Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 36.1
edited by owen
on 2019/08/26 00:28
on 2019/08/26 00:28
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,8 +25,26 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 +|(% colspan="3" %)(% colspan="3" %) 29 +((( 30 +== 3.00 == 31 +))) 28 28 |(% colspan="1" %)(% colspan="1" %) 29 29 ((( 34 +Global 35 +)))|(% colspan="1" %)(% colspan="1" %) 36 +((( 37 +3.0 Beta 1 38 +)))|(% colspan="1" %)(% colspan="1" %) 39 +((( 40 +MissionBoard support dropped. 41 +))) 42 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 43 +((( 44 +//MissionBoards was a dummy asset type which was only used during early development and never meant to be shipped in the released version. If any mod tried to make use of this asset type, undefined behavior would occur. Therefore we cleaned things up in 3.0 Beta 1 including deprecating/removing any related UI/script function.// 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 30 30 Scripts 31 31 )))|(% colspan="1" %)(% colspan="1" %) 32 32 ((( ... ... @@ -37,7 +37,7 @@ 37 37 ))) 38 38 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 39 ((( 40 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 58 +//Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.// 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -137,6 +137,17 @@ 137 137 ((( 138 138 //GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 139 ))) 158 +|((( 159 +UI core 160 +)))|((( 161 +3.0 Beta 1 162 +)))|((( 163 +**FFI: **GetLocalizedInteractiveNotificationKey can return icon placeholders 164 +))) 165 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 +((( 167 +//In 3.0 Beta 1 we added support to display icons for keyboard bindings, if an icon is available for the specified keys. This results in GetLocalizedInteractiveNotificationKey() potentially returning a different text now if such an icon is assigned to the mapped key/button.// 168 +))) 140 140 |(% colspan="1" %)(% colspan="1" %) 141 141 ((( 142 142 Scripts ... ... @@ -150,7 +150,7 @@ 150 150 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 151 ((( 152 152 //$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 - \\//It now returns true if $ware is illegal to any faction in the game.//182 +//It now returns true if $ware is illegal to any faction in the game.// 154 154 ))) 155 155 |(% colspan="1" %)(% colspan="1" %) 156 156 ((( ... ... @@ -160,13 +160,11 @@ 160 160 3.0 Beta 1 161 161 )))|(% colspan="1" %)(% colspan="1" %) 162 162 ((( 163 - '**checkoperational**'filterbehaviour changed192 +MD script **RML_Flight_Along_Path** removed 164 164 ))) 165 165 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 166 ((( 167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 - 169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 196 +//The MD script RML_Flight_Along_Path was not referened and was removed.// 170 170 ))) 171 171 |(% colspan="1" %)(% colspan="1" %) 172 172 ((( ... ... @@ -176,12 +176,45 @@ 176 176 3.0 Beta 1 177 177 )))|(% colspan="1" %)(% colspan="1" %) 178 178 ((( 179 - MD script **RML_Flight_Along_Path**removed206 +parameters of **<event_venture_mission_completed/>** changed 180 180 ))) 181 181 |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 182 ((( 183 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 210 +//old params: param = venture details, param2 = ships involved, param3 = duration// 211 +//new params: param = venture detail list: [mission name, mission type], param2 = list of ships involved, param3 = duration// 184 184 ))) 213 +|(% colspan="3" %)(% colspan="3" %) 214 +((( 215 +== 2.60 == 216 +))) 217 +|((( 218 +Scripts 219 +)))|((( 220 +2.60 Beta 1 221 +)))|((( 222 +'**checkoperational**' filter behaviour changed 223 +))) 224 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 225 +((( 226 +//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 227 + 228 +//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 229 +))) 230 +|((( 231 +Scripts 232 +)))|((( 233 +2.60 Beta 1 234 +)))|((( 235 +$container.**supplyresources** behavior changed 236 +))) 237 +|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 238 +((( 239 +//The script keyword $container.supplyresources now includes reserved wares.// 240 +))) 241 +|(% colspan="3" %)(% colspan="3" %) 242 +((( 243 +== 2.20 == 244 +))) 185 185 |(% colspan="1" %)(% colspan="1" %) 186 186 ((( 187 187 UI core ... ... @@ -214,6 +214,10 @@ 214 214 ((( 215 215 //The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 216 216 ))) 277 +|(% colspan="3" %)(% colspan="3" %) 278 +((( 279 +== 2.00 == 280 +))) 217 217 |(% colspan="1" %)(% colspan="1" %) 218 218 ((( 219 219 Scripts ... ... @@ -360,6 +360,10 @@ 360 360 ((( 361 361 //Changed return value type to const char* to better identify failure reasons in Lua script.// 362 362 ))) 427 +|(% colspan="3" %)(% colspan="3" %) 428 +((( 429 +== 1.50 == 430 +))) 363 363 |((( 364 364 UI extensions 365 365 )))|((( ... ... @@ -425,6 +425,10 @@ 425 425 ((( 426 426 (% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. // 427 427 ))) 496 +|(% colspan="3" %)(% colspan="3" %) 497 +((( 498 +== 1.32 == 499 +))) 428 428 |((( 429 429 UI extensions 430 430 )))|((( ... ... @@ -436,6 +436,10 @@ 436 436 ((( 437 437 //Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.// 438 438 ))) 511 +|(% colspan="3" %)(% colspan="3" %) 512 +((( 513 +== 1.20 == 514 +))) 439 439 |((( 440 440 UI extensions 441 441 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 -8 51318561 +87916742 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/8 5131856/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/87916742/Breaking Changes