Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 37.1
edited by nick
on 2019/09/02 12:03
on 2019/09/02 12:03
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. nick1 +xwiki:XWiki.klaus - Content
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... ... @@ -25,252 +25,10 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script action **<set_doors_locked/>** attribute **'group'** changed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//These actions had no effect and were removed.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**<setup_conversation_minigame/>** script action removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Scripts 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -<add_player_choice_*> **confidence** attribute removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Scripts 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**<hack_via_control_panel/>** script action removed 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//Unused script action <hack_via_control_panel/> was removed.// 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -UI core 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -3.0 Beta 1 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -**Lua: **GetMiniGameCursorPosition() removed 135 -))) 136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 -((( 138 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 -))) 140 -|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Scripts 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -3.0 Beta 1 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -**$ware.illegal** updated 149 -))) 150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 -((( 152 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 -\\//It now returns true if $ware is illegal to any faction in the game.// 154 -))) 155 -|(% colspan="1" %)(% colspan="1" %) 156 -((( 157 -Scripts 158 -)))|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -3.0 Beta 1 161 -)))|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -'**checkoperational**' filter behaviour changed 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 - 169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 170 -))) 171 -|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -Scripts 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -3.0 Beta 1 177 -)))|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -MD script **RML_Flight_Along_Path** removed 180 -))) 181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 -((( 183 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 184 -))) 185 185 |((( 186 -Scripts 187 -)))|((( 188 -2.60 Beta 1 189 -)))|((( 190 -$container.supplyresources behavior changed 191 -))) 192 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 193 -((( 194 -//The script keyword $container.supplyresources now includes reserved wares.// 195 -))) 196 -|(% colspan="1" %)(% colspan="1" %) 197 -((( 198 -UI core 199 -)))|(% colspan="1" %)(% colspan="1" %) 200 -((( 201 -2.20 Beta 3/4 202 -)))|(% colspan="1" %)(% colspan="1" %) 203 -((( 204 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 205 -))) 206 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 207 -((( 208 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 209 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 210 - 211 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 212 -// 213 -))) 214 -|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 -Scripts 217 -)))|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -2.20 Beta 3 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 223 -))) 224 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 -((( 226 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 227 -))) 228 -|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 -Scripts 231 -)))|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -2.00 Beta 1 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 237 -))) 238 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 239 -((( 240 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 241 -))) 242 -|(% colspan="1" %)(% colspan="1" %) 243 -((( 244 -Scripts 245 -)))|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 -2.00 Beta 1 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -**param.boarding.{...}** strength parameters removed 251 -))) 252 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 253 -((( 254 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 255 -))) 256 -|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 -Scripts 259 -)))|(% colspan="1" %)(% colspan="1" %) 260 -((( 261 -2.00 Beta 1 262 -)))|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 265 -))) 266 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 267 -((( 268 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 269 -))) 270 -|((( 271 271 UI extensions 272 272 )))|((( 273 -2.0 0Beta 131 +2.0 Beta 1 274 274 )))|((( 275 275 **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals 276 276 ))) ... ... @@ -281,7 +281,7 @@ 281 281 |((( 282 282 UI extensions 283 283 )))|((( 284 -2.0 0Beta 142 +2.0 Beta 1 285 285 )))|((( 286 286 **FFI: SetFormationShape()** no longer indicates an error upon certain error cases 287 287 ))) ... ... @@ -293,7 +293,7 @@ 293 293 |((( 294 294 Scripts 295 295 )))|((( 296 -2.0 0Beta 154 +2.0 Beta 1 297 297 )))|((( 298 298 **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated. 299 299 ))) ... ... @@ -304,7 +304,7 @@ 304 304 |((( 305 305 Scripts 306 306 )))|((( 307 -2.0 0Beta 165 +2.0 Beta 1 308 308 )))|((( 309 309 **<event_player_changed_target/>** now fires and returns null if the player deselects a target. 310 310 ))) ... ... @@ -315,9 +315,9 @@ 315 315 |((( 316 316 AI Scripts 317 317 )))|((( 318 -2.0 0Beta 176 +2.0 Beta 1 319 319 )))|((( 320 -**<shoot/> /<shoot_at/>**attribute changes.78 +Attribute changes to **<shoot/>** and **<shoot_at/>** 321 321 ))) 322 322 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 323 323 ((( ... ... @@ -328,66 +328,11 @@ 328 328 //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.// 329 329 ))) 330 330 |((( 331 -UI extensions 332 -)))|((( 333 -2.00 Beta 1 334 -)))|((( 335 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %) 336 -))) 337 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 338 -((( 339 -//Added possibility to query build tasks of a certain buildmodule.// 340 -))) 341 -|((( 342 -UI extensions 343 -)))|((( 344 -2.00 Beta 1 345 -)))|((( 346 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field. 347 -))) 348 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 349 -((( 350 -//Added list of resources a buildmodule needs to build.// 351 -))) 352 -|((( 353 -UI extensions 354 -)))|((( 355 -2.00 Beta 1 356 -)))|((( 357 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %) 358 -))) 359 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 360 -((( 361 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.// 362 -))) 363 -|((( 364 -UI extensions 365 -)))|((( 366 -2.00 Beta 1 367 -)))|((( 368 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %) 369 -))) 370 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 371 -((( 372 -//Changed return value type to const char* to better identify failure reasons in Lua script.// 373 -))) 374 -|((( 375 -UI extensions 376 -)))|((( 377 -1.50 Beta 3 378 -)))|((( 379 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %) 380 -))) 381 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 382 -((( 383 -//The "docksizes" property no longer includes internal ship storage docks.// 384 -))) 385 -|((( 386 386 All 387 387 )))|((( 388 388 1.50 Beta 2 389 389 )))|((( 390 -** Meaning of "Shipyard"**was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR). 391 391 ))) 392 392 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 393 393 ((( ... ... @@ -397,17 +397,6 @@ 397 397 //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"// 398 398 //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)// 399 399 ))) 400 -|((( 401 -UI extensions 402 -)))|((( 403 -1.50 Beta 2 404 -)))|((( 405 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %) 406 -))) 407 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 408 -((( 409 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.// 410 -))) 411 411 |(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 413 UI extensions ... ... @@ -416,45 +416,20 @@ 416 416 1.50 Beta 1 417 417 )))|(% colspan="1" %)(% colspan="1" %) 418 418 ((( 419 -**FFI: SetGuidance()** r emoveduseinfopointargument.111 +**FFI:** Removed **SetGuidance()** argument useinfopoint. 420 420 ))) 421 421 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 422 422 ((( 423 -//In X Rebirth "info points" existed (which were mainly used as interaction points to scan stations/access information about modules). These were removed in X4 but this left-over property here was missed to be removed in-time for release. It was therefore removed now in order to move towards a stable/clean UI API. 424 -// 425 - 426 -//The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 115 +//The deprecated third argument was removed. The new function declaration is: void SetGuidance(UniverseID componentid, UIPosRot offset)// 427 427 ))) 428 428 |((( 429 429 UI extensions 430 430 )))|((( 431 -1.50 Beta 1 432 -)))|((( 433 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %) 434 -))) 435 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 436 -((( 437 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 438 -))) 439 -|((( 440 -UI extensions 441 -)))|((( 442 442 1.32 443 443 )))|((( 444 -**Lua: GetComponentData() **removedthe"nextdestname"property.122 +**Lua:** Removed **GetComponentData()** property "**nextdestname**". 445 445 ))) 446 446 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 447 447 ((( 448 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 126 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 449 449 ))) 450 -|((( 451 -UI extensions 452 -)))|((( 453 -1.20 454 -)))|((( 455 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %) 456 -))) 457 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 458 -((( 459 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.// 460 -)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85 132000/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78577909/Breaking Changes