Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 37.1
edited by nick
on 2019/09/02 12:03
Change comment: There is no comment for this version
To version 40.1
edited by stefan
on 2019/09/19 13:06
Change comment: added GetLocalizedInteractiveNotificationKey() for 3.0 Beta 1

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.nick
1 +xwiki:XWiki.stefan
Content
... ... @@ -25,6 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 +|(% colspan="3" %)(% colspan="3" %)
29 +(((
30 +== 3.00 ==
31 +)))
28 28  |(% colspan="1" %)(% colspan="1" %)
29 29  (((
30 30  Scripts
... ... @@ -137,6 +137,17 @@
137 137  (((
138 138  //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
139 139  )))
144 +|(((
145 +UI core
146 +)))|(((
147 +3.0 Beta 1
148 +)))|(((
149 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders
150 +)))
151 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
152 +(((
153 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.//
154 +)))
140 140  |(% colspan="1" %)(% colspan="1" %)
141 141  (((
142 142  Scripts
... ... @@ -150,7 +150,7 @@
150 150  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
151 151  (((
152 152  //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
153 -\\//It now returns true if $ware is illegal to any faction in the game.//
168 +//It now returns true if $ware is illegal to any faction in the game.//
154 154  )))
155 155  |(% colspan="1" %)(% colspan="1" %)
156 156  (((
... ... @@ -160,13 +160,11 @@
160 160  3.0 Beta 1
161 161  )))|(% colspan="1" %)(% colspan="1" %)
162 162  (((
163 -'**checkoperational**' filter behaviour changed
178 +MD script **RML_Flight_Along_Path** removed
164 164  )))
165 165  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 166  (((
167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
168 -
169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
182 +//The MD script RML_Flight_Along_Path was not referened and was removed.//
170 170  )))
171 171  |(% colspan="1" %)(% colspan="1" %)
172 172  (((
... ... @@ -176,23 +176,45 @@
176 176  3.0 Beta 1
177 177  )))|(% colspan="1" %)(% colspan="1" %)
178 178  (((
179 -MD script **RML_Flight_Along_Path** removed
192 +parameters of **<event_venture_mission_completed/>** changed
180 180  )))
181 181  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 182  (((
183 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
196 +//old params: param = venture details, param2 = ships involved, param3 = duration//
197 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration//
184 184  )))
199 +|(% colspan="3" %)(% colspan="3" %)
200 +(((
201 +== 2.60 ==
202 +)))
185 185  |(((
186 186  Scripts
187 187  )))|(((
188 188  2.60 Beta 1
189 189  )))|(((
190 -$container.supplyresources behavior changed
208 +'**checkoperational**' filter behaviour changed
191 191  )))
192 192  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
193 193  (((
212 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
213 +
214 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
215 +)))
216 +|(((
217 +Scripts
218 +)))|(((
219 +2.60 Beta 1
220 +)))|(((
221 +$container.**supplyresources** behavior changed
222 +)))
223 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
224 +(((
194 194  //The script keyword $container.supplyresources now includes reserved wares.//
195 195  )))
227 +|(% colspan="3" %)(% colspan="3" %)
228 +(((
229 +== 2.20 ==
230 +)))
196 196  |(% colspan="1" %)(% colspan="1" %)
197 197  (((
198 198  UI core
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225 225  (((
226 226  //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
227 227  )))
263 +|(% colspan="3" %)(% colspan="3" %)
264 +(((
265 +== 2.00 ==
266 +)))
228 228  |(% colspan="1" %)(% colspan="1" %)
229 229  (((
230 230  Scripts
... ... @@ -371,6 +371,10 @@
371 371  (((
372 372  //Changed return value type to const char* to better identify failure reasons in Lua script.//
373 373  )))
413 +|(% colspan="3" %)(% colspan="3" %)
414 +(((
415 +== 1.50 ==
416 +)))
374 374  |(((
375 375  UI extensions
376 376  )))|(((
... ... @@ -436,6 +436,10 @@
436 436  (((
437 437  (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
438 438  )))
482 +|(% colspan="3" %)(% colspan="3" %)
483 +(((
484 +== 1.32 ==
485 +)))
439 439  |(((
440 440  UI extensions
441 441  )))|(((
... ... @@ -447,6 +447,10 @@
447 447  (((
448 448  //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
449 449  )))
497 +|(% colspan="3" %)(% colspan="3" %)
498 +(((
499 +== 1.20 ==
500 +)))
450 450  |(((
451 451  UI extensions
452 452  )))|(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -85132000
1 +86835243
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85132000/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/86835243/Breaking Changes