Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.owen - Content
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... ... @@ -25,40 +25,8 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 -Global 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 2 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Support for entity flag "**skillsvisible**" dropped 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Global 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -3.0 Beta 1 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -MissionBoard support dropped 55 -))) 56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 -((( 58 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 62 Scripts 63 63 )))|(% colspan="1" %)(% colspan="1" %) 64 64 ((( ... ... @@ -65,98 +65,14 @@ 65 65 3.0 Beta 1 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 - Scriptaction **<add_actor_to_room/>**attribute**'room'**renamed to**'object'**36 +<hack_via_control_panel/> script action removed 69 69 ))) 70 70 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 71 ((( 72 - //Dueto engine changes, script action <add_actor_to_room/> has had the attribute 'room' changedto 'object',which is moreaccurate. Mostlikelyrequires a 'position' if a slot is not provided.//40 +Unused script action <hack_via_control_panel/> was removed. 73 73 ))) 74 74 |(% colspan="1" %)(% colspan="1" %) 75 75 ((( 76 -Scripts 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -3.0 Beta 1 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -Script action **<set_doors_locked/>** attribute **'group'** changed 83 -))) 84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 -((( 86 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Scripts 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -3.0 Beta 1 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 97 -))) 98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 -((( 100 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Scripts 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -3.0 Beta 1 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 111 -))) 112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 -((( 114 -//These actions had no effect and were removed.// 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Scripts 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -3.0 Beta 1 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -**<setup_conversation_minigame/>** script action removed 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Scripts 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -3.0 Beta 1 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -<add_player_choice_*> **confidence** attribute removed 139 -))) 140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 -((( 142 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -Scripts 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -3.0 Beta 1 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -**<hack_via_control_panel/>** script action removed 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//Unused script action <hack_via_control_panel/> was removed.// 157 -))) 158 -|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 160 UI core 161 161 )))|(% colspan="1" %)(% colspan="1" %) 162 162 ((( ... ... @@ -167,32 +167,22 @@ 167 167 ))) 168 168 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 169 169 ((( 170 - //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//54 +GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break. 171 171 ))) 172 -|((( 173 -UI core 174 -)))|((( 175 -3.0 Beta 1 176 -)))|((( 177 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 178 -))) 179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 -((( 181 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 182 -))) 183 183 |(% colspan="1" %)(% colspan="1" %) 184 184 ((( 185 - UI extensions58 +Scripts 186 186 )))|(% colspan="1" %)(% colspan="1" %) 187 187 ((( 188 188 3.0 Beta 1 189 189 )))|(% colspan="1" %)(% colspan="1" %) 190 190 ((( 191 - **FFI: **UIWeaponModreturned by GetInstalledWeaponMod() now includesproperty SurfaceElementFactor64 +$ware.illegal updated 192 192 ))) 193 193 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 194 194 ((( 195 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 68 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 69 +\\It now returns true if $ware is illegal to any faction in the game. 196 196 ))) 197 197 |(% colspan="1" %)(% colspan="1" %) 198 198 ((( ... ... @@ -202,12 +202,13 @@ 202 202 3.0 Beta 1 203 203 )))|(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 - **$ware.illegal**updated79 +'checkoperational' filter behaviour changed 206 206 ))) 207 207 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 208 ((( 209 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 210 -//It now returns true if $ware is illegal to any faction in the game.// 83 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 84 + 85 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 211 211 ))) 212 212 |(% colspan="1" %)(% colspan="1" %) 213 213 ((( ... ... @@ -225,77 +225,6 @@ 225 225 ))) 226 226 |(% colspan="1" %)(% colspan="1" %) 227 227 ((( 228 -Scripts 229 -)))|(% colspan="1" %)(% colspan="1" %) 230 -((( 231 -3.0 Beta 1 232 -)))|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 -parameters of **<event_venture_mission_completed/>** changed 235 -))) 236 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 237 -((( 238 -//old params: param = venture details, param2 = ships involved, param3 = duration// 239 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 240 -))) 241 -|((( 242 -Scripts 243 -)))|((( 244 -3.0 Beta 1 245 -)))|((( 246 -**<set_object_wing_name/>** removed, 247 -**<set_object_fleet_name/>** added 248 -))) 249 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 250 -((( 251 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 252 -))) 253 -|((( 254 -Scripts 255 -)))|((( 256 -3.0 Beta 1 257 -)))|((( 258 -**$controllable.wing.*** removed, 259 -**$controllable.fleet.*** added 260 -))) 261 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 262 -((( 263 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 264 -))) 265 -|(% colspan="3" %)(% colspan="3" %) 266 -((( 267 -== 2.60 == 268 -))) 269 -|((( 270 -Scripts 271 -)))|((( 272 -2.60 Beta 1 273 -)))|((( 274 -'**checkoperational**' filter behaviour changed 275 -))) 276 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 277 -((( 278 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 279 - 280 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 281 -))) 282 -|((( 283 -Scripts 284 -)))|((( 285 -2.60 Beta 1 286 -)))|((( 287 -$container.**supplyresources** behavior changed 288 -))) 289 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 290 -((( 291 -//The script keyword $container.supplyresources now includes reserved wares.// 292 -))) 293 -|(% colspan="3" %)(% colspan="3" %) 294 -((( 295 -== 2.20 == 296 -))) 297 -|(% colspan="1" %)(% colspan="1" %) 298 -((( 299 299 UI core 300 300 )))|(% colspan="1" %)(% colspan="1" %) 301 301 ((( ... ... @@ -326,10 +326,6 @@ 326 326 ((( 327 327 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 328 328 ))) 329 -|(% colspan="3" %)(% colspan="3" %) 330 -((( 331 -== 2.00 == 332 -))) 333 333 |(% colspan="1" %)(% colspan="1" %) 334 334 ((( 335 335 Scripts ... ... @@ -476,10 +476,6 @@ 476 476 ((( 477 477 //Changed return value type to const char* to better identify failure reasons in Lua script.// 478 478 ))) 479 -|(% colspan="3" %)(% colspan="3" %) 480 -((( 481 -== 1.50 == 482 -))) 483 483 |((( 484 484 UI extensions 485 485 )))|((( ... ... @@ -545,10 +545,6 @@ 545 545 ((( 546 546 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 547 547 ))) 548 -|(% colspan="3" %)(% colspan="3" %) 549 -((( 550 -== 1.32 == 551 -))) 552 552 |((( 553 553 UI extensions 554 554 )))|((( ... ... @@ -560,10 +560,6 @@ 560 560 ((( 561 561 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 562 562 ))) 563 -|(% colspan="3" %)(% colspan="3" %) 564 -((( 565 -== 1.20 == 566 -))) 567 567 |((( 568 568 UI extensions 569 569 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 83458051 +83460740 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 8345805/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460740/Breaking Changes