Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -25,26 +25,8 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 -Global 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 1 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -MissionBoard support dropped. 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 48 Scripts 49 49 )))|(% colspan="1" %)(% colspan="1" %) 50 50 ((( ... ... @@ -55,7 +55,7 @@ 55 55 ))) 56 56 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 57 ((( 58 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 59 59 ))) 60 60 |(% colspan="1" %)(% colspan="1" %) 61 61 ((( ... ... @@ -155,17 +155,6 @@ 155 155 ((( 156 156 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 157 157 ))) 158 -|((( 159 -UI core 160 -)))|((( 161 -3.0 Beta 1 162 -)))|((( 163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 -))) 169 169 |(% colspan="1" %)(% colspan="1" %) 170 170 ((( 171 171 Scripts ... ... @@ -179,7 +179,7 @@ 179 179 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 180 ((( 181 181 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 182 -//It now returns true if $ware is illegal to any faction in the game.// 153 +\\//It now returns true if $ware is illegal to any faction in the game.// 183 183 ))) 184 184 |(% colspan="1" %)(% colspan="1" %) 185 185 ((( ... ... @@ -189,11 +189,13 @@ 189 189 3.0 Beta 1 190 190 )))|(% colspan="1" %)(% colspan="1" %) 191 191 ((( 192 - MD script**RML_Flight_Along_Path** removed163 +'**checkoperational**' filter behaviour changed 193 193 ))) 194 194 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 195 195 ((( 196 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 + 169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 197 197 ))) 198 198 |(% colspan="1" %)(% colspan="1" %) 199 199 ((( ... ... @@ -203,53 +203,26 @@ 203 203 3.0 Beta 1 204 204 )))|(% colspan="1" %)(% colspan="1" %) 205 205 ((( 206 - parametersof**<event_venture_mission_completed/>**changed179 +MD script **RML_Flight_Along_Path** removed 207 207 ))) 208 208 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 209 209 ((( 210 -//old params: param = venture details, param2 = ships involved, param3 = duration// 211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 183 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 212 212 ))) 213 -|((( 214 -Scripts 215 -)))|((( 216 -3.0 Beta 1 217 -)))|((( 218 -**<set_object_wing_name/>** removed, 219 -**<set_object_fleet_name/>** added 220 -))) 221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 185 +|(% colspan="1" %)(% colspan="1" %) 222 222 ((( 223 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 224 -))) 225 -|((( 226 226 Scripts 227 -)))|((( 188 +)))|(% colspan="1" %)(% colspan="1" %) 189 +((( 228 228 3.0 Beta 1 229 -)))|((( 230 -**$controllable.wing.*** removed, 231 -**$controllable.fleet.*** added 232 -))) 233 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 191 +)))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 235 - $controllable.wing.name, $controllable.wing.iscommander,and $controllable.wing.commanderhavebeenreplaced with $controllable.fleet.name, $controllable.fleet.iscommander, and$controllable.fleet.commander193 +parameters of event_venture_mission_completed changed 236 236 ))) 237 -|(% colspan="3" %)(% colspan="3" %) 238 -((( 239 -== 2.60 == 240 -))) 241 -|((( 242 -Scripts 243 -)))|((( 244 -2.60 Beta 1 245 -)))|((( 246 -'**checkoperational**' filter behaviour changed 247 -))) 248 248 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 249 249 ((( 250 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 251 - 252 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 197 +old params: param = venture details, param2 = ships involved, param3 = duration 198 +new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 253 253 ))) 254 254 |((( 255 255 Scripts ... ... @@ -256,16 +256,12 @@ 256 256 )))|((( 257 257 2.60 Beta 1 258 258 )))|((( 259 -$container. **supplyresources**behavior changed205 +$container.supplyresources behavior changed 260 260 ))) 261 261 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 262 262 ((( 263 263 //The script keyword $container.supplyresources now includes reserved wares.// 264 264 ))) 265 -|(% colspan="3" %)(% colspan="3" %) 266 -((( 267 -== 2.20 == 268 -))) 269 269 |(% colspan="1" %)(% colspan="1" %) 270 270 ((( 271 271 UI core ... ... @@ -298,10 +298,6 @@ 298 298 ((( 299 299 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 300 300 ))) 301 -|(% colspan="3" %)(% colspan="3" %) 302 -((( 303 -== 2.00 == 304 -))) 305 305 |(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 307 Scripts ... ... @@ -448,10 +448,6 @@ 448 448 ((( 449 449 //Changed return value type to const char* to better identify failure reasons in Lua script.// 450 450 ))) 451 -|(% colspan="3" %)(% colspan="3" %) 452 -((( 453 -== 1.50 == 454 -))) 455 455 |((( 456 456 UI extensions 457 457 )))|((( ... ... @@ -517,10 +517,6 @@ 517 517 ((( 518 518 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 519 519 ))) 520 -|(% colspan="3" %)(% colspan="3" %) 521 -((( 522 -== 1.32 == 523 -))) 524 524 |((( 525 525 UI extensions 526 526 )))|((( ... ... @@ -532,10 +532,6 @@ 532 532 ((( 533 533 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 534 534 ))) 535 -|(% colspan="3" %)(% colspan="3" %) 536 -((( 537 -== 1.20 == 538 -))) 539 539 |((( 540 540 UI extensions 541 541 )))|(((
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -879 177251 +85622793 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/879 17725/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85622793/Breaking Changes