Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. michael1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,344 +25,11 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 -|(% colspan="1" %)(% colspan="1" %) 33 -((( 34 -Global 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 1 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -MissionBoard support dropped. 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Scripts 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -3.0 Beta 1 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 55 -))) 56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 -((( 58 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Scripts 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -3.0 Beta 1 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Script action **<set_doors_locked/>** attribute **'group'** changed 69 -))) 70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 -((( 72 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 73 -))) 74 -|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Scripts 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -3.0 Beta 1 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 83 -))) 84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 -((( 86 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Scripts 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -3.0 Beta 1 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 97 -))) 98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 -((( 100 -//These actions had no effect and were removed.// 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Scripts 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -3.0 Beta 1 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -**<setup_conversation_minigame/>** script action removed 111 -))) 112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 -((( 114 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Scripts 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -3.0 Beta 1 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -<add_player_choice_*> **confidence** attribute removed 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Scripts 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -3.0 Beta 1 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -**<hack_via_control_panel/>** script action removed 139 -))) 140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 -((( 142 -//Unused script action <hack_via_control_panel/> was removed.// 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -UI core 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -3.0 Beta 1 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -**Lua: **GetMiniGameCursorPosition() removed 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 157 -))) 158 158 |((( 159 -UI core 160 -)))|((( 161 -3.0 Beta 1 162 -)))|((( 163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 -))) 169 -|(% colspan="1" %)(% colspan="1" %) 170 -((( 171 171 UI extensions 172 -)))|(% colspan="1" %)(% colspan="1" %) 173 -((( 174 -3.0 Beta 1 175 -)))|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 178 -))) 179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 -((( 181 -//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 182 -))) 183 -|(% colspan="1" %)(% colspan="1" %) 184 -((( 185 -Scripts 186 -)))|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 -3.0 Beta 1 189 -)))|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -**$ware.illegal** updated 192 -))) 193 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 194 -((( 195 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 196 -//It now returns true if $ware is illegal to any faction in the game.// 197 -))) 198 -|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 -Scripts 201 -)))|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -3.0 Beta 1 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 -MD script **RML_Flight_Along_Path** removed 207 -))) 208 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 209 -((( 210 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 211 -))) 212 -|(% colspan="1" %)(% colspan="1" %) 213 -((( 214 -Scripts 215 -)))|(% colspan="1" %)(% colspan="1" %) 216 -((( 217 -3.0 Beta 1 218 -)))|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 -parameters of **<event_venture_mission_completed/>** changed 221 -))) 222 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 223 -((( 224 -//old params: param = venture details, param2 = ships involved, param3 = duration// 225 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 226 -))) 227 -|((( 228 -Scripts 229 229 )))|((( 230 - 3.0 Beta 131 +2.0 Beta 1 231 231 )))|((( 232 -**<set_object_wing_name/>** removed, 233 -**<set_object_fleet_name/>** added 234 -))) 235 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 236 -((( 237 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 238 -))) 239 -|((( 240 -Scripts 241 -)))|((( 242 -3.0 Beta 1 243 -)))|((( 244 -**$controllable.wing.*** removed, 245 -**$controllable.fleet.*** added 246 -))) 247 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 248 -((( 249 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 250 -))) 251 -|(% colspan="3" %)(% colspan="3" %) 252 -((( 253 -== 2.60 == 254 -))) 255 -|((( 256 -Scripts 257 -)))|((( 258 -2.60 Beta 1 259 -)))|((( 260 -'**checkoperational**' filter behaviour changed 261 -))) 262 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 263 -((( 264 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 265 - 266 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 267 -))) 268 -|((( 269 -Scripts 270 -)))|((( 271 -2.60 Beta 1 272 -)))|((( 273 -$container.**supplyresources** behavior changed 274 -))) 275 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 276 -((( 277 -//The script keyword $container.supplyresources now includes reserved wares.// 278 -))) 279 -|(% colspan="3" %)(% colspan="3" %) 280 -((( 281 -== 2.20 == 282 -))) 283 -|(% colspan="1" %)(% colspan="1" %) 284 -((( 285 -UI core 286 -)))|(% colspan="1" %)(% colspan="1" %) 287 -((( 288 -2.20 Beta 3/4 289 -)))|(% colspan="1" %)(% colspan="1" %) 290 -((( 291 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 292 -))) 293 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 294 -((( 295 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 296 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 297 - 298 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 299 -// 300 -))) 301 -|(% colspan="1" %)(% colspan="1" %) 302 -((( 303 -Scripts 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 -2.20 Beta 3 307 -)))|(% colspan="1" %)(% colspan="1" %) 308 -((( 309 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 310 -))) 311 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 312 -((( 313 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 314 -))) 315 -|(% colspan="3" %)(% colspan="3" %) 316 -((( 317 -== 2.00 == 318 -))) 319 -|(% colspan="1" %)(% colspan="1" %) 320 -((( 321 -Scripts 322 -)))|(% colspan="1" %)(% colspan="1" %) 323 -((( 324 -2.00 Beta 1 325 -)))|(% colspan="1" %)(% colspan="1" %) 326 -((( 327 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 328 -))) 329 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 330 -((( 331 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 332 -))) 333 -|(% colspan="1" %)(% colspan="1" %) 334 -((( 335 -Scripts 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -2.00 Beta 1 339 -)))|(% colspan="1" %)(% colspan="1" %) 340 -((( 341 -**param.boarding.{...}** strength parameters removed 342 -))) 343 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 344 -((( 345 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 346 -))) 347 -|(% colspan="1" %)(% colspan="1" %) 348 -((( 349 -Scripts 350 -)))|(% colspan="1" %)(% colspan="1" %) 351 -((( 352 -2.00 Beta 1 353 -)))|(% colspan="1" %)(% colspan="1" %) 354 -((( 355 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 356 -))) 357 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 358 -((( 359 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 360 -))) 361 -|((( 362 -UI extensions 363 -)))|((( 364 -2.00 Beta 1 365 -)))|((( 366 366 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 367 367 ))) 368 368 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -372,7 +372,7 @@ 372 372 |((( 373 373 UI extensions 374 374 )))|((( 375 -2.0 0Beta 142 +2.0 Beta 1 376 376 )))|((( 377 377 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 378 378 ))) ... ... @@ -384,7 +384,7 @@ 384 384 |((( 385 385 Scripts 386 386 )))|((( 387 -2.0 0Beta 154 +2.0 Beta 1 388 388 )))|((( 389 389 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 390 390 ))) ... ... @@ -395,7 +395,7 @@ 395 395 |((( 396 396 Scripts 397 397 )))|((( 398 -2.0 0Beta 165 +2.0 Beta 1 399 399 )))|((( 400 400 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 401 401 ))) ... ... @@ -406,9 +406,9 @@ 406 406 |((( 407 407 AI Scripts 408 408 )))|((( 409 -2.0 0Beta 176 +2.0 Beta 1 410 410 )))|((( 411 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 412 412 ))) 413 413 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 414 414 ((( ... ... @@ -419,70 +419,11 @@ 419 419 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 420 420 ))) 421 421 |((( 422 -UI extensions 423 -)))|((( 424 -2.00 Beta 1 425 -)))|((( 426 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 427 -))) 428 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 429 -((( 430 -//Added possibility to query build tasks of a certain buildmodule.// 431 -))) 432 -|((( 433 -UI extensions 434 -)))|((( 435 -2.00 Beta 1 436 -)))|((( 437 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 438 -))) 439 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 440 -((( 441 -//Added list of resources a buildmodule needs to build.// 442 -))) 443 -|((( 444 -UI extensions 445 -)))|((( 446 -2.00 Beta 1 447 -)))|((( 448 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 449 -))) 450 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 451 -((( 452 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 453 -))) 454 -|((( 455 -UI extensions 456 -)))|((( 457 -2.00 Beta 1 458 -)))|((( 459 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 460 -))) 461 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 462 -((( 463 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 464 -))) 465 -|(% colspan="3" %)(% colspan="3" %) 466 -((( 467 -== 1.50 == 468 -))) 469 -|((( 470 -UI extensions 471 -)))|((( 472 -1.50 Beta 3 473 -)))|((( 474 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 475 -))) 476 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 477 -((( 478 -//The "docksizes" property no longer includes internal ship storage docks.// 479 -))) 480 -|((( 481 481 All 482 482 )))|((( 483 483 1.50 Beta 2 484 484 )))|((( 485 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 486 486 ))) 487 487 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 488 488 ((( ... ... @@ -492,17 +492,6 @@ 492 492 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 493 493 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 494 494 ))) 495 -|((( 496 -UI extensions 497 -)))|((( 498 -1.50 Beta 2 499 -)))|((( 500 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 501 -))) 502 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 503 -((( 504 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 505 -))) 506 506 |(% colspan="1" %)(% colspan="1" %) 507 507 ((( 508 508 UI extensions ... ... @@ -511,7 +511,7 @@ 511 511 1.50 Beta 1 512 512 )))|(% colspan="1" %)(% colspan="1" %) 513 513 ((( 514 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 515 515 ))) 516 516 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 517 517 ((( ... ... @@ -523,41 +523,11 @@ 523 523 |((( 524 524 UI extensions 525 525 )))|((( 526 -1.50 Beta 1 527 -)))|((( 528 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 529 -))) 530 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 531 -((( 532 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 533 -))) 534 -|(% colspan="3" %)(% colspan="3" %) 535 -((( 536 -== 1.32 == 537 -))) 538 -|((( 539 -UI extensions 540 -)))|((( 541 541 1.32 542 542 )))|((( 543 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 544 544 ))) 545 545 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 546 546 ((( 547 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 548 548 ))) 549 -|(% colspan="3" %)(% colspan="3" %) 550 -((( 551 -== 1.20 == 552 -))) 553 -|((( 554 -UI extensions 555 -)))|((( 556 -1.20 557 -)))|((( 558 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 559 -))) 560 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 561 -((( 562 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 563 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8834 51501 +78578134 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8834 5150/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes