Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 37.1
edited by nick
on 2019/09/02 12:03
on 2019/09/02 12:03
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
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... ... @@ -25,26 +25,8 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 -Global 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 1 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -MissionBoard support dropped. 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 48 Scripts 49 49 )))|(% colspan="1" %)(% colspan="1" %) 50 50 ((( ... ... @@ -55,7 +55,7 @@ 55 55 ))) 56 56 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 57 ((( 58 - //Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//40 +Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 59 59 ))) 60 60 |(% colspan="1" %)(% colspan="1" %) 61 61 ((( ... ... @@ -155,17 +155,6 @@ 155 155 ((( 156 156 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 157 157 ))) 158 -|((( 159 -UI core 160 -)))|((( 161 -3.0 Beta 1 162 -)))|((( 163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 -))) 169 169 |(% colspan="1" %)(% colspan="1" %) 170 170 ((( 171 171 Scripts ... ... @@ -179,7 +179,7 @@ 179 179 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 180 ((( 181 181 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 182 -//It now returns true if $ware is illegal to any faction in the game.// 153 +\\//It now returns true if $ware is illegal to any faction in the game.// 183 183 ))) 184 184 |(% colspan="1" %)(% colspan="1" %) 185 185 ((( ... ... @@ -189,11 +189,13 @@ 189 189 3.0 Beta 1 190 190 )))|(% colspan="1" %)(% colspan="1" %) 191 191 ((( 192 - MD script**RML_Flight_Along_Path** removed163 +'**checkoperational**' filter behaviour changed 193 193 ))) 194 194 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 195 195 ((( 196 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 167 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 + 169 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 197 197 ))) 198 198 |(% colspan="1" %)(% colspan="1" %) 199 199 ((( ... ... @@ -203,45 +203,23 @@ 203 203 3.0 Beta 1 204 204 )))|(% colspan="1" %)(% colspan="1" %) 205 205 ((( 206 - parametersof**<event_venture_mission_completed/>**changed179 +MD script **RML_Flight_Along_Path** removed 207 207 ))) 208 208 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 209 209 ((( 210 -//old params: param = venture details, param2 = ships involved, param3 = duration// 211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 183 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 212 212 ))) 213 -|(% colspan="3" %)(% colspan="3" %) 214 -((( 215 -== 2.60 == 216 -))) 217 217 |((( 218 218 Scripts 219 219 )))|((( 220 220 2.60 Beta 1 221 221 )))|((( 222 - '**checkoperational**' filter behaviour changed190 +$container.supplyresources behavior changed 223 223 ))) 224 224 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 225 ((( 226 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 227 - 228 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 229 -))) 230 -|((( 231 -Scripts 232 -)))|((( 233 -2.60 Beta 1 234 -)))|((( 235 -$container.**supplyresources** behavior changed 236 -))) 237 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 238 -((( 239 239 //The script keyword $container.supplyresources now includes reserved wares.// 240 240 ))) 241 -|(% colspan="3" %)(% colspan="3" %) 242 -((( 243 -== 2.20 == 244 -))) 245 245 |(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 247 UI core ... ... @@ -274,10 +274,6 @@ 274 274 ((( 275 275 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 276 276 ))) 277 -|(% colspan="3" %)(% colspan="3" %) 278 -((( 279 -== 2.00 == 280 -))) 281 281 |(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 283 Scripts ... ... @@ -424,10 +424,6 @@ 424 424 ((( 425 425 //Changed return value type to const char* to better identify failure reasons in Lua script.// 426 426 ))) 427 -|(% colspan="3" %)(% colspan="3" %) 428 -((( 429 -== 1.50 == 430 -))) 431 431 |((( 432 432 UI extensions 433 433 )))|((( ... ... @@ -493,10 +493,6 @@ 493 493 ((( 494 494 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 495 495 ))) 496 -|(% colspan="3" %)(% colspan="3" %) 497 -((( 498 -== 1.32 == 499 -))) 500 500 |((( 501 501 UI extensions 502 502 )))|((( ... ... @@ -508,10 +508,6 @@ 508 508 ((( 509 509 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 510 510 ))) 511 -|(% colspan="3" %)(% colspan="3" %) 512 -((( 513 -== 1.20 == 514 -))) 515 515 |((( 516 516 UI extensions 517 517 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 79167421 +85132000 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 7916742/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85132000/Breaking Changes