Changes for page Breaking Changes

Last modified by Michael Baumgardt on 2026/04/17 12:03

From version 36.1
edited by owen
on 2019/08/26 00:28
Change comment: There is no comment for this version
To version 17.1
edited by stefan
on 2019/02/01 19:18
Change comment: give some details about the removal of the infopoint for modders not being familiar with XR

Summary

Details

Page properties
Author
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1 -xwiki:XWiki.owen
1 +xwiki:XWiki.stefan
Content
... ... @@ -25,241 +25,10 @@
25 25  )))|=(((
26 26  Summary
27 27  )))
28 -|(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -Scripts
31 -)))|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -3.0 Beta 1
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -Script action **<add_actor_to_room/> **attribute **'room'** renamed to **'object'**
37 -)))
38 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
39 -(((
40 -Due to engine changes, script action <add_actor_to_room/> has had the attribute 'room' changed to 'object', which is more accurate. Most likely requires a 'position' if a slot is not provided.
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Scripts
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -3.0 Beta 1
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Script action **<set_doors_locked/>** attribute **'group'** changed
51 -)))
52 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
53 -(((
54 -//The 'group' attribute of <set_doors_locked/> can no longer be a list. It must be a single tag value. Previously, a list containing one tag was accepted, which was redundant.//
55 -)))
56 -|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -Scripts
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -3.0 Beta 1
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -Script conditions **<event_hack_*/>** and **<event_controlpanel_hack_*/>** removed
65 -)))
66 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
67 -(((
68 -//These events were never triggered, with the exception of <event_hack_started/> on the player entity for instant control panel hacks. Use <event_player_hacked_object> instead.//
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Scripts
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -3.0 Beta 1
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Script actions **<set_hack_target/>** and **<abort_hack/>** removed
79 -)))
80 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
81 -(((
82 -//These actions had no effect and were removed.//
83 -)))
84 -|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -Scripts
87 -)))|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -3.0 Beta 1
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -**<setup_conversation_minigame/>** script action removed
93 -)))
94 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
95 -(((
96 -//The script action was a leftover from the XR era and was never supported in X4 and couldn't be used in a meaningful way. It was therefore decided to better drop it altogether as it's not expected having been used by any mods.//
97 -)))
98 -|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Scripts
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -3.0 Beta 1
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -<add_player_choice_*> **confidence** attribute removed
107 -)))
108 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
109 -(((
110 -//The default confidence of player options is another leftover from the XR era and had no effect in X4.//
111 -)))
112 -|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -Scripts
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 -3.0 Beta 1
118 -)))|(% colspan="1" %)(% colspan="1" %)
119 -(((
120 -**<hack_via_control_panel/>** script action removed
121 -)))
122 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
123 -(((
124 -//Unused script action <hack_via_control_panel/> was removed.//
125 -)))
126 -|(% colspan="1" %)(% colspan="1" %)
127 -(((
128 -UI core
129 -)))|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -3.0 Beta 1
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -**Lua: **GetMiniGameCursorPosition() removed
135 -)))
136 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
137 -(((
138 -//GetMiniGameCursorPosition() was a left over from the XR era and never supposed to be shipped with X4. The function practically always returned 0 and hence we don't expect the removal of this obsolete function causing any actual mod to break.//
139 -)))
140 -|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -Scripts
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
145 -3.0 Beta 1
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
148 -**$ware.illegal** updated
149 -)))
150 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
151 -(((
152 -//$ware.illegal used to return true if the specified ware has the 'illegal' tag which is no longer used.//
153 -\\//It now returns true if $ware is illegal to any faction in the game.//
154 -)))
155 -|(% colspan="1" %)(% colspan="1" %)
156 -(((
157 -Scripts
158 -)))|(% colspan="1" %)(% colspan="1" %)
159 -(((
160 -3.0 Beta 1
161 -)))|(% colspan="1" %)(% colspan="1" %)
162 -(((
163 -'**checkoperational**' filter behaviour changed
164 -)))
165 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
166 -(((
167 -//Actions and conditions which use the 'checkoperational' filter now behave differently. Instead of changing how 'class' and 'exactclass' behave, checkoperational == true adds an additional filter for the components being of state operational, equivalent to state="componentstate.operational". This is implicitly enabled in action elements (e.g. <find_.../>) or condition elements (e.g. <count_...>), meaning that find_ship will only find operational ships. Using such actions/conditions with checkoperational="false" will include non-operational components such as wrecked and constructions. Existing uses may find that results now exclude non-operational components.//
168 -
169 -//Sub nodes such as match_child will have checkoperational default to false. Existing uses may find that results now include non-operational components.//
170 -)))
171 -|(% colspan="1" %)(% colspan="1" %)
172 -(((
173 -Scripts
174 -)))|(% colspan="1" %)(% colspan="1" %)
175 -(((
176 -3.0 Beta 1
177 -)))|(% colspan="1" %)(% colspan="1" %)
178 -(((
179 -MD script **RML_Flight_Along_Path** removed
180 -)))
181 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
182 -(((
183 -//The MD script RML_Flight_Along_Path was not referened and was removed.//
184 -)))
185 -|(% colspan="1" %)(% colspan="1" %)
186 -(((
187 -UI core
188 -)))|(% colspan="1" %)(% colspan="1" %)
189 -(((
190 -2.20 Beta 3/4
191 -)))|(% colspan="1" %)(% colspan="1" %)
192 -(((
193 -**Lua: GetControllerInfo()** returned mouseSteering/mouseCursor values are undefined.
194 -)))
195 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
196 -(((
197 -//2.20 Beta 3 introduced the new direct mouse steering mode. The mode was however not integrated as a first level mode and hence GetControllerInfo() returned the "gamepad" mode while direct mouse steering was active.
198 -In 2.20 Beta 4 we improved the situation slightly so that a call to GetControllerInfo() will return either "mouseCursor" or "mouseSteering" in any of the 3 mouse modes.//
199 -
200 -//It's a pending change to ensure that the returned mode is more reasonable in an upcoming patch. So be aware that another breaking change might be introduced at some point.
201 -//
202 -)))
203 -|(% colspan="1" %)(% colspan="1" %)
204 -(((
205 -Scripts
206 -)))|(% colspan="1" %)(% colspan="1" %)
207 -(((
208 -2.20 Beta 3
209 -)))|(% colspan="1" %)(% colspan="1" %)
210 -(((
211 -Attribute for build related conditions e.g. **<event_build_finished/>** renamed from 'buildmodule' to 'buildprocessor'
212 -)))
213 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
214 -(((
215 -//The underlying behaviour remains the same in that it involves the buildprocessor, not the buildmodule. The attribute name has simply been corrected.//
216 -)))
217 -|(% colspan="1" %)(% colspan="1" %)
218 -(((
219 -Scripts
220 -)))|(% colspan="1" %)(% colspan="1" %)
221 -(((
222 -2.00 Beta 1
223 -)))|(% colspan="1" %)(% colspan="1" %)
224 -(((
225 -**<event_build_finished/> **param2 now returns null instead of a construction sequence
226 -)))
227 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
228 -(((
229 -//The construction sequence which was finished should now be accessed via the buildtask provided via param3.//
230 -)))
231 -|(% colspan="1" %)(% colspan="1" %)
232 -(((
233 -Scripts
234 -)))|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 -2.00 Beta 1
237 -)))|(% colspan="1" %)(% colspan="1" %)
238 -(((
239 -**param.boarding.{...}** strength parameters removed
240 -)))
241 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
242 -(((
243 -//The 'recruitstrength', 'veteranstrength' and 'elitestrength' script parameters were no longer required for balancing the boarding gameplay, and were removed.//
244 -)))
245 -|(% colspan="1" %)(% colspan="1" %)
246 -(((
247 -Scripts
248 -)))|(% colspan="1" %)(% colspan="1" %)
249 -(((
250 -2.00 Beta 1
251 -)))|(% colspan="1" %)(% colspan="1" %)
252 -(((
253 -**$defensible.boardee/$defensible.boarder** and **<set_object_boarder/>/<remove_object_boarder/>** removed
254 -)))
255 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
256 -(((
257 -//Due to changes to boarding in X4, the boarding connections accessed by these script properties and actions became redundent and thus, removed. Any connections set by these actions in a savegame will not survive loading.//
258 -)))
259 259  |(((
260 260  UI extensions
261 261  )))|(((
262 -2.00 Beta 1
31 +2.0 Beta 1
263 263  )))|(((
264 264  **FFI: GetUpgradeSlotCurrentComponent()/GetUpgradeSlotGroup()** works on non-operationals
265 265  )))
... ... @@ -270,7 +270,7 @@
270 270  |(((
271 271  UI extensions
272 272  )))|(((
273 -2.00 Beta 1
42 +2.0 Beta 1
274 274  )))|(((
275 275  **FFI: SetFormationShape()** no longer indicates an error upon certain error cases
276 276  )))
... ... @@ -282,7 +282,7 @@
282 282  |(((
283 283  Scripts
284 284  )))|(((
285 -2.00 Beta 1
54 +2.0 Beta 1
286 286  )))|(((
287 287  **<create_formation/>** now requires the attributes: 'leader' and 'follower'. Attribute 'object' is now deprecated.
288 288  )))
... ... @@ -293,7 +293,7 @@
293 293  |(((
294 294  Scripts
295 295  )))|(((
296 -2.00 Beta 1
65 +2.0 Beta 1
297 297  )))|(((
298 298  **<event_player_changed_target/>** now fires and returns null if the player deselects a target.
299 299  )))
... ... @@ -304,9 +304,9 @@
304 304  |(((
305 305  AI Scripts
306 306  )))|(((
307 -2.00 Beta 1
76 +2.0 Beta 1
308 308  )))|(((
309 -**<shoot/>/<shoot_at/>** attribute changes.
78 +Attribute changes to **<shoot/>** and **<shoot_at/>**
310 310  )))
311 311  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
312 312  (((
... ... @@ -317,66 +317,11 @@
317 317  //Corrects now-obsolete assumption that primary weapon groups only contain guns and secondary weapon groups only contain missile launchers.//
318 318  )))
319 319  |(((
320 -UI extensions
321 -)))|(((
322 -2.00 Beta 1
323 -)))|(((
324 -**FFI: GetBuildTask()/GetNumBuildTasks()** got a new "buildmoduleid" parameter.(% class="confluenceTd" %)
325 -)))
326 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
327 -(((
328 -//Added possibility to query build tasks of a certain buildmodule.//
329 -)))
330 -|(((
331 -UI extensions
332 -)))|(((
333 -2.00 Beta 1
334 -)))|(((
335 -**Lua:** **GetLibraryEntry()** retrieved a new "buildresources" field.
336 -)))
337 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
338 -(((
339 -//Added list of resources a buildmodule needs to build.//
340 -)))
341 -|(((
342 -UI extensions
343 -)))|(((
344 -2.00 Beta 1
345 -)))|(((
346 -(% style="color: rgb(0,0,0);" %)**Lua:**(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)** CalculateTotalHullFraction()**(% style="color: rgb(0,0,0);" %)** **(%%)was removed.(% style="color: rgb(0,0,0);" %)
347 -)))
348 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
349 -(((
350 -//Unused, derelict function from XR - use GetComponentData(..., "hullpercent") instead.//
351 -)))
352 -|(((
353 -UI extensions
354 -)))|(((
355 -2.00 Beta 1
356 -)))|(((
357 -**FFI: (% style="color: rgb(0,0,0);" %)RequestDockAtReason()/(% style="color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0); color: rgb(0, 0, 0)" %)UndockPlayerShip()(%%) **changed their return values.(% style="color: rgb(0,0,0);" class="confluenceTd" %)
358 -)))
359 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
360 -(((
361 -//Changed return value type to const char* to better identify failure reasons in Lua script.//
362 -)))
363 -|(((
364 -UI extensions
365 -)))|(((
366 -1.50 Beta 3
367 -)))|(((
368 -**Lua: GetComponentData() **changed behavior of "docksizes" propertly.(% class="confluenceTd" %)
369 -)))
370 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
371 -(((
372 -//The "docksizes" property no longer includes internal ship storage docks.//
373 -)))
374 -|(((
375 375  All
376 376  )))|(((
377 377  1.50 Beta 2
378 378  )))|(((
379 -**Meaning of "Shipyard"** was corrected throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
93 +Corrected **meaning of "Shipyard"** throughout Lua/MD/AI scripts, so that Wharfs are not Shipyards (unlike in XR).
380 380  )))
381 381  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
382 382  (((
... ... @@ -386,17 +386,6 @@
386 386  //Lua / GetComponentData() properties: Removed "iscapitalshipyard", fixed "isshipyard", added "canbuildships", "iswharf", "isequipmentdock"//
387 387  //Scripts: Fixed property .isshipyard, added .iswharf (.canbuildships existed already)//
388 388  )))
389 -|(((
390 -UI extensions
391 -)))|(((
392 -1.50 Beta 2
393 -)))|(((
394 -**FFI: UpgradeGroupInfo **datatype was changed.(% class="confluenceTd" %)
395 -)))
396 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
397 -(((
398 -//Added new "operational" field to retrieve information about number of operational upgrades in a group.//
399 -)))
400 400  |(% colspan="1" %)(% colspan="1" %)
401 401  (((
402 402  UI extensions
... ... @@ -405,7 +405,7 @@
405 405  1.50 Beta 1
406 406  )))|(% colspan="1" %)(% colspan="1" %)
407 407  (((
408 -**FFI: SetGuidance()** removed useinfopoint argument.
111 +**FFI:** Removed **SetGuidance()** argument useinfopoint.
409 409  )))
410 410  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
411 411  (((
... ... @@ -417,33 +417,11 @@
417 417  |(((
418 418  UI extensions
419 419  )))|(((
420 -1.50 Beta 1
421 -)))|(((
422 -**FFI: CancelConstruction() **changed its return value.(% class="confluenceTd" %)
423 -)))
424 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
425 -(((
426 -(% style="color: rgb(0,0,0);" %)//CancelConstruction() now returns if the cancellation was successful. //
427 -)))
428 -|(((
429 -UI extensions
430 -)))|(((
431 431  1.32
432 432  )))|(((
433 -**Lua: GetComponentData() **removed the "nextdestname" property.
125 +**Lua:** Removed **GetComponentData()** property "**nextdestname**".
434 434  )))
435 435  |(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
436 436  (((
437 -//Instead of "nextdestname", use the properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
129 +//Instead of "nextdestname", use the GetComponentData() properties "destination" or "destinationsector" to retrieve a destination component, then retrieve its "name" property.//
438 438  )))
439 -|(((
440 -UI extensions
441 -)))|(((
442 -1.20
443 -)))|(((
444 -**FFI: GetAAOption()** got a new "useconfig" parameter.(% class="confluenceTd" %)
445 -)))
446 -|(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)(% class="highlight-grey" colspan="3" data-highlight-colour="grey" %)
447 -(((
448 -//The AA setting was changed to check the new setting with the user. In order to restore the old setting (% style="color: rgb(0,0,0);" %)GetAAOption() gets the option to retrieve the config settings.//
449 -)))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -85131856
1 +78578134
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/85131856/Breaking Changes
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/78578134/Breaking Changes