Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 42.1
edited by nick
on 2019/11/05 12:12
Change comment: There is no comment for this version
To version 29.1
edited by owen
on 2019/05/24 17:31
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.nick
1 +xwiki:XWiki.owen
Content
... ... @@ -25,26 +25,8 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -Global
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 1
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -MissionBoard support dropped.
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
45 -)))
46 -|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 48  Scripts
49 49  )))|(% colspan="1" %)(% colspan="1" %)
50 50  (((
... ... @@ -51,11 +51,13 @@
51 51  3.0 Beta 1
52 52  )))|(% colspan="1" %)(% colspan="1" %)
53 53  (((
54 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
36 +'checkoperational' filter behaviour changed
55 55  )))
56 56  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 57  (((
58 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
40 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
41 +
42 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
59 59  )))
60 60  |(% colspan="1" %)(% colspan="1" %)
61 61  (((
... ... @@ -65,130 +65,6 @@
65 65  3.0 Beta 1
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
68 -Script action **<set_doors_locked/>** attribute **'group'** changed
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
83 -)))
84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 -(((
86 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Scripts
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -3.0 Beta 1
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//These actions had no effect and were removed.//
101 -)))
102 -|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Scripts
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -3.0 Beta 1
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -**<setup_conversation_minigame/>** script action removed
111 -)))
112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 -(((
114 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
115 -)))
116 -|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Scripts
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -3.0 Beta 1
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -<add_player_choice_*> **confidence** attribute removed
125 -)))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 -(((
128 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
129 -)))
130 -|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Scripts
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -3.0 Beta 1
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -**<hack_via_control_panel/>** script action removed
139 -)))
140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 -(((
142 -//Unused script action <hack_via_control_panel/> was removed.//
143 -)))
144 -|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -UI core
147 -)))|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -3.0 Beta 1
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -**Lua: **GetMiniGameCursorPosition() removed
153 -)))
154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 -(((
156 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
157 -)))
158 -|(((
159 -UI core
160 -)))|(((
161 -3.0 Beta 1
162 -)))|(((
163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
164 -)))
165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 -(((
167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
168 -)))
169 -|(% colspan="1" %)(% colspan="1" %)
170 -(((
171 -Scripts
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -3.0 Beta 1
175 -)))|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -**$ware.illegal** updated
178 -)))
179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 -(((
181 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
182 -//It now returns true if $ware is illegal to any faction in the game.//
183 -)))
184 -|(% colspan="1" %)(% colspan="1" %)
185 -(((
186 -Scripts
187 -)))|(% colspan="1" %)(% colspan="1" %)
188 -(((
189 -3.0 Beta 1
190 -)))|(% colspan="1" %)(% colspan="1" %)
191 -(((
192 192  MD script **RML_Flight_Along_Path** removed
193 193  )))
194 194  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
... ... @@ -197,77 +197,6 @@
197 197  )))
198 198  |(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 -Scripts
201 -)))|(% colspan="1" %)(% colspan="1" %)
202 -(((
203 -3.0 Beta 1
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -parameters of **<event_venture_mission_completed/>** changed
207 -)))
208 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 -(((
210 -//old params: param = venture details, param2 = ships involved, param3 = duration//
211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
212 -)))
213 -|(((
214 -Scripts
215 -)))|(((
216 -3.0 Beta 1
217 -)))|(((
218 -**<set_object_wing_name/>** removed,
219 -**<set_object_fleet_name/>** added
220 -)))
221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
222 -(((
223 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
224 -)))
225 -|(((
226 -Scripts
227 -)))|(((
228 -3.0 Beta 1
229 -)))|(((
230 -**$controllable.wing.*** removed,
231 -**$controllable.fleet.*** added
232 -)))
233 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
234 -(((
235 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
236 -)))
237 -|(% colspan="3" %)(% colspan="3" %)
238 -(((
239 -== 2.60 ==
240 -)))
241 -|(((
242 -Scripts
243 -)))|(((
244 -2.60 Beta 1
245 -)))|(((
246 -'**checkoperational**' filter behaviour changed
247 -)))
248 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
249 -(((
250 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
251 -
252 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
253 -)))
254 -|(((
255 -Scripts
256 -)))|(((
257 -2.60 Beta 1
258 -)))|(((
259 -$container.**supplyresources** behavior changed
260 -)))
261 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
262 -(((
263 -//The script keyword $container.supplyresources now includes reserved wares.//
264 -)))
265 -|(% colspan="3" %)(% colspan="3" %)
266 -(((
267 -== 2.20 ==
268 -)))
269 -|(% colspan="1" %)(% colspan="1" %)
270 -(((
271 271  UI core
272 272  )))|(% colspan="1" %)(% colspan="1" %)
273 273  (((
... ... @@ -298,10 +298,6 @@
298 298  (((
299 299  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
300 300  )))
301 -|(% colspan="3" %)(% colspan="3" %)
302 -(((
303 -== 2.00 ==
304 -)))
305 305  |(% colspan="1" %)(% colspan="1" %)
306 306  (((
307 307  Scripts
... ... @@ -448,10 +448,6 @@
448 448  (((
449 449  //Changed return value type to const char* to better identify failure reasons in Lua script.//
450 450  )))
451 -|(% colspan="3" %)(% colspan="3" %)
452 -(((
453 -== 1.50 ==
454 -)))
455 455  |(((
456 456  UI extensions
457 457  )))|(((
... ... @@ -517,10 +517,6 @@
517 517  (((
518 518  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
519 519  )))
520 -|(% colspan="3" %)(% colspan="3" %)
521 -(((
522 -== 1.32 ==
523 -)))
524 524  |(((
525 525  UI extensions
526 526  )))|(((
... ... @@ -532,10 +532,6 @@
532 532  (((
533 533  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
534 534  )))
535 -|(% colspan="3" %)(% colspan="3" %)
536 -(((
537 -== 1.20 ==
538 -)))
539 539  |(((
540 540  UI extensions
541 541  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -87917725
1 +83066959
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87917725/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83066959/Breaking Changes