Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 38.1
edited by nick
on 2019/09/09 13:13
on 2019/09/09 13:13
Change comment:
added parameters of event_venture_mission_completed changed
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. nick1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,267 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script action **<set_doors_locked/>** attribute **'group'** changed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//These actions had no effect and were removed.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**<setup_conversation_minigame/>** script action removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Scripts 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -<add_player_choice_*> **confidence** attribute removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Scripts 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**<hack_via_control_panel/>** script action removed 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//Unused script action <hack_via_control_panel/> was removed.// 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -UI core 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -3.0 Beta 1 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -**Lua: **GetMiniGameCursorPosition() removed 135 -))) 136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 -((( 138 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 -))) 140 -|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Scripts 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -3.0 Beta 1 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -**$ware.illegal** updated 149 -))) 150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 -((( 152 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 -\\//It now returns true if $ware is illegal to any faction in the game.// 154 -))) 155 -|(% colspan="1" %)(% colspan="1" %) 156 -((( 157 -Scripts 158 -)))|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -3.0 Beta 1 161 -)))|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -'**checkoperational**' filter behaviour changed 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 - 169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 170 -))) 171 -|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -Scripts 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -3.0 Beta 1 177 -)))|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -MD script **RML_Flight_Along_Path** removed 180 -))) 181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 -((( 183 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 184 -))) 185 -|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 -Scripts 188 -)))|(% colspan="1" %)(% colspan="1" %) 189 -((( 190 -3.0 Beta 1 191 -)))|(% colspan="1" %)(% colspan="1" %) 192 -((( 193 -parameters of event_venture_mission_completed changed 194 -))) 195 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 196 -((( 197 -old params: param = venture details, param2 = ships involved, param3 = duration 198 -new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration 199 -))) 200 200 |((( 201 -Scripts 202 -)))|((( 203 -2.60 Beta 1 204 -)))|((( 205 -$container.supplyresources behavior changed 206 -))) 207 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 208 -((( 209 -//The script keyword $container.supplyresources now includes reserved wares.// 210 -))) 211 -|(% colspan="1" %)(% colspan="1" %) 212 -((( 213 -UI core 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 -2.20 Beta 3/4 217 -)))|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 220 -))) 221 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 222 -((( 223 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 224 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 225 - 226 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 227 -// 228 -))) 229 -|(% colspan="1" %)(% colspan="1" %) 230 -((( 231 -Scripts 232 -)))|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 -2.20 Beta 3 235 -)))|(% colspan="1" %)(% colspan="1" %) 236 -((( 237 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 238 -))) 239 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 240 -((( 241 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 242 -))) 243 -|(% colspan="1" %)(% colspan="1" %) 244 -((( 245 -Scripts 246 -)))|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 -2.00 Beta 1 249 -)))|(% colspan="1" %)(% colspan="1" %) 250 -((( 251 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 252 -))) 253 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 254 -((( 255 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 256 -))) 257 -|(% colspan="1" %)(% colspan="1" %) 258 -((( 259 -Scripts 260 -)))|(% colspan="1" %)(% colspan="1" %) 261 -((( 262 -2.00 Beta 1 263 -)))|(% colspan="1" %)(% colspan="1" %) 264 -((( 265 -**param.boarding.{...}** strength parameters removed 266 -))) 267 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 268 -((( 269 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 270 -))) 271 -|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -Scripts 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 -2.00 Beta 1 277 -)))|(% colspan="1" %)(% colspan="1" %) 278 -((( 279 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 280 -))) 281 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 282 -((( 283 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 284 -))) 285 -|((( 286 286 UI extensions 287 287 )))|((( 288 -2.0 0Beta 131 +2.0 Beta 1 289 289 )))|((( 290 290 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 291 291 ))) ... ... @@ -296,7 +296,7 @@ 296 296 |((( 297 297 UI extensions 298 298 )))|((( 299 -2.0 0Beta 142 +2.0 Beta 1 300 300 )))|((( 301 301 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 302 302 ))) ... ... @@ -308,7 +308,7 @@ 308 308 |((( 309 309 Scripts 310 310 )))|((( 311 -2.0 0Beta 154 +2.0 Beta 1 312 312 )))|((( 313 313 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 314 314 ))) ... ... @@ -319,7 +319,7 @@ 319 319 |((( 320 320 Scripts 321 321 )))|((( 322 -2.0 0Beta 165 +2.0 Beta 1 323 323 )))|((( 324 324 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 325 325 ))) ... ... @@ -330,9 +330,9 @@ 330 330 |((( 331 331 AI Scripts 332 332 )))|((( 333 -2.0 0Beta 176 +2.0 Beta 1 334 334 )))|((( 335 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 336 336 ))) 337 337 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 338 338 ((( ... ... @@ -343,66 +343,11 @@ 343 343 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 344 344 ))) 345 345 |((( 346 -UI extensions 347 -)))|((( 348 -2.00 Beta 1 349 -)))|((( 350 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 351 -))) 352 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 353 -((( 354 -//Added possibility to query build tasks of a certain buildmodule.// 355 -))) 356 -|((( 357 -UI extensions 358 -)))|((( 359 -2.00 Beta 1 360 -)))|((( 361 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 362 -))) 363 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 364 -((( 365 -//Added list of resources a buildmodule needs to build.// 366 -))) 367 -|((( 368 -UI extensions 369 -)))|((( 370 -2.00 Beta 1 371 -)))|((( 372 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 373 -))) 374 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 375 -((( 376 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 377 -))) 378 -|((( 379 -UI extensions 380 -)))|((( 381 -2.00 Beta 1 382 -)))|((( 383 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 384 -))) 385 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 386 -((( 387 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 388 -))) 389 -|((( 390 -UI extensions 391 -)))|((( 392 -1.50 Beta 3 393 -)))|((( 394 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 395 -))) 396 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 397 -((( 398 -//The "docksizes" property no longer includes internal ship storage docks.// 399 -))) 400 -|((( 401 401 All 402 402 )))|((( 403 403 1.50 Beta 2 404 404 )))|((( 405 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 406 406 ))) 407 407 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 408 408 ((( ... ... @@ -412,17 +412,6 @@ 412 412 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 413 413 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 414 414 ))) 415 -|((( 416 -UI extensions 417 -)))|((( 418 -1.50 Beta 2 419 -)))|((( 420 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 421 -))) 422 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 423 -((( 424 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 425 -))) 426 426 |(% colspan="1" %)(% colspan="1" %) 427 427 ((( 428 428 UI extensions ... ... @@ -431,45 +431,20 @@ 431 431 1.50 Beta 1 432 432 )))|(% colspan="1" %)(% colspan="1" %) 433 433 ((( 434 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 435 435 ))) 436 436 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 437 437 ((( 438 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 439 -// 440 - 441 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 442 442 ))) 443 443 |((( 444 444 UI extensions 445 445 )))|((( 446 -1.50 Beta 1 447 -)))|((( 448 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 449 -))) 450 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 451 -((( 452 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 453 -))) 454 -|((( 455 -UI extensions 456 -)))|((( 457 457 1.32 458 458 )))|((( 459 -**Lua: GetComponentData() **removedthe"nextdestname"property.122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 460 460 ))) 461 461 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 462 462 ((( 463 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 464 464 ))) 465 -|((( 466 -UI extensions 467 -)))|((( 468 -1.20 469 -)))|((( 470 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 471 -))) 472 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 473 -((( 474 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 475 -)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85 622793/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes