Changes for page Breaking Changes
Last modified by Michael Baumgardt on 2026/04/17 12:03
From version 36.1
edited by owen
on 2019/08/26 00:28
on 2019/08/26 00:28
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. owen1 +xwiki:XWiki.stefan - Content
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... ... @@ -25,237 +25,6 @@ 25 25 )))|=((( 26 26 Summary 27 27 ))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Scripts 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -3.0 Beta 1 34 -)))|(% colspan="1" %)(% colspan="1" %) 35 -((( 36 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'** 37 -))) 38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 39 -((( 40 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided. 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Scripts 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -3.0 Beta 1 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Script action **<set_doors_locked/>** attribute **'group'** changed 51 -))) 52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 53 -((( 54 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.// 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Scripts 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -3.0 Beta 1 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed 65 -))) 66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 67 -((( 68 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.// 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Scripts 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -3.0 Beta 1 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed 79 -))) 80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 81 -((( 82 -//These actions had no effect and were removed.// 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Scripts 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -3.0 Beta 1 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -**<setup_conversation_minigame/>** script action removed 93 -))) 94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 95 -((( 96 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.// 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Scripts 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -3.0 Beta 1 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -<add_player_choice_*> **confidence** attribute removed 107 -))) 108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 109 -((( 110 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.// 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Scripts 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -3.0 Beta 1 118 -)))|(% colspan="1" %)(% colspan="1" %) 119 -((( 120 -**<hack_via_control_panel/>** script action removed 121 -))) 122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 123 -((( 124 -//Unused script action <hack_via_control_panel/> was removed.// 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -UI core 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -3.0 Beta 1 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -**Lua: **GetMiniGameCursorPosition() removed 135 -))) 136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 137 -((( 138 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.// 139 -))) 140 -|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Scripts 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 -3.0 Beta 1 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 148 -**$ware.illegal** updated 149 -))) 150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 151 -((( 152 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.// 153 -\\//It now returns true if $ware is illegal to any faction in the game.// 154 -))) 155 -|(% colspan="1" %)(% colspan="1" %) 156 -((( 157 -Scripts 158 -)))|(% colspan="1" %)(% colspan="1" %) 159 -((( 160 -3.0 Beta 1 161 -)))|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -'**checkoperational**' filter behaviour changed 164 -))) 165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 166 -((( 167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.// 168 - 169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.// 170 -))) 171 -|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 -Scripts 174 -)))|(% colspan="1" %)(% colspan="1" %) 175 -((( 176 -3.0 Beta 1 177 -)))|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -MD script **RML_Flight_Along_Path** removed 180 -))) 181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 182 -((( 183 -//The MD script RML_Flight_Along_Path was not referened and was removed.// 184 -))) 185 -|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 -UI core 188 -)))|(% colspan="1" %)(% colspan="1" %) 189 -((( 190 -2.20 Beta 3/4 191 -)))|(% colspan="1" %)(% colspan="1" %) 192 -((( 193 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined. 194 -))) 195 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 196 -((( 197 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active. 198 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.// 199 - 200 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point. 201 -// 202 -))) 203 -|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 -Scripts 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -2.20 Beta 3 209 -)))|(% colspan="1" %)(% colspan="1" %) 210 -((( 211 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor' 212 -))) 213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 214 -((( 215 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.// 216 -))) 217 -|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -Scripts 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -2.00 Beta 1 223 -)))|(% colspan="1" %)(% colspan="1" %) 224 -((( 225 -**<event_build_finished/> **param2 now returns null instead of a construction sequence 226 -))) 227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 228 -((( 229 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.// 230 -))) 231 -|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -Scripts 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 -2.00 Beta 1 237 -)))|(% colspan="1" %)(% colspan="1" %) 238 -((( 239 -**param.boarding.{...}** strength parameters removed 240 -))) 241 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 242 -((( 243 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.// 244 -))) 245 -|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 -Scripts 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -2.00 Beta 1 251 -)))|(% colspan="1" %)(% colspan="1" %) 252 -((( 253 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed 254 -))) 255 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %) 256 -((( 257 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.// 258 -))) 259 259 |((( 260 260 UI extensions 261 261 )))|(((
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... ... @@ -1,1 +1,1 @@ 1 - 851318561 +79265840 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 85131856/Breaking Changes1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/79265840/Breaking Changes