Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 47.1
edited by michael
on 2019/11/20 10:24
on 2019/11/20 10:24
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.michael - Content
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... ... @@ -34,10 +34,38 @@ 34 34 Global 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 +3.0 Beta 2 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +Support for entity flag "**skillsvisible**" dropped 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//Entity skills are always visible; that flag was a leftover from XR. We removed support for the script property .skillsvisible, the attribute "skillsvisible" of <set_entity_traits> and <set_npc_template_traits>, and the parameter "skillsvisible" of Lua function GetComponentData().// 45 +))) 46 +|((( 47 +Scripts 48 +)))|((( 49 +3.0 Beta 2 50 +)))|((( 51 +Changes to **<event_object_changed_owner>** and added **<event_object_changed_true_owner>**. 52 +))) 53 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 54 +((( 55 +//Before 3.0 Beta 2 there was just a single <event_object//_changed_owner> condition. This condition was triggered in multiple cases when an owner change occurred. However, the exact cases were inconsistent and also the event could have been triggered w/o an effective owner change having been applied. 56 +3.0 Beta 2 fixes these inconsistencies and ensures that the event is only fired, if the "effective" component owner of the object changed. To handle cases where the script actually needs to be informed if the "true" owner of a component was changed (i.e. not taking the cover faction into account) a new <event_object_changed_true_owner> was introduced. 57 +If in your scripts you make use of the <event_object_changed_owner> condition you need to verify that you indeed want to work with the "effective" component owner or whether your script code actually should work with the true owner of an object and update your code accordingly. 58 +On top of that the 3rd parameter of <event_object_changed_owner> (trueprevious) was dropped as the event is no longer triggered upon a change of the true owner alone (i.e. only if the change of the true owner has also an effect on the "effective" component owner). 59 +))) 60 +|(% colspan="1" %)(% colspan="1" %) 61 +((( 62 +Global 63 +)))|(% colspan="1" %)(% colspan="1" %) 64 +((( 37 37 3.0 Beta 1 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 -MissionBoard support dropped .68 +MissionBoard support dropped 41 41 ))) 42 42 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 43 ((( ... ... @@ -168,6 +168,20 @@ 168 168 ))) 169 169 |(% colspan="1" %)(% colspan="1" %) 170 170 ((( 199 +UI extensions 200 +)))|(% colspan="1" %)(% colspan="1" %) 201 +((( 202 +3.0 Beta 1 203 +)))|(% colspan="1" %)(% colspan="1" %) 204 +((( 205 +**FFI: **UIWeaponMod returned by GetInstalledWeaponMod() now includes property SurfaceElementFactor 206 +))) 207 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 +((( 209 +//In 3.0 Beta 1 we added support for a new weapon mod property "SurfaceElementFactor" to allow weapons to deal increased damage to surface elements such as Shield Generators, Turrets or Engines.// 210 +))) 211 +|(% colspan="1" %)(% colspan="1" %) 212 +((( 171 171 Scripts 172 172 )))|(% colspan="1" %)(% colspan="1" %) 173 173 ((( ... ... @@ -210,6 +210,30 @@ 210 210 //old params: param = venture details, param2 = ships involved, param3 = duration// 211 211 //new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 212 212 ))) 255 +|((( 256 +Scripts 257 +)))|((( 258 +3.0 Beta 1 259 +)))|((( 260 +**<set_object_wing_name/>** removed, 261 +**<set_object_fleet_name/>** added 262 +))) 263 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 264 +((( 265 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 266 +))) 267 +|((( 268 +Scripts 269 +)))|((( 270 +3.0 Beta 1 271 +)))|((( 272 +**$controllable.wing.*** removed, 273 +**$controllable.fleet.*** added 274 +))) 275 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 276 +((( 277 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 278 +))) 213 213 |(% colspan="3" %)(% colspan="3" %) 214 214 ((( 215 215 == 2.60 ==
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... ... @@ -1,1 +1,1 @@ 1 -8 79167421 +89132385 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 7916742/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/89132385/Breaking Changes