Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
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... ... @@ -25,8 +25,26 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 28 28 |(% colspan="1" %)(% colspan="1" %) 29 29 ((( 34 +Global 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 1 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +MissionBoard support dropped. 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 30 30 Scripts 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( ... ... @@ -37,7 +37,7 @@ 37 37 ))) 38 38 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 39 ((( 40 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 58 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -137,6 +137,17 @@ 137 137 ((( 138 138 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 139 ))) 158 +|((( 159 +UI core 160 +)))|((( 161 +3.0 Beta 1 162 +)))|((( 163 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 +))) 140 140 |(% colspan="1" %)(% colspan="1" %) 141 141 ((( 142 142 Scripts ... ... @@ -150,7 +150,7 @@ 150 150 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 151 ((( 152 152 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 - \\//It now returns true if $ware is illegal to any faction in the game.//182 +//It now returns true if $ware is illegal to any faction in the game.// 154 154 ))) 155 155 |(% colspan="1" %)(% colspan="1" %) 156 156 ((( ... ... @@ -160,13 +160,11 @@ 160 160 3.0 Beta 1 161 161 )))|(% colspan="1" %)(% colspan="1" %) 162 162 ((( 163 - '**checkoperational**'filterbehaviour changed192 +MD script **RML_Flight_Along_Path** removed 164 164 ))) 165 165 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 166 ((( 167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 - 169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 196 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 170 170 ))) 171 171 |(% colspan="1" %)(% colspan="1" %) 172 172 ((( ... ... @@ -176,26 +176,53 @@ 176 176 3.0 Beta 1 177 177 )))|(% colspan="1" %)(% colspan="1" %) 178 178 ((( 179 - MD script **RML_Flight_Along_Path**removed206 +parameters of **<event_venture_mission_completed/>** changed 180 180 ))) 181 181 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 182 ((( 183 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 210 +//old params: param = venture details, param2 = ships involved, param3 = duration// 211 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 184 184 ))) 185 -|(% colspan="1" %)(% colspan="1" %) 186 -((( 213 +|((( 187 187 Scripts 188 -)))|(% colspan="1" %)(% colspan="1" %) 215 +)))|((( 216 +3.0 Beta 1 217 +)))|((( 218 +**<set_object_wing_name/>** removed, 219 +**<set_object_fleet_name/>** added 220 +))) 221 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 189 189 ((( 223 +//The common action <set_object_wing_name/> has been replaced with <set_object_fleet_name/>// 224 +))) 225 +|((( 226 +Scripts 227 +)))|((( 190 190 3.0 Beta 1 191 -)))|(% colspan="1" %)(% colspan="1" %) 229 +)))|((( 230 +**$controllable.wing.*** removed, 231 +**$controllable.fleet.*** added 232 +))) 233 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 192 192 ((( 193 - parametersofevent_venture_mission_completed changed235 +$controllable.wing.name, $controllable.wing.iscommander, and $controllable.wing.commander have been replaced with $controllable.fleet.name, $controllable.fleet.iscommander, and $controllable.fleet.commander 194 194 ))) 237 +|(% colspan="3" %)(% colspan="3" %) 238 +((( 239 +== 2.60 == 240 +))) 241 +|((( 242 +Scripts 243 +)))|((( 244 +2.60 Beta 1 245 +)))|((( 246 +'**checkoperational**' filter behaviour changed 247 +))) 195 195 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 196 196 ((( 197 -old params: param = venture details, param2 = ships involved, param3 = duration 198 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 250 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 251 + 252 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 199 199 ))) 200 200 |((( 201 201 Scripts ... ... @@ -202,12 +202,16 @@ 202 202 )))|((( 203 203 2.60 Beta 1 204 204 )))|((( 205 -$container.supplyresources behavior changed 259 +$container.**supplyresources** behavior changed 206 206 ))) 207 207 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 208 ((( 209 209 //The script keyword $container.supplyresources now includes reserved wares.// 210 210 ))) 265 +|(% colspan="3" %)(% colspan="3" %) 266 +((( 267 +== 2.20 == 268 +))) 211 211 |(% colspan="1" %)(% colspan="1" %) 212 212 ((( 213 213 UI core ... ... @@ -240,6 +240,10 @@ 240 240 ((( 241 241 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 242 242 ))) 301 +|(% colspan="3" %)(% colspan="3" %) 302 +((( 303 +== 2.00 == 304 +))) 243 243 |(% colspan="1" %)(% colspan="1" %) 244 244 ((( 245 245 Scripts ... ... @@ -386,6 +386,10 @@ 386 386 ((( 387 387 //Changed return value type to const char* to better identify failure reasons in Lua script.// 388 388 ))) 451 +|(% colspan="3" %)(% colspan="3" %) 452 +((( 453 +== 1.50 == 454 +))) 389 389 |((( 390 390 UI extensions 391 391 )))|((( ... ... @@ -451,6 +451,10 @@ 451 451 ((( 452 452 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 453 453 ))) 520 +|(% colspan="3" %)(% colspan="3" %) 521 +((( 522 +== 1.32 == 523 +))) 454 454 |((( 455 455 UI extensions 456 456 )))|((( ... ... @@ -462,6 +462,10 @@ 462 462 ((( 463 463 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 464 464 ))) 535 +|(% colspan="3" %)(% colspan="3" %) 536 +((( 537 +== 1.20 == 538 +))) 465 465 |((( 466 466 UI extensions 467 467 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 56227931 +87917725 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 5622793/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87917725/Breaking Changes