Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 42.1
edited by nick
on 2019/11/05 12:12
Change comment: There is no comment for this version
To version 16.1
edited by klaus
on 2019/02/01 16:14
Change comment: Added some pre-2.0 notes

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.nick
1 +xwiki:XWiki.klaus
Content
... ... @@ -25,329 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 -|(% colspan="1" %)(% colspan="1" %)
33 -(((
34 -Global
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 1
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -MissionBoard support dropped.
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
45 -)))
46 -|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Scripts
49 -)))|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 -3.0 Beta 1
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
55 -)))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 -(((
58 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Scripts
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -3.0 Beta 1
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Script action **<set_doors_locked/>** attribute **'group'** changed
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
83 -)))
84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 -(((
86 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Scripts
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -3.0 Beta 1
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//These actions had no effect and were removed.//
101 -)))
102 -|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Scripts
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -3.0 Beta 1
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -**<setup_conversation_minigame/>** script action removed
111 -)))
112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 -(((
114 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
115 -)))
116 -|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Scripts
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -3.0 Beta 1
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -<add_player_choice_*> **confidence** attribute removed
125 -)))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 -(((
128 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
129 -)))
130 -|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Scripts
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -3.0 Beta 1
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -**<hack_via_control_panel/>** script action removed
139 -)))
140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 -(((
142 -//Unused script action <hack_via_control_panel/> was removed.//
143 -)))
144 -|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -UI core
147 -)))|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -3.0 Beta 1
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -**Lua: **GetMiniGameCursorPosition() removed
153 -)))
154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 -(((
156 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
157 -)))
158 158  |(((
159 -UI core
160 -)))|(((
161 -3.0 Beta 1
162 -)))|(((
163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
164 -)))
165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 -(((
167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
168 -)))
169 -|(% colspan="1" %)(% colspan="1" %)
170 -(((
171 -Scripts
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -3.0 Beta 1
175 -)))|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -**$ware.illegal** updated
178 -)))
179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 -(((
181 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
182 -//It now returns true if $ware is illegal to any faction in the game.//
183 -)))
184 -|(% colspan="1" %)(% colspan="1" %)
185 -(((
186 -Scripts
187 -)))|(% colspan="1" %)(% colspan="1" %)
188 -(((
189 -3.0 Beta 1
190 -)))|(% colspan="1" %)(% colspan="1" %)
191 -(((
192 -MD script **RML_Flight_Along_Path** removed
193 -)))
194 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
195 -(((
196 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
197 -)))
198 -|(% colspan="1" %)(% colspan="1" %)
199 -(((
200 -Scripts
201 -)))|(% colspan="1" %)(% colspan="1" %)
202 -(((
203 -3.0 Beta 1
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -parameters of **<event_venture_mission_completed/>** changed
207 -)))
208 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 -(((
210 -//old params: param = venture details, param2 = ships involved, param3 = duration//
211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
212 -)))
213 -|(((
214 -Scripts
215 -)))|(((
216 -3.0 Beta 1
217 -)))|(((
218 -**<set_object_wing_name/>** removed,
219 -**<set_object_fleet_name/>** added
220 -)))
221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
222 -(((
223 -//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>//
224 -)))
225 -|(((
226 -Scripts
227 -)))|(((
228 -3.0 Beta 1
229 -)))|(((
230 -**$controllable.wing.*** removed,
231 -**$controllable.fleet.*** added
232 -)))
233 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
234 -(((
235 -$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander
236 -)))
237 -|(% colspan="3" %)(% colspan="3" %)
238 -(((
239 -== 2.60 ==
240 -)))
241 -|(((
242 -Scripts
243 -)))|(((
244 -2.60 Beta 1
245 -)))|(((
246 -'**checkoperational**' filter behaviour changed
247 -)))
248 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
249 -(((
250 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
251 -
252 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
253 -)))
254 -|(((
255 -Scripts
256 -)))|(((
257 -2.60 Beta 1
258 -)))|(((
259 -$container.**supplyresources** behavior changed
260 -)))
261 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
262 -(((
263 -//The script keyword $container.supplyresources now includes reserved wares.//
264 -)))
265 -|(% colspan="3" %)(% colspan="3" %)
266 -(((
267 -== 2.20 ==
268 -)))
269 -|(% colspan="1" %)(% colspan="1" %)
270 -(((
271 -UI core
272 -)))|(% colspan="1" %)(% colspan="1" %)
273 -(((
274 -2.20 Beta 3/4
275 -)))|(% colspan="1" %)(% colspan="1" %)
276 -(((
277 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
278 -)))
279 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
280 -(((
281 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
282 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
283 -
284 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
285 -//
286 -)))
287 -|(% colspan="1" %)(% colspan="1" %)
288 -(((
289 -Scripts
290 -)))|(% colspan="1" %)(% colspan="1" %)
291 -(((
292 -2.20 Beta 3
293 -)))|(% colspan="1" %)(% colspan="1" %)
294 -(((
295 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
296 -)))
297 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
298 -(((
299 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
300 -)))
301 -|(% colspan="3" %)(% colspan="3" %)
302 -(((
303 -== 2.00 ==
304 -)))
305 -|(% colspan="1" %)(% colspan="1" %)
306 -(((
307 -Scripts
308 -)))|(% colspan="1" %)(% colspan="1" %)
309 -(((
310 -2.00 Beta 1
311 -)))|(% colspan="1" %)(% colspan="1" %)
312 -(((
313 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
314 -)))
315 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
316 -(((
317 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
318 -)))
319 -|(% colspan="1" %)(% colspan="1" %)
320 -(((
321 -Scripts
322 -)))|(% colspan="1" %)(% colspan="1" %)
323 -(((
324 -2.00 Beta 1
325 -)))|(% colspan="1" %)(% colspan="1" %)
326 -(((
327 -**param.boarding.{...}** strength parameters removed
328 -)))
329 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
330 -(((
331 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
332 -)))
333 -|(% colspan="1" %)(% colspan="1" %)
334 -(((
335 -Scripts
336 -)))|(% colspan="1" %)(% colspan="1" %)
337 -(((
338 -2.00 Beta 1
339 -)))|(% colspan="1" %)(% colspan="1" %)
340 -(((
341 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
342 -)))
343 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
344 -(((
345 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
346 -)))
347 -|(((
348 348  UI extensions
349 349  )))|(((
350 -2.00 Beta 1
31 +2.0 Beta 1
351 351  )))|(((
352 352  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
353 353  )))
... ... @@ -358,7 +358,7 @@
358 358  |(((
359 359  UI extensions
360 360  )))|(((
361 -2.00 Beta 1
42 +2.0 Beta 1
362 362  )))|(((
363 363  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
364 364  )))
... ... @@ -370,7 +370,7 @@
370 370  |(((
371 371  Scripts
372 372  )))|(((
373 -2.00 Beta 1
54 +2.0 Beta 1
374 374  )))|(((
375 375  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
376 376  )))
... ... @@ -381,7 +381,7 @@
381 381  |(((
382 382  Scripts
383 383  )))|(((
384 -2.00 Beta 1
65 +2.0 Beta 1
385 385  )))|(((
386 386  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
387 387  )))
... ... @@ -392,9 +392,9 @@
392 392  |(((
393 393  AI Scripts
394 394  )))|(((
395 -2.00 Beta 1
76 +2.0 Beta 1
396 396  )))|(((
397 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
398 398  )))
399 399  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
400 400  (((
... ... @@ -405,70 +405,11 @@
405 405  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
406 406  )))
407 407  |(((
408 -UI extensions
409 -)))|(((
410 -2.00 Beta 1
411 -)))|(((
412 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
413 -)))
414 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
415 -(((
416 -//Added possibility to query build tasks of a certain buildmodule.//
417 -)))
418 -|(((
419 -UI extensions
420 -)))|(((
421 -2.00 Beta 1
422 -)))|(((
423 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
424 -)))
425 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
426 -(((
427 -//Added list of resources a buildmodule needs to build.//
428 -)))
429 -|(((
430 -UI extensions
431 -)))|(((
432 -2.00 Beta 1
433 -)))|(((
434 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
435 -)))
436 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
437 -(((
438 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
439 -)))
440 -|(((
441 -UI extensions
442 -)))|(((
443 -2.00 Beta 1
444 -)))|(((
445 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
446 -)))
447 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
448 -(((
449 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
450 -)))
451 -|(% colspan="3" %)(% colspan="3" %)
452 -(((
453 -== 1.50 ==
454 -)))
455 -|(((
456 -UI extensions
457 -)))|(((
458 -1.50 Beta 3
459 -)))|(((
460 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
461 -)))
462 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
463 -(((
464 -//The "docksizes" property no longer includes internal ship storage docks.//
465 -)))
466 -|(((
467 467  All
468 468  )))|(((
469 469  1.50 Beta 2
470 470  )))|(((
471 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
472 472  )))
473 473  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
474 474  (((
... ... @@ -478,17 +478,6 @@
478 478  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
479 479  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
480 480  )))
481 -|(((
482 -UI extensions
483 -)))|(((
484 -1.50 Beta 2
485 -)))|(((
486 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
487 -)))
488 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
489 -(((
490 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
491 -)))
492 492  |(% colspan="1" %)(% colspan="1" %)
493 493  (((
494 494  UI extensions
... ... @@ -497,53 +497,20 @@
497 497  1.50 Beta 1
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 -**FFI: SetGuidance()** removed useinfopoint argument.
111 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
501 501  )))
502 502  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
503 503  (((
504 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API.
505 -//
506 -
507 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)//
508 508  )))
509 509  |(((
510 510  UI extensions
511 511  )))|(((
512 -1.50 Beta 1
513 -)))|(((
514 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
515 -)))
516 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
517 -(((
518 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
519 -)))
520 -|(% colspan="3" %)(% colspan="3" %)
521 -(((
522 -== 1.32 ==
523 -)))
524 -|(((
525 -UI extensions
526 -)))|(((
527 527  1.32
528 528  )))|(((
529 -**Lua: GetComponentData() **removed the "nextdestname" property.
122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
530 530  )))
531 531  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
532 532  (((
533 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
534 534  )))
535 -|(% colspan="3" %)(% colspan="3" %)
536 -(((
537 -== 1.20 ==
538 -)))
539 -|(((
540 -UI extensions
541 -)))|(((
542 -1.20
543 -)))|(((
544 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
545 -)))
546 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
547 -(((
548 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
549 -)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -87917725
1 +78577909
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87917725/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes