Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. klaus1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,280 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="3" %)(% colspan="3" %) 29 -((( 30 -== 3.00 == 31 -))) 32 -|(% colspan="1" %)(% colspan="1" %) 33 -((( 34 -Scripts 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -3.0 Beta 1 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 41 -))) 42 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 -((( 44 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 45 -))) 46 -|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Scripts 49 -)))|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -3.0 Beta 1 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -Script action **<set_doors_locked/>** attribute **'group'** changed 55 -))) 56 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 57 -((( 58 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Scripts 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -3.0 Beta 1 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 69 -))) 70 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 71 -((( 72 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 73 -))) 74 -|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Scripts 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -3.0 Beta 1 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 83 -))) 84 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 85 -((( 86 -//These actions had no effect and were removed.// 87 -))) 88 -|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Scripts 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -3.0 Beta 1 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -**<setup_conversation_minigame/>** script action removed 97 -))) 98 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 99 -((( 100 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 101 -))) 102 -|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Scripts 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -3.0 Beta 1 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -<add_player_choice_*> **confidence** attribute removed 111 -))) 112 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 113 -((( 114 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 115 -))) 116 -|(% colspan="1" %)(% colspan="1" %) 117 -((( 118 -Scripts 119 -)))|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -3.0 Beta 1 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -**<hack_via_control_panel/>** script action removed 125 -))) 126 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 127 -((( 128 -//Unused script action <hack_via_control_panel/> was removed.// 129 -))) 130 -|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -UI core 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -3.0 Beta 1 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -**Lua: **GetMiniGameCursorPosition() removed 139 -))) 140 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 141 -((( 142 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 143 -))) 144 -|(% colspan="1" %)(% colspan="1" %) 145 -((( 146 -Scripts 147 -)))|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -3.0 Beta 1 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -**$ware.illegal** updated 153 -))) 154 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 155 -((( 156 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 157 -\\//It now returns true if $ware is illegal to any faction in the game.// 158 -))) 159 -|(% colspan="1" %)(% colspan="1" %) 160 -((( 161 -Scripts 162 -)))|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -3.0 Beta 1 165 -)))|(% colspan="1" %)(% colspan="1" %) 166 -((( 167 -MD script **RML_Flight_Along_Path** removed 168 -))) 169 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 170 -((( 171 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 172 -))) 173 -|(% colspan="1" %)(% colspan="1" %) 174 -((( 175 -Scripts 176 -)))|(% colspan="1" %)(% colspan="1" %) 177 -((( 178 -3.0 Beta 1 179 -)))|(% colspan="1" %)(% colspan="1" %) 180 -((( 181 -parameters of **<event_venture_mission_completed/>** changed 182 -))) 183 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 184 -((( 185 -//old params: param = venture details, param2 = ships involved, param3 = duration// 186 -//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 187 -))) 188 -|(% colspan="3" %)(% colspan="3" %) 189 -((( 190 -== 2.60 == 191 -))) 192 192 |((( 193 -Scripts 194 -)))|((( 195 -2.60 Beta 1 196 -)))|((( 197 -'**checkoperational**' filter behaviour changed 198 -))) 199 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 200 -((( 201 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 202 - 203 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 204 -))) 205 -|((( 206 -Scripts 207 -)))|((( 208 -2.60 Beta 1 209 -)))|((( 210 -$container.**supplyresources** behavior changed 211 -))) 212 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 213 -((( 214 -//The script keyword $container.supplyresources now includes reserved wares.// 215 -))) 216 -|(% colspan="3" %)(% colspan="3" %) 217 -((( 218 -== 2.20 == 219 -))) 220 -|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -UI core 223 -)))|(% colspan="1" %)(% colspan="1" %) 224 -((( 225 -2.20 Beta 3/4 226 -)))|(% colspan="1" %)(% colspan="1" %) 227 -((( 228 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 229 -))) 230 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 231 -((( 232 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 233 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 234 - 235 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 236 -// 237 -))) 238 -|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 -Scripts 241 -)))|(% colspan="1" %)(% colspan="1" %) 242 -((( 243 -2.20 Beta 3 244 -)))|(% colspan="1" %)(% colspan="1" %) 245 -((( 246 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 247 -))) 248 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 249 -((( 250 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 251 -))) 252 -|(% colspan="3" %)(% colspan="3" %) 253 -((( 254 -== 2.00 == 255 -))) 256 -|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 -Scripts 259 -)))|(% colspan="1" %)(% colspan="1" %) 260 -((( 261 -2.00 Beta 1 262 -)))|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 265 -))) 266 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 267 -((( 268 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 269 -))) 270 -|(% colspan="1" %)(% colspan="1" %) 271 -((( 272 -Scripts 273 -)))|(% colspan="1" %)(% colspan="1" %) 274 -((( 275 -2.00 Beta 1 276 -)))|(% colspan="1" %)(% colspan="1" %) 277 -((( 278 -**param.boarding.{...}** strength parameters removed 279 -))) 280 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 281 -((( 282 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 283 -))) 284 -|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 -Scripts 287 -)))|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 -2.00 Beta 1 290 -)))|(% colspan="1" %)(% colspan="1" %) 291 -((( 292 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 293 -))) 294 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 295 -((( 296 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 297 -))) 298 -|((( 299 299 UI extensions 300 300 )))|((( 301 -2.0 0Beta 131 +2.0 Beta 1 302 302 )))|((( 303 303 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 304 304 ))) ... ... @@ -309,7 +309,7 @@ 309 309 |((( 310 310 UI extensions 311 311 )))|((( 312 -2.0 0Beta 142 +2.0 Beta 1 313 313 )))|((( 314 314 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 315 315 ))) ... ... @@ -321,7 +321,7 @@ 321 321 |((( 322 322 Scripts 323 323 )))|((( 324 -2.0 0Beta 154 +2.0 Beta 1 325 325 )))|((( 326 326 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 327 327 ))) ... ... @@ -332,7 +332,7 @@ 332 332 |((( 333 333 Scripts 334 334 )))|((( 335 -2.0 0Beta 165 +2.0 Beta 1 336 336 )))|((( 337 337 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 338 338 ))) ... ... @@ -343,9 +343,9 @@ 343 343 |((( 344 344 AI Scripts 345 345 )))|((( 346 -2.0 0Beta 176 +2.0 Beta 1 347 347 )))|((( 348 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 349 349 ))) 350 350 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 351 351 ((( ... ... @@ -356,70 +356,11 @@ 356 356 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 357 357 ))) 358 358 |((( 359 -UI extensions 360 -)))|((( 361 -2.00 Beta 1 362 -)))|((( 363 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 364 -))) 365 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 366 -((( 367 -//Added possibility to query build tasks of a certain buildmodule.// 368 -))) 369 -|((( 370 -UI extensions 371 -)))|((( 372 -2.00 Beta 1 373 -)))|((( 374 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 375 -))) 376 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 377 -((( 378 -//Added list of resources a buildmodule needs to build.// 379 -))) 380 -|((( 381 -UI extensions 382 -)))|((( 383 -2.00 Beta 1 384 -)))|((( 385 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 386 -))) 387 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 388 -((( 389 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 390 -))) 391 -|((( 392 -UI extensions 393 -)))|((( 394 -2.00 Beta 1 395 -)))|((( 396 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 397 -))) 398 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 399 -((( 400 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 401 -))) 402 -|(% colspan="3" %)(% colspan="3" %) 403 -((( 404 -== 1.50 == 405 -))) 406 -|((( 407 -UI extensions 408 -)))|((( 409 -1.50 Beta 3 410 -)))|((( 411 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 412 -))) 413 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 414 -((( 415 -//The "docksizes" property no longer includes internal ship storage docks.// 416 -))) 417 -|((( 418 418 All 419 419 )))|((( 420 420 1.50 Beta 2 421 421 )))|((( 422 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 423 423 ))) 424 424 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 425 425 ((( ... ... @@ -429,17 +429,6 @@ 429 429 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 430 430 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 431 431 ))) 432 -|((( 433 -UI extensions 434 -)))|((( 435 -1.50 Beta 2 436 -)))|((( 437 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 438 -))) 439 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 440 -((( 441 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 442 -))) 443 443 |(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 445 UI extensions ... ... @@ -448,7 +448,7 @@ 448 448 1.50 Beta 1 449 449 )))|(% colspan="1" %)(% colspan="1" %) 450 450 ((( 451 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 452 452 ))) 453 453 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 454 454 ((( ... ... @@ -460,41 +460,11 @@ 460 460 |((( 461 461 UI extensions 462 462 )))|((( 463 -1.50 Beta 1 464 -)))|((( 465 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 466 -))) 467 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 468 -((( 469 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 470 -))) 471 -|(% colspan="3" %)(% colspan="3" %) 472 -((( 473 -== 1.32 == 474 -))) 475 -|((( 476 -UI extensions 477 -)))|((( 478 478 1.32 479 479 )))|((( 480 -**Lua: GetComponentData() **removedthe"nextdestname"property.125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 481 481 ))) 482 482 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 483 483 ((( 484 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 485 485 ))) 486 -|(% colspan="3" %)(% colspan="3" %) 487 -((( 488 -== 1.20 == 489 -))) 490 -|((( 491 -UI extensions 492 -)))|((( 493 -1.20 494 -)))|((( 495 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 496 -))) 497 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 498 -((( 499 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 500 -)))
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... ... @@ -1,1 +1,1 @@ 1 -8 60487721 +78578134 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 6048772/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes