Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 41.1
edited by stefan
on 2019/10/07 18:29
Change comment: added mission board case
To version 17.1
edited by stefan
on 2019/02/01 19:18
Change comment: give some details about the removal of the infopoint for modders not being familiar with XR

Summary

Details

Page properties
Content
... ... @@ -25,305 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 -|(% colspan="1" %)(% colspan="1" %)
33 -(((
34 -Global
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 1
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -MissionBoard support dropped.
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.//
45 -)))
46 -|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Scripts
49 -)))|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 -3.0 Beta 1
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
55 -)))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 -(((
58 -//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.//
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Scripts
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -3.0 Beta 1
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Script action **<set_doors_locked/>** attribute **'group'** changed
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
83 -)))
84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 -(((
86 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Scripts
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -3.0 Beta 1
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//These actions had no effect and were removed.//
101 -)))
102 -|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Scripts
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -3.0 Beta 1
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -**<setup_conversation_minigame/>** script action removed
111 -)))
112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 -(((
114 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
115 -)))
116 -|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Scripts
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -3.0 Beta 1
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -<add_player_choice_*> **confidence** attribute removed
125 -)))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 -(((
128 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
129 -)))
130 -|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Scripts
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -3.0 Beta 1
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -**<hack_via_control_panel/>** script action removed
139 -)))
140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 -(((
142 -//Unused script action <hack_via_control_panel/> was removed.//
143 -)))
144 -|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -UI core
147 -)))|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -3.0 Beta 1
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -**Lua: **GetMiniGameCursorPosition() removed
153 -)))
154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 -(((
156 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
157 -)))
158 158  |(((
159 -UI core
160 -)))|(((
161 -3.0 Beta 1
162 -)))|(((
163 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
164 -)))
165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 -(((
167 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
168 -)))
169 -|(% colspan="1" %)(% colspan="1" %)
170 -(((
171 -Scripts
172 -)))|(% colspan="1" %)(% colspan="1" %)
173 -(((
174 -3.0 Beta 1
175 -)))|(% colspan="1" %)(% colspan="1" %)
176 -(((
177 -**$ware.illegal** updated
178 -)))
179 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
180 -(((
181 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
182 -//It now returns true if $ware is illegal to any faction in the game.//
183 -)))
184 -|(% colspan="1" %)(% colspan="1" %)
185 -(((
186 -Scripts
187 -)))|(% colspan="1" %)(% colspan="1" %)
188 -(((
189 -3.0 Beta 1
190 -)))|(% colspan="1" %)(% colspan="1" %)
191 -(((
192 -MD script **RML_Flight_Along_Path** removed
193 -)))
194 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
195 -(((
196 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
197 -)))
198 -|(% colspan="1" %)(% colspan="1" %)
199 -(((
200 -Scripts
201 -)))|(% colspan="1" %)(% colspan="1" %)
202 -(((
203 -3.0 Beta 1
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 -parameters of **<event_venture_mission_completed/>** changed
207 -)))
208 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
209 -(((
210 -//old params: param = venture details, param2 = ships involved, param3 = duration//
211 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
212 -)))
213 -|(% colspan="3" %)(% colspan="3" %)
214 -(((
215 -== 2.60 ==
216 -)))
217 -|(((
218 -Scripts
219 -)))|(((
220 -2.60 Beta 1
221 -)))|(((
222 -'**checkoperational**' filter behaviour changed
223 -)))
224 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
225 -(((
226 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
227 -
228 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
229 -)))
230 -|(((
231 -Scripts
232 -)))|(((
233 -2.60 Beta 1
234 -)))|(((
235 -$container.**supplyresources** behavior changed
236 -)))
237 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
238 -(((
239 -//The script keyword $container.supplyresources now includes reserved wares.//
240 -)))
241 -|(% colspan="3" %)(% colspan="3" %)
242 -(((
243 -== 2.20 ==
244 -)))
245 -|(% colspan="1" %)(% colspan="1" %)
246 -(((
247 -UI core
248 -)))|(% colspan="1" %)(% colspan="1" %)
249 -(((
250 -2.20 Beta 3/4
251 -)))|(% colspan="1" %)(% colspan="1" %)
252 -(((
253 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
254 -)))
255 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
256 -(((
257 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
258 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
259 -
260 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
261 -//
262 -)))
263 -|(% colspan="1" %)(% colspan="1" %)
264 -(((
265 -Scripts
266 -)))|(% colspan="1" %)(% colspan="1" %)
267 -(((
268 -2.20 Beta 3
269 -)))|(% colspan="1" %)(% colspan="1" %)
270 -(((
271 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
272 -)))
273 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
274 -(((
275 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
276 -)))
277 -|(% colspan="3" %)(% colspan="3" %)
278 -(((
279 -== 2.00 ==
280 -)))
281 -|(% colspan="1" %)(% colspan="1" %)
282 -(((
283 -Scripts
284 -)))|(% colspan="1" %)(% colspan="1" %)
285 -(((
286 -2.00 Beta 1
287 -)))|(% colspan="1" %)(% colspan="1" %)
288 -(((
289 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
290 -)))
291 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
292 -(((
293 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
294 -)))
295 -|(% colspan="1" %)(% colspan="1" %)
296 -(((
297 -Scripts
298 -)))|(% colspan="1" %)(% colspan="1" %)
299 -(((
300 -2.00 Beta 1
301 -)))|(% colspan="1" %)(% colspan="1" %)
302 -(((
303 -**param.boarding.{...}** strength parameters removed
304 -)))
305 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
306 -(((
307 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
308 -)))
309 -|(% colspan="1" %)(% colspan="1" %)
310 -(((
311 -Scripts
312 -)))|(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -2.00 Beta 1
315 -)))|(% colspan="1" %)(% colspan="1" %)
316 -(((
317 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
318 -)))
319 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
320 -(((
321 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
322 -)))
323 -|(((
324 324  UI extensions
325 325  )))|(((
326 -2.00 Beta 1
31 +2.0 Beta 1
327 327  )))|(((
328 328  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
329 329  )))
... ... @@ -334,7 +334,7 @@
334 334  |(((
335 335  UI extensions
336 336  )))|(((
337 -2.00 Beta 1
42 +2.0 Beta 1
338 338  )))|(((
339 339  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
340 340  )))
... ... @@ -346,7 +346,7 @@
346 346  |(((
347 347  Scripts
348 348  )))|(((
349 -2.00 Beta 1
54 +2.0 Beta 1
350 350  )))|(((
351 351  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
352 352  )))
... ... @@ -357,7 +357,7 @@
357 357  |(((
358 358  Scripts
359 359  )))|(((
360 -2.00 Beta 1
65 +2.0 Beta 1
361 361  )))|(((
362 362  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
363 363  )))
... ... @@ -368,9 +368,9 @@
368 368  |(((
369 369  AI Scripts
370 370  )))|(((
371 -2.00 Beta 1
76 +2.0 Beta 1
372 372  )))|(((
373 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
374 374  )))
375 375  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
376 376  (((
... ... @@ -381,70 +381,11 @@
381 381  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
382 382  )))
383 383  |(((
384 -UI extensions
385 -)))|(((
386 -2.00 Beta 1
387 -)))|(((
388 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
389 -)))
390 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
391 -(((
392 -//Added possibility to query build tasks of a certain buildmodule.//
393 -)))
394 -|(((
395 -UI extensions
396 -)))|(((
397 -2.00 Beta 1
398 -)))|(((
399 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
400 -)))
401 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
402 -(((
403 -//Added list of resources a buildmodule needs to build.//
404 -)))
405 -|(((
406 -UI extensions
407 -)))|(((
408 -2.00 Beta 1
409 -)))|(((
410 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
411 -)))
412 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
413 -(((
414 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
415 -)))
416 -|(((
417 -UI extensions
418 -)))|(((
419 -2.00 Beta 1
420 -)))|(((
421 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
422 -)))
423 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
424 -(((
425 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
426 -)))
427 -|(% colspan="3" %)(% colspan="3" %)
428 -(((
429 -== 1.50 ==
430 -)))
431 -|(((
432 -UI extensions
433 -)))|(((
434 -1.50 Beta 3
435 -)))|(((
436 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
437 -)))
438 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
439 -(((
440 -//The "docksizes" property no longer includes internal ship storage docks.//
441 -)))
442 -|(((
443 443  All
444 444  )))|(((
445 445  1.50 Beta 2
446 446  )))|(((
447 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
448 448  )))
449 449  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
450 450  (((
... ... @@ -454,17 +454,6 @@
454 454  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
455 455  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
456 456  )))
457 -|(((
458 -UI extensions
459 -)))|(((
460 -1.50 Beta 2
461 -)))|(((
462 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
463 -)))
464 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
465 -(((
466 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
467 -)))
468 468  |(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 470  UI extensions
... ... @@ -473,7 +473,7 @@
473 473  1.50 Beta 1
474 474  )))|(% colspan="1" %)(% colspan="1" %)
475 475  (((
476 -**FFI: SetGuidance()** removed useinfopoint argument.
111 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
477 477  )))
478 478  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
479 479  (((
... ... @@ -485,41 +485,11 @@
485 485  |(((
486 486  UI extensions
487 487  )))|(((
488 -1.50 Beta 1
489 -)))|(((
490 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
491 -)))
492 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
493 -(((
494 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
495 -)))
496 -|(% colspan="3" %)(% colspan="3" %)
497 -(((
498 -== 1.32 ==
499 -)))
500 -|(((
501 -UI extensions
502 -)))|(((
503 503  1.32
504 504  )))|(((
505 -**Lua: GetComponentData() **removed the "nextdestname" property.
125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
506 506  )))
507 507  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
508 508  (((
509 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
510 510  )))
511 -|(% colspan="3" %)(% colspan="3" %)
512 -(((
513 -== 1.20 ==
514 -)))
515 -|(((
516 -UI extensions
517 -)))|(((
518 -1.20
519 -)))|(((
520 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
521 -)))
522 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
523 -(((
524 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
525 -)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -87916742
1 +78578134
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87916742/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes