Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 39.1
edited by klaus
on 2019/09/11 11:23
Change comment: Moved checkoperational change to 2.60
To version 28.1
edited by stefan
on 2019/03/14 12:26
Change comment: added breaking change note on GetControllerInfo()

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.klaus
1 +xwiki:XWiki.stefan
Content
... ... @@ -25,203 +25,11 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="3" %)(% colspan="3" %)
29 -(((
30 -== 3.00 ==
31 -)))
32 32  |(% colspan="1" %)(% colspan="1" %)
33 33  (((
34 -Scripts
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -3.0 Beta 1
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
41 -)))
42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
43 -(((
44 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
45 -)))
46 -|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Scripts
49 -)))|(% colspan="1" %)(% colspan="1" %)
50 -(((
51 -3.0 Beta 1
52 -)))|(% colspan="1" %)(% colspan="1" %)
53 -(((
54 -Script action **<set_doors_locked/>** attribute **'group'** changed
55 -)))
56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
57 -(((
58 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Scripts
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -3.0 Beta 1
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
69 -)))
70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
71 -(((
72 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Scripts
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -3.0 Beta 1
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
83 -)))
84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
85 -(((
86 -//These actions had no effect and were removed.//
87 -)))
88 -|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Scripts
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -3.0 Beta 1
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -**<setup_conversation_minigame/>** script action removed
97 -)))
98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
99 -(((
100 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
101 -)))
102 -|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Scripts
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -3.0 Beta 1
108 -)))|(% colspan="1" %)(% colspan="1" %)
109 -(((
110 -<add_player_choice_*> **confidence** attribute removed
111 -)))
112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
113 -(((
114 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
115 -)))
116 -|(% colspan="1" %)(% colspan="1" %)
117 -(((
118 -Scripts
119 -)))|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -3.0 Beta 1
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -**<hack_via_control_panel/>** script action removed
125 -)))
126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
127 -(((
128 -//Unused script action <hack_via_control_panel/> was removed.//
129 -)))
130 -|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 132  UI core
133 133  )))|(% colspan="1" %)(% colspan="1" %)
134 134  (((
135 -3.0 Beta 1
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -**Lua: **GetMiniGameCursorPosition() removed
139 -)))
140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
141 -(((
142 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
143 -)))
144 -|(% colspan="1" %)(% colspan="1" %)
145 -(((
146 -Scripts
147 -)))|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -3.0 Beta 1
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -**$ware.illegal** updated
153 -)))
154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
155 -(((
156 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
157 -\\//It now returns true if $ware is illegal to any faction in the game.//
158 -)))
159 -|(% colspan="1" %)(% colspan="1" %)
160 -(((
161 -Scripts
162 -)))|(% colspan="1" %)(% colspan="1" %)
163 -(((
164 -3.0 Beta 1
165 -)))|(% colspan="1" %)(% colspan="1" %)
166 -(((
167 -MD script **RML_Flight_Along_Path** removed
168 -)))
169 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
170 -(((
171 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
172 -)))
173 -|(% colspan="1" %)(% colspan="1" %)
174 -(((
175 -Scripts
176 -)))|(% colspan="1" %)(% colspan="1" %)
177 -(((
178 -3.0 Beta 1
179 -)))|(% colspan="1" %)(% colspan="1" %)
180 -(((
181 -parameters of **<event_venture_mission_completed/>** changed
182 -)))
183 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
184 -(((
185 -//old params: param = venture details, param2 = ships involved, param3 = duration//
186 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
187 -)))
188 -|(% colspan="3" %)(% colspan="3" %)
189 -(((
190 -== 2.60 ==
191 -)))
192 -|(((
193 -Scripts
194 -)))|(((
195 -2.60 Beta 1
196 -)))|(((
197 -'**checkoperational**' filter behaviour changed
198 -)))
199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
200 -(((
201 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
202 -
203 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
204 -)))
205 -|(((
206 -Scripts
207 -)))|(((
208 -2.60 Beta 1
209 -)))|(((
210 -$container.**supplyresources** behavior changed
211 -)))
212 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
213 -(((
214 -//The script keyword $container.supplyresources now includes reserved wares.//
215 -)))
216 -|(% colspan="3" %)(% colspan="3" %)
217 -(((
218 -== 2.20 ==
219 -)))
220 -|(% colspan="1" %)(% colspan="1" %)
221 -(((
222 -UI core
223 -)))|(% colspan="1" %)(% colspan="1" %)
224 -(((
225 225  2.20 Beta 3/4
226 226  )))|(% colspan="1" %)(% colspan="1" %)
227 227  (((
... ... @@ -249,10 +249,6 @@
249 249  (((
250 250  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
251 251  )))
252 -|(% colspan="3" %)(% colspan="3" %)
253 -(((
254 -== 2.00 ==
255 -)))
256 256  |(% colspan="1" %)(% colspan="1" %)
257 257  (((
258 258  Scripts
... ... @@ -399,10 +399,6 @@
399 399  (((
400 400  //Changed return value type to const char* to better identify failure reasons in Lua script.//
401 401  )))
402 -|(% colspan="3" %)(% colspan="3" %)
403 -(((
404 -== 1.50 ==
405 -)))
406 406  |(((
407 407  UI extensions
408 408  )))|(((
... ... @@ -468,10 +468,6 @@
468 468  (((
469 469  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
470 470  )))
471 -|(% colspan="3" %)(% colspan="3" %)
472 -(((
473 -== 1.32 ==
474 -)))
475 475  |(((
476 476  UI extensions
477 477  )))|(((
... ... @@ -483,10 +483,6 @@
483 483  (((
484 484  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
485 485  )))
486 -|(% colspan="3" %)(% colspan="3" %)
487 -(((
488 -== 1.20 ==
489 -)))
490 490  |(((
491 491  UI extensions
492 492  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -86048772
1 +82182742
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86048772/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/82182742/Breaking Changes