Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.nick - Content
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... ... @@ -25,26 +25,8 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 -Global 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 1 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -MissionBoard support dropped. 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 48 Scripts 49 49 )))|(% colspan="1" %)(% colspan="1" %) 50 50 ((( ... ... @@ -51,11 +51,12 @@ 51 51 3.0 Beta 1 52 52 )))|(% colspan="1" %)(% colspan="1" %) 53 53 ((( 54 - Scriptaction**<add_actor_to_room/> **attribute**'room'** renamedto **'object'**36 +$ware.illegal updated 55 55 ))) 56 56 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 57 ((( 58 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 40 +$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used. 41 +\\It now returns true if $ware is illegal to any faction in the game. 59 59 ))) 60 60 |(% colspan="1" %)(% colspan="1" %) 61 61 ((( ... ... @@ -65,11 +65,13 @@ 65 65 3.0 Beta 1 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 - Scriptaction**<set_doors_locked/>**attribute**'group'**changed51 +'checkoperational' filter behaviour changed 69 69 ))) 70 70 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 71 ((( 72 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 55 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 56 + 57 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 73 73 ))) 74 74 |(% colspan="1" %)(% colspan="1" %) 75 75 ((( ... ... @@ -79,116 +79,6 @@ 79 79 3.0 Beta 1 80 80 )))|(% colspan="1" %)(% colspan="1" %) 81 81 ((( 82 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 83 -))) 84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 -((( 86 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Scripts 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -3.0 Beta 1 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 97 -))) 98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 -((( 100 -//These actions had no effect and were removed.// 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Scripts 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -3.0 Beta 1 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -**<setup_conversation_minigame/>** script action removed 111 -))) 112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 -((( 114 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Scripts 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -3.0 Beta 1 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -<add_player_choice_*> **confidence** attribute removed 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Scripts 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -3.0 Beta 1 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -**<hack_via_control_panel/>** script action removed 139 -))) 140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 -((( 142 -//Unused script action <hack_via_control_panel/> was removed.// 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -UI core 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -3.0 Beta 1 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -**Lua: **GetMiniGameCursorPosition() removed 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 157 -))) 158 -|((( 159 -UI core 160 -)))|((( 161 -3.0 Beta 1 162 -)))|((( 163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 -))) 169 -|(% colspan="1" %)(% colspan="1" %) 170 -((( 171 -Scripts 172 -)))|(% colspan="1" %)(% colspan="1" %) 173 -((( 174 -3.0 Beta 1 175 -)))|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -**$ware.illegal** updated 178 -))) 179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 -((( 181 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 182 -//It now returns true if $ware is illegal to any faction in the game.// 183 -))) 184 -|(% colspan="1" %)(% colspan="1" %) 185 -((( 186 -Scripts 187 -)))|(% colspan="1" %)(% colspan="1" %) 188 -((( 189 -3.0 Beta 1 190 -)))|(% colspan="1" %)(% colspan="1" %) 191 -((( 192 192 MD script **RML_Flight_Along_Path** removed 193 193 ))) 194 194 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) ... ... @@ -197,53 +197,6 @@ 197 197 ))) 198 198 |(% colspan="1" %)(% colspan="1" %) 199 199 ((( 200 -Scripts 201 -)))|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -3.0 Beta 1 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 -parameters of **<event_venture_mission_completed/>** changed 207 -))) 208 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 209 -((( 210 -//old params: param = venture details, param2 = ships involved, param3 = duration// 211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 212 -))) 213 -|(% colspan="3" %)(% colspan="3" %) 214 -((( 215 -== 2.60 == 216 -))) 217 -|((( 218 -Scripts 219 -)))|((( 220 -2.60 Beta 1 221 -)))|((( 222 -'**checkoperational**' filter behaviour changed 223 -))) 224 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 -((( 226 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 227 - 228 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 229 -))) 230 -|((( 231 -Scripts 232 -)))|((( 233 -2.60 Beta 1 234 -)))|((( 235 -$container.**supplyresources** behavior changed 236 -))) 237 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 238 -((( 239 -//The script keyword $container.supplyresources now includes reserved wares.// 240 -))) 241 -|(% colspan="3" %)(% colspan="3" %) 242 -((( 243 -== 2.20 == 244 -))) 245 -|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 247 UI core 248 248 )))|(% colspan="1" %)(% colspan="1" %) 249 249 ((( ... ... @@ -274,10 +274,6 @@ 274 274 ((( 275 275 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 276 276 ))) 277 -|(% colspan="3" %)(% colspan="3" %) 278 -((( 279 -== 2.00 == 280 -))) 281 281 |(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 283 Scripts ... ... @@ -424,10 +424,6 @@ 424 424 ((( 425 425 //Changed return value type to const char* to better identify failure reasons in Lua script.// 426 426 ))) 427 -|(% colspan="3" %)(% colspan="3" %) 428 -((( 429 -== 1.50 == 430 -))) 431 431 |((( 432 432 UI extensions 433 433 )))|((( ... ... @@ -493,10 +493,6 @@ 493 493 ((( 494 494 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 495 495 ))) 496 -|(% colspan="3" %)(% colspan="3" %) 497 -((( 498 -== 1.32 == 499 -))) 500 500 |((( 501 501 UI extensions 502 502 )))|((( ... ... @@ -508,10 +508,6 @@ 508 508 ((( 509 509 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 510 510 ))) 511 -|(% colspan="3" %)(% colspan="3" %) 512 -((( 513 -== 1.20 == 514 -))) 515 515 |((( 516 516 UI extensions 517 517 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 79167421 +83460675 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 7916742/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/83460675/Breaking Changes