Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 40.1
edited by stefan
on 2019/09/19 13:06
Change comment: added GetLocalizedInteractiveNotificationKey() for 3.0 Beta 1
To version 28.1
edited by stefan
on 2019/03/14 12:26
Change comment: added breaking change note on GetControllerInfo()

Summary

Details

Page properties
Content
... ... @@ -25,214 +25,11 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -Scripts
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 1
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
45 -)))
46 -|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Scripts
49 -)))|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 -3.0 Beta 1
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -Script action **<set_doors_locked/>** attribute **'group'** changed
55 -)))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 -(((
58 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Scripts
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -3.0 Beta 1
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
83 -)))
84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 -(((
86 -//These actions had no effect and were removed.//
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Scripts
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -3.0 Beta 1
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -**<setup_conversation_minigame/>** script action removed
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
101 -)))
102 -|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Scripts
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -3.0 Beta 1
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -<add_player_choice_*> **confidence** attribute removed
111 -)))
112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 -(((
114 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
115 -)))
116 -|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Scripts
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -3.0 Beta 1
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -**<hack_via_control_panel/>** script action removed
125 -)))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 -(((
128 -//Unused script action <hack_via_control_panel/> was removed.//
129 -)))
130 -|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 132  UI core
133 133  )))|(% colspan="1" %)(% colspan="1" %)
134 134  (((
135 -3.0 Beta 1
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -**Lua: **GetMiniGameCursorPosition() removed
139 -)))
140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 -(((
142 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
143 -)))
144 -|(((
145 -UI core
146 -)))|(((
147 -3.0 Beta 1
148 -)))|(((
149 -**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
150 -)))
151 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
152 -(((
153 -//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
154 -)))
155 -|(% colspan="1" %)(% colspan="1" %)
156 -(((
157 -Scripts
158 -)))|(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -3.0 Beta 1
161 -)))|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -**$ware.illegal** updated
164 -)))
165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 -(((
167 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
168 -//It now returns true if $ware is illegal to any faction in the game.//
169 -)))
170 -|(% colspan="1" %)(% colspan="1" %)
171 -(((
172 -Scripts
173 -)))|(% colspan="1" %)(% colspan="1" %)
174 -(((
175 -3.0 Beta 1
176 -)))|(% colspan="1" %)(% colspan="1" %)
177 -(((
178 -MD script **RML_Flight_Along_Path** removed
179 -)))
180 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
181 -(((
182 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
183 -)))
184 -|(% colspan="1" %)(% colspan="1" %)
185 -(((
186 -Scripts
187 -)))|(% colspan="1" %)(% colspan="1" %)
188 -(((
189 -3.0 Beta 1
190 -)))|(% colspan="1" %)(% colspan="1" %)
191 -(((
192 -parameters of **<event_venture_mission_completed/>** changed
193 -)))
194 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
195 -(((
196 -//old params: param = venture details, param2 = ships involved, param3 = duration//
197 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
198 -)))
199 -|(% colspan="3" %)(% colspan="3" %)
200 -(((
201 -== 2.60 ==
202 -)))
203 -|(((
204 -Scripts
205 -)))|(((
206 -2.60 Beta 1
207 -)))|(((
208 -'**checkoperational**' filter behaviour changed
209 -)))
210 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
211 -(((
212 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
213 -
214 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
215 -)))
216 -|(((
217 -Scripts
218 -)))|(((
219 -2.60 Beta 1
220 -)))|(((
221 -$container.**supplyresources** behavior changed
222 -)))
223 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
224 -(((
225 -//The script keyword $container.supplyresources now includes reserved wares.//
226 -)))
227 -|(% colspan="3" %)(% colspan="3" %)
228 -(((
229 -== 2.20 ==
230 -)))
231 -|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -UI core
234 -)))|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 236  2.20 Beta 3/4
237 237  )))|(% colspan="1" %)(% colspan="1" %)
238 238  (((
... ... @@ -260,10 +260,6 @@
260 260  (((
261 261  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
262 262  )))
263 -|(% colspan="3" %)(% colspan="3" %)
264 -(((
265 -== 2.00 ==
266 -)))
267 267  |(% colspan="1" %)(% colspan="1" %)
268 268  (((
269 269  Scripts
... ... @@ -410,10 +410,6 @@
410 410  (((
411 411  //Changed return value type to const char* to better identify failure reasons in Lua script.//
412 412  )))
413 -|(% colspan="3" %)(% colspan="3" %)
414 -(((
415 -== 1.50 ==
416 -)))
417 417  |(((
418 418  UI extensions
419 419  )))|(((
... ... @@ -479,10 +479,6 @@
479 479  (((
480 480  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
481 481  )))
482 -|(% colspan="3" %)(% colspan="3" %)
483 -(((
484 -== 1.32 ==
485 -)))
486 486  |(((
487 487  UI extensions
488 488  )))|(((
... ... @@ -494,10 +494,6 @@
494 494  (((
495 495  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
496 496  )))
497 -|(% colspan="3" %)(% colspan="3" %)
498 -(((
499 -== 1.20 ==
500 -)))
501 501  |(((
502 502  UI extensions
503 503  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -86835243
1 +82182742
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86835243/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/82182742/Breaking Changes