Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 42.1
edited by nick
on 2019/11/05 12:12
Change comment: There is no comment for this version
To version 45.1
edited by stefan
on 2019/11/19 20:14
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.nick
1 +xwiki:XWiki.stefan
Content
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34 34  Global
35 35  )))|(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 +3.0 Beta 2
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Support for entity flag "**skillsvisible**" dropped
41 +)))
42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 +(((
44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().//
45 +)))
46 +|(((
47 +Scripts
48 +)))|(((
49 +3.0 Beta 2
50 +)))|(((
51 +Changes to **<event_changed_owner>** and added **<event_changed_true_owner>**.
52 +)))
53 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
54 +(((
55 +//Before 3.0 Beta 2 there was just a single event_changed_owner condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied.
56 +3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new event_changed_true_owner was introduced.
57 +If in your scripts you make use of the event_changed_owner condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly.
58 +On top of that the 3rd-parameter of the event_changed_owner (oldtrueowner) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner).//
59 +)))
60 +|(% colspan="1" %)(% colspan="1" %)
61 +(((
62 +Global
63 +)))|(% colspan="1" %)(% colspan="1" %)
64 +(((
37 37  3.0 Beta 1
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -MissionBoard support dropped.
68 +MissionBoard support dropped
41 41  )))
42 42  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 43  (((
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168 168  )))
169 169  |(% colspan="1" %)(% colspan="1" %)
170 170  (((
199 +UI extensions
200 +)))|(% colspan="1" %)(% colspan="1" %)
201 +(((
202 +3.0 Beta 1
203 +)))|(% colspan="1" %)(% colspan="1" %)
204 +(((
205 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor
206 +)))
207 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
208 +(((
209 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.//
210 +)))
211 +|(% colspan="1" %)(% colspan="1" %)
212 +(((
171 171  Scripts
172 172  )))|(% colspan="1" %)(% colspan="1" %)
173 173  (((
Confluence.Code.ConfluencePageClass[0]
id
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1 -87917725
1 +88346129
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87917725/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/88346129/Breaking Changes