 ))) ... ... @@ -497,8 +497,11 @@ 497 497 1.50 Beta 2 498 498 )))|((( 499 499 **Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 847 +)))|(% colspan="1" %)(% colspan="1" %) 848 +((( 849 + 500 500 ))) 501 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)851 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 502 502 ((( 503 503 //Shipyards (formerly also known as Capital Shipyards) can build capital ships, while Wharfs only build non-capital ships. To check whether a station is a Shipyard or a Wharf, check whether the station "can build ships".// 504 504 ... ... @@ -512,8 +512,11 @@ 512 512 1.50 Beta 2 513 513 )))|((( 514 514 **FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 865 +)))|(% colspan="1" %)(% colspan="1" %) 866 +((( 867 + 515 515 ))) 516 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)869 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 517 517 ((( 518 518 //Added new "operational" field to retrieve information about number of operational upgrades in a group.// 519 519 ))) ... ... @@ -526,8 +526,11 @@ 526 526 )))|(% colspan="1" %)(% colspan="1" %) 527 527 ((( 528 528 **FFI: SetGuidance()** removed useinfopoint argument. 882 +)))|(% colspan="1" %)(% colspan="1" %) 883 +((( 884 + 529 529 ))) 530 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)886 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 531 531 ((( 532 532 //In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 533 533 // ... ... @@ -540,12 +540,15 @@ 540 540 1.50 Beta 1 541 541 )))|((( 542 542 **FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 899 +)))|(% colspan="1" %)(% colspan="1" %) 900 +((( 901 + 543 543 ))) 544 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)903 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 545 545 ((( 546 546 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 547 547 ))) 548 -|(% colspan=" 3" %)(% colspan="3" %)907 +|(% colspan="4" %)(% colspan="4" %) 549 549 ((( 550 550 == 1.32 == 551 551 ))) ... ... @@ -555,12 +555,15 @@ 555 555 1.32 556 556 )))|((( 557 557 **Lua: GetComponentData() **removed the "nextdestname" property. 917 +)))|(% colspan="1" %)(% colspan="1" %) 918 +((( 919 + 558 558 ))) 559 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)921 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 560 560 ((( 561 561 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 562 562 ))) 563 -|(% colspan=" 3" %)(% colspan="3" %)925 +|(% colspan="4" %)(% colspan="4" %) 564 564 ((( 565 565 == 1.20 == 566 566 ))) ... ... @@ -570,8 +570,11 @@ 570 570 1.20 571 571 )))|((( 572 572 **FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 935 +)))|(% colspan="1" %)(% colspan="1" %) 936 +((( 937 + 573 573 ))) 574 -|(% class="highlight-grey" colspan=" 3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)939 +|(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="4" data-highlight-colour="grey" %) 575 575 ((( 576 576 //The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 577 577 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88 345805/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860788/Breaking Changes