Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
To version 26.1
edited by florian
on 2019/03/14 11:12
on 2019/03/14 11:12
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. stefan1 +xwiki:XWiki.florian - Content
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... ... @@ -25,23 +25,19 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 32 |(% colspan="1" %)(% colspan="1" %) 33 33 ((( 34 - Global30 +UI extensions 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 - 3.0 Beta 133 +2.50 Beta 1 38 38 )))|(% colspan="1" %)(% colspan="1" %) 39 39 ((( 40 -Missi onBoard supportdropped.36 +**FFI: GetNumMissingBuildResources() and GetNumMissingLoadoutResources()** got a new "playercase" parameter 41 41 ))) 42 42 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 43 ((( 44 - //MissionBoards was adummy assettype which wasonly used during earlydevelopmentand nevermeant tobe shipped in the released version. If any mod tried to make useofthisassettype, undefined behaviorwould occur. Thereforewe cleanedthingsup in 3.0 Beta 1 includingdeprecating/removinganyrelated UI/scriptfunction.//40 +Added possibility to query only the resources that are missing then queueing new player builds. 45 45 ))) 46 46 |(% colspan="1" %)(% colspan="1" %) 47 47 ((( ... ... @@ -48,223 +48,6 @@ 48 48 Scripts 49 49 )))|(% colspan="1" %)(% colspan="1" %) 50 50 ((( 51 -3.0 Beta 1 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 55 -))) 56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 -((( 58 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Scripts 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -3.0 Beta 1 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Script action **<set_doors_locked/>** attribute **'group'** changed 69 -))) 70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 -((( 72 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 73 -))) 74 -|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Scripts 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -3.0 Beta 1 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 83 -))) 84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 -((( 86 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Scripts 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -3.0 Beta 1 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 97 -))) 98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 -((( 100 -//These actions had no effect and were removed.// 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Scripts 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -3.0 Beta 1 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -**<setup_conversation_minigame/>** script action removed 111 -))) 112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 -((( 114 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Scripts 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -3.0 Beta 1 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -<add_player_choice_*> **confidence** attribute removed 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Scripts 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -3.0 Beta 1 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -**<hack_via_control_panel/>** script action removed 139 -))) 140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 -((( 142 -//Unused script action <hack_via_control_panel/> was removed.// 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -UI core 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -3.0 Beta 1 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -**Lua: **GetMiniGameCursorPosition() removed 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 157 -))) 158 -|((( 159 -UI core 160 -)))|((( 161 -3.0 Beta 1 162 -)))|((( 163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 -))) 169 -|(% colspan="1" %)(% colspan="1" %) 170 -((( 171 -Scripts 172 -)))|(% colspan="1" %)(% colspan="1" %) 173 -((( 174 -3.0 Beta 1 175 -)))|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -**$ware.illegal** updated 178 -))) 179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 180 -((( 181 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 182 -//It now returns true if $ware is illegal to any faction in the game.// 183 -))) 184 -|(% colspan="1" %)(% colspan="1" %) 185 -((( 186 -Scripts 187 -)))|(% colspan="1" %)(% colspan="1" %) 188 -((( 189 -3.0 Beta 1 190 -)))|(% colspan="1" %)(% colspan="1" %) 191 -((( 192 -MD script **RML_Flight_Along_Path** removed 193 -))) 194 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 195 -((( 196 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 197 -))) 198 -|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 -Scripts 201 -)))|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -3.0 Beta 1 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 -parameters of **<event_venture_mission_completed/>** changed 207 -))) 208 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 209 -((( 210 -//old params: param = venture details, param2 = ships involved, param3 = duration// 211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 212 -))) 213 -|(% colspan="3" %)(% colspan="3" %) 214 -((( 215 -== 2.60 == 216 -))) 217 -|((( 218 -Scripts 219 -)))|((( 220 -2.60 Beta 1 221 -)))|((( 222 -'**checkoperational**' filter behaviour changed 223 -))) 224 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 -((( 226 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 227 - 228 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 229 -))) 230 -|((( 231 -Scripts 232 -)))|((( 233 -2.60 Beta 1 234 -)))|((( 235 -$container.**supplyresources** behavior changed 236 -))) 237 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 238 -((( 239 -//The script keyword $container.supplyresources now includes reserved wares.// 240 -))) 241 -|(% colspan="3" %)(% colspan="3" %) 242 -((( 243 -== 2.20 == 244 -))) 245 -|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 -UI core 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -2.20 Beta 3/4 251 -)))|(% colspan="1" %)(% colspan="1" %) 252 -((( 253 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 254 -))) 255 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 256 -((( 257 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 258 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 259 - 260 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 261 -// 262 -))) 263 -|(% colspan="1" %)(% colspan="1" %) 264 -((( 265 -Scripts 266 -)))|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 268 2.20 Beta 3 269 269 )))|(% colspan="1" %)(% colspan="1" %) 270 270 ((( ... ... @@ -274,10 +274,6 @@ 274 274 ((( 275 275 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 276 276 ))) 277 -|(% colspan="3" %)(% colspan="3" %) 278 -((( 279 -== 2.00 == 280 -))) 281 281 |(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 283 Scripts ... ... @@ -424,10 +424,6 @@ 424 424 ((( 425 425 //Changed return value type to const char* to better identify failure reasons in Lua script.// 426 426 ))) 427 -|(% colspan="3" %)(% colspan="3" %) 428 -((( 429 -== 1.50 == 430 -))) 431 431 |((( 432 432 UI extensions 433 433 )))|((( ... ... @@ -493,10 +493,6 @@ 493 493 ((( 494 494 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 495 495 ))) 496 -|(% colspan="3" %)(% colspan="3" %) 497 -((( 498 -== 1.32 == 499 -))) 500 500 |((( 501 501 UI extensions 502 502 )))|((( ... ... @@ -508,10 +508,6 @@ 508 508 ((( 509 509 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 510 510 ))) 511 -|(% colspan="3" %)(% colspan="3" %) 512 -((( 513 -== 1.20 == 514 -))) 515 515 |((( 516 516 UI extensions 517 517 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 79167421 +80052232 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 7916742/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/80052232/Breaking Changes